Player Matchup

Fenrir
Fenrir
Dixuz
Fenrir
Level 157
God Stats
3W - 6L
1,375 SR
Queue Stats
63W - 79L
1,458 Elo+
Solo
Chiron
Chiron
DuhBanne
Chiron
Level 107
God Stats
2W - 0L
1,457 SR
Queue Stats
18W - 22L
1,360 Elo+
Solo
Nox
Nox
RobedToe
Nox
Level 129
God Stats
9W - 3L
1,673 SR
Queue Stats
279W - 235L
1,531 Elo+
Party 1
Loki
Loki
VX0 Rush 0XV
Loki
Level 95
God Stats
12W - 7L
1,644 SR
Queue Stats
265W - 245L
1,401 Elo+
Solo
Bacchus
Bacchus
thebull1967
Bacchus
Level 67
God Stats
7W - 5L
1,624 SR
Queue Stats
24W - 19L
1,513 Elo+
Party 1
Team Averages
Level 111
1,555 SR
1,453 Elo+

VS

Team Averages
Level 112
1,536 SR
1,467 Elo+
Horus
Horus
ForsakenPhizX
Horus
Level 108
God Stats
2W - 2L
1,640 SR
Queue Stats
106W - 128L
1,389 Elo+
Party 2
Ganesha
Ganesha
Jax2195
Ganesha
Level 106
God Stats
45W - 47L
1,571 SR
Queue Stats
475W - 603L
1,512 Elo+
Solo
Poseidon
Poseidon
NekoKawaiiii
Poseidon
Level 143
God Stats
4W - 4L
1,424 SR
Queue Stats
308W - 313L
1,496 Elo+
Solo
Thanatos
Thanatos
OGC GodPhizX
Thanatos
Level 83
God Stats
17W - 18L
1,553 SR
Queue Stats
40W - 42L
1,479 Elo+
Party 2
Chiron
Chiron
ONYX52
Chiron
Level 119
God Stats
0W - 2L
1,492 SR
Queue Stats
208W - 185L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dixuz
Fenrir
11
4 / 0 / 0
5,986
599
5,496
7,390
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
DuhBanne
Chiron
9
0 / 0 / 0
5,070
507
2,883
3,774
938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 1
5,661
566
4,380
4,909
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 1
5,731
573
2,292
6,817
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
thebull1967
Bacchus
9
1 / 1 / 0
5,488
549
1,831
5,596
3,648
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,029
503
2,594
6,360
4,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
Jax2195
Ganesha
9
0 / 1 / 2
5,180
518
1,493
7,402
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
NekoKawaiiii
Poseidon
10
3 / 2 / 1
5,616
562
2,577
4,264
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
OGC GodPhizX
Thanatos
9
1 / 3 / 2
5,021
502
3,982
5,936
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
ONYX52
Chiron
10
1 / 0 / 0
5,712
571
2,487
3,398
918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
9
Kills
5
5
Deaths
9
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dixuz
Fenrir
4
0
0
4
W
Chiron
DuhBanne
Chiron
0
0
0
0
L
0
3
0
0
L
Ganesha
Jax2195
Ganesha
0
1
2
1
L
Poseidon
NekoKawaiiii
Poseidon
3
2
1
1.75
L
Thanatos
OGC GodPhizX
Thanatos
1
3
2
0.67
L
Chiron
ONYX52
Chiron
1
0
0
1
W
2
1
1
2.5
W
2
3
1
0.83
W
Bacchus
thebull1967
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,882
Damage
13,133
28,486
Taken
27,360
11,209
Mitigated
12,701
11,663
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dixuz
Fenrir
5,496
996
0
2,522
7,390
3,433
0
0
7,390
0
24,899
W
Chiron
DuhBanne
Chiron
2,883
982
460
1,778
3,774
938
750
699
3,075
0
34,587
L
2,594
1,336
145
1,292
6,360
4,592
0
0
6,051
0
19,166
L
Ganesha
Jax2195
Ganesha
1,493
222
143
2,037
7,402
4,075
264
3,049
4,221
10,695
0
L
Poseidon
NekoKawaiiii
Poseidon
2,577
561
60
1,195
4,264
1,396
922
2,169
1,904
25,387
2,050
L
Thanatos
OGC GodPhizX
Thanatos
3,982
1,348
0
3,792
5,936
1,720
0
233
5,563
0
19,615
L
Chiron
ONYX52
Chiron
2,487
589
181
1,470
3,398
918
0
406
2,992
0
34,561
W
4,380
334
0
1,091
4,909
1,616
290
2,206
2,703
30,215
0
W
2,292
661
0
3,384
6,817
1,574
244
531
6,286
0
32,503
W
Bacchus
thebull1967
Bacchus
1,831
181
0
2,428
5,596
3,648
56
671
4,925
13,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,936
Gold Earned
26,558
284
Minions Killed
235
0
Camps Cleared
0
922,686
Distance Traveled
909,266
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,986
599
59
6
0
187,430
1
W
Chiron
5,070
507
73
7
0
152,841
2
L
Horus
5,029
503
42
4
0
170,540
1
L
Ganesha
5,180
518
3
0
0
165,992
3
L
Poseidon
5,616
562
56
6
0
190,966
1
L
Thanatos
5,021
502
46
5
0
194,927
1
L
Chiron
5,712
571
88
9
0
186,841
3
W
Nox
5,661
566
62
6
0
182,857
1
W
Loki
5,731
573
68
7
0
191,452
1
W
Bacchus
5,488
549
22
2
0
208,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role