Player Matchup

He Bo
He Bo
Gold V
deejay109
He Bo
Gold V
Level 160
God Stats
0W - 1L
1,795 SR
Queue Stats
8W - 4L
1,976 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 160
1,795 SR
1,976 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,671 SR
1,681 MMR
Tiamat
Tiamat
Gold IV
paragone77
Tiamat
Gold IV
Level 86
God Stats
6W - 4L
1,671 SR
Queue Stats
10W - 10L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
deejay109
He Bo
19
0 / 4 / 0
13,064
688
12,482
19,801
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TsukuyomiBastetCliodhnaKaliMorgan Le Fay

VS

Bans
Ah Muzen CabSkadiSetPoseidonAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
paragone77
Tiamat
20
4 / 0 / 0
14,409
758
15,433
16,151
16,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
deejay109
He Bo
0
4
0
0
W
Tiamat
paragone77
Tiamat
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,482
Damage
15,433
19,801
Taken
16,151
9,348
Mitigated
16,426
4,437
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
deejay109
He Bo
12,482
227
0
4,437
19,801
9,348
23
15,046
4,003
92,777
0
W
Tiamat
paragone77
Tiamat
15,433
1,313
0
9,029
16,151
16,426
1,200
11,783
3,297
89,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,064
Gold Earned
14,409
197
Minions Killed
194
6
Camps Cleared
8
341,788
Distance Traveled
374,749
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,064
688
197
10
6
341,788
0
W
Tiamat
14,409
758
194
10
8
374,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role