Player Matchup

Sylvanus
Sylvanus
Gold IV
IOloberSykesI
Sylvanus
Gold IV
Level 125
God Stats
1W - 3L
1,339 SR
Queue Stats
41W - 58L
1,495 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
LPOB32
Baron Samedi
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Chiron
Chiron
Bronze III
rafael1233456
Chiron
Bronze III
Level 105
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,413 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,600 SR
1,547 MMR
Odin
Odin
Gold II
Calleipower
Odin
Gold II
Level 68
God Stats
22W - 14L
1,568 SR
Queue Stats
53W - 56L
1,569 MMR
Party 1
Sol
Sol
Bronze III
NinjaPr00f
Sol
Bronze III
Level 104
God Stats
1W - 0L
1,515 SR
Queue Stats
1W - 1L
1,450 MMR
Solo
Bastet
Bastet
Gold I
twitchprimeguy
Bastet
Gold I
Level 124
God Stats
17W - 6L
1,717 SR
Queue Stats
60W - 70L
1,622 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IOloberSykesI
Sylvanus
10
1 / 5 / 3
8,285
637
6,058
15,330
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
LPOB32
Baron Samedi
11
0 / 5 / 4
7,462
574
5,816
13,789
5,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
4 / 8 / 1
8,706
670
9,199
14,271
5,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
BacchusArtioTerraFenrirZeus

VS

Bans
AwilixPoseidonGebHadesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 12
9,347
719
5,303
13,345
14,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
3 / 2 / 11
9,541
734
11,896
7,173
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 1 / 6
10,718
824
22,224
15,074
7,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
5
Kills
18
18
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
Sylvanus
IOloberSykesI
Sylvanus
1
5
3
0.5
L
Baron Samedi
LPOB32
Baron Samedi
0
5
4
0.4
W
3
2
11
4.25
L
4
8
1
0.56
W
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,073
Damage
39,423
43,390
Taken
35,592
24,948
Mitigated
25,016
12,620
Healing
12,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,303
338
98
2,002
13,345
14,711
164
5,503
7,842
0
10,170
L
Sylvanus
IOloberSykesI
Sylvanus
6,058
1,373
2,763
3,941
15,330
14,034
0
3,475
11,349
16,643
0
L
Baron Samedi
LPOB32
Baron Samedi
5,816
735
1,019
2,619
13,789
5,794
0
3,299
10,129
20,042
0
W
11,896
3,173
332
2,727
7,173
2,988
2,417
1,086
6,087
43,635
3,964
L
9,199
3,258
347
1,931
14,271
5,120
0
4,660
9,285
0
27,994
W
22,224
4,585
1,330
5,852
15,074
7,317
422
5,738
9,336
0
43,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,453
Gold Earned
29,606
115
Minions Killed
117
5
Camps Cleared
7
600,033
Distance Traveled
792,362
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,347
719
10
1
0
266,853
3
L
Sylvanus
8,285
637
24
2
2
189,329
4
L
Baron Samedi
7,462
574
42
3
2
204,675
3
W
Sol
9,541
734
67
5
2
234,757
4
L
Chiron
8,706
670
49
4
1
206,029
1
W
Bastet
10,718
824
40
3
5
290,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role