Player Matchup

Sol
Sol
Drex Baller
Sol
Level 49
God Stats
18W - 23L
1,382 SR
Queue Stats
53W - 66L
1,377 Elo+
Solo
Ullr
Ullr
Hoana17
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,394 Elo+
Party 2
Ymir
Ymir
MagicMinecrafts
Ymir
Level 8
God Stats
4W - 8L
1,470 SR
Queue Stats
4W - 9L
1,369 Elo+
Party 2
Ao Kuang
Ao Kuang
TheFeltyFox113
Ao Kuang
Level 101
God Stats
3W - 2L
1,264 SR
Queue Stats
102W - 112L
1,415 Elo+
Solo
Chaac
Chaac
vGxerii
Chaac
Level 66
God Stats
4W - 2L
1,718 SR
Queue Stats
46W - 51L
1,394 Elo+
Party 2
Team Averages
Level 50
1,467 SR
1,390 Elo+

VS

Team Averages
Level 55
1,531 SR
1,408 Elo+
Fenrir
Fenrir
DODAGNAR
Fenrir
Level 57
God Stats
2W - 0L
1,349 SR
Queue Stats
33W - 29L
1,370 Elo+
Party 1
Horus
Horus
FFIR3BALL
Horus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,525 Elo+
Party 1
Izanami
Izanami
JoRomo117
Izanami
Level 24
God Stats
3W - 2L
1,784 SR
Queue Stats
16W - 17L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
LordMithranthir
Sun Wukong
Level 101
God Stats
1W - 3L
1,521 SR
Queue Stats
22W - 28L
1,359 Elo+
Solo
Merlin
Merlin
fropepecrack07
Merlin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,621
509
6,780
9,177
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
Hoana17
Ullr
8
1 / 5 / 2
5,478
421
3,357
5,958
612
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 4 / 1
6,113
470
1,974
9,788
5,161
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
10
2 / 6 / 1
6,375
490
4,271
11,895
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
vGxerii
Chaac
12
0 / 0 / 0
6,576
506
4,905
6,106
5,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DODAGNAR
Fenrir
11
3 / 0 / 1
6,638
511
4,116
7,998
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Horus
FFIR3BALL
Horus
10
2 / 2 / 7
6,497
500
3,260
8,613
5,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
JoRomo117
Izanami
13
12 / 3 / 2
8,722
671
14,277
9,743
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
LordMithranthir
Sun Wukong
13
0 / 0 / 0
7,362
566
4,438
8,258
5,709
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 4
6,476
498
3,328
6,603
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
17
17
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DODAGNAR
Fenrir
3
0
1
3.5
L
1
2
1
0.75
W
Horus
FFIR3BALL
Horus
2
2
7
2.75
L
Ullr
Hoana17
Ullr
1
5
2
0.4
W
Izanami
JoRomo117
Izanami
12
3
2
4.33
W
Sun Wukong
LordMithranthir
Sun Wukong
0
0
0
0
L
1
4
1
0.38
L
Ao Kuang
2
6
1
0.42
W
0
1
4
2
L
Chaac
vGxerii
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,287
Damage
29,419
42,924
Taken
41,215
16,788
Mitigated
19,835
13,402
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DODAGNAR
Fenrir
4,116
676
0
1,974
7,998
3,022
855
2,121
5,840
0
27,128
L
6,780
1,228
0
4,873
9,177
2,596
638
2,774
5,999
47,956
0
W
Horus
FFIR3BALL
Horus
3,260
1,494
1,022
2,255
8,613
5,616
252
3,700
4,913
954
12,126
L
Ullr
Hoana17
Ullr
3,357
1,439
0
577
5,958
612
315
0
5,958
0
16,102
W
Izanami
JoRomo117
Izanami
14,277
10,549
0
2,379
9,743
3,375
3,069
2,921
6,822
0
57,287
W
Sun Wukong
LordMithranthir
Sun Wukong
4,438
692
0
3,126
8,258
5,709
0
74
7,421
0
37,606
L
1,974
634
0
250
9,788
5,161
135
0
9,788
21,950
0
L
Ao Kuang
4,271
1,489
0
4,366
11,895
3,199
446
684
11,173
27,903
0
W
3,328
254
346
1,387
6,603
2,113
685
4,209
2,394
24,210
0
L
Chaac
vGxerii
Chaac
4,905
796
0
3,336
6,106
5,220
66
0
6,106
0
35,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
35,695
268
Minions Killed
313
0
Camps Cleared
0
1,082,514
Distance Traveled
1,211,633
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,638
511
49
4
0
281,245
3
L
Sol
6,621
509
71
5
0
249,901
9
W
Horus
6,497
500
17
1
0
225,898
3
L
Ullr
5,478
421
36
3
0
183,850
2
W
Izanami
8,722
671
93
7
0
229,383
0
W
Sun Wukong
7,362
566
90
7
0
223,018
0
L
Ymir
6,113
470
37
3
0
196,264
0
L
Ao Kuang
6,375
490
57
4
0
243,629
2
W
Merlin
6,476
498
64
5
0
252,089
1
L
Chaac
6,576
506
67
5
0
208,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role