Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ARMAGED00M
Cthulhu
Level 160
God Stats
4W - 1L
1,475 SR
Queue Stats
185W - 175L
1,533 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Richardx801
Morgan Le Fay
Level 149
God Stats
3W - 5L
1,418 SR
Queue Stats
383W - 341L
1,610 Elo+
Party 1
Hades
Hades
VoltTheCorgi
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,508 Elo+
Solo
Ymir
Ymir
deadpool199610
Ymir
Level 144
God Stats
2W - 2L
1,510 SR
Queue Stats
153W - 147L
1,539 Elo+
Party 1
Team Averages
Level 126
1,481 SR
1,538 Elo+

VS

Team Averages
Level 124
1,562 SR
1,457 Elo+
Neith
Neith
Brunsauce2011
Neith
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,306 Elo+
Party 3
Bacchus
Bacchus
Shackxman
Bacchus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,306 Elo+
Party 3
Janus
Janus
UcISWEARR
Janus
Level 128
God Stats
4W - 5L
1,303 SR
Queue Stats
552W - 515L
1,583 Elo+
Party 2
Discordia
Discordia
YaBoiDoloTTV
Discordia
Level 128
God Stats
12W - 9L
1,575 SR
Queue Stats
732W - 666L
1,557 Elo+
Party 2
Vulcan
Vulcan
vCrossx
Vulcan
Level 127
God Stats
6W - 1L
1,932 SR
Queue Stats
383W - 333L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
2 / 3 / 2
7,648
637
7,887
7,237
2,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ARMAGED00M
Cthulhu
16
1 / 1 / 6
8,445
704
9,145
17,176
9,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Richardx801
Morgan Le Fay
14
2 / 4 / 4
8,116
676
7,517
8,546
3,511
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 7 / 5
7,438
620
1,910
10,579
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 4
8,074
673
2,410
13,562
14,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 9
9,610
801
15,510
9,531
4,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Shackxman
Bacchus
15
0 / 2 / 12
8,403
700
3,650
8,989
12,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
UcISWEARR
Janus
17
6 / 3 / 10
10,160
847
9,633
6,575
2,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
YaBoiDoloTTV
Discordia
15
3 / 1 / 7
8,840
737
10,991
4,525
1,990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vulcan
vCrossx
Vulcan
17
5 / 0 / 11
9,823
819
13,222
6,052
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
7
Kills
19
19
Deaths
7
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
3
2
1
L
Cthulhu
ARMAGED00M
Cthulhu
1
1
6
4
W
5
1
9
9.5
L
Morgan Le Fay
Richardx801
Morgan Le Fay
2
4
4
1
W
Bacchus
Shackxman
Bacchus
0
2
12
3
W
Janus
UcISWEARR
Janus
6
3
10
3.67
L
1
7
5
0.5
W
Discordia
YaBoiDoloTTV
Discordia
3
1
7
6.5
L
1
4
4
0.75
W
Vulcan
vCrossx
Vulcan
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,869
Damage
53,006
57,100
Taken
35,672
38,646
Mitigated
24,758
21,196
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,887
1,707
795
1,412
7,237
2,629
0
4,321
2,916
0
12,597
L
Cthulhu
ARMAGED00M
Cthulhu
9,145
286
2,259
8,457
17,176
9,248
0
11,158
6,018
30,911
0
W
15,510
4,834
868
4,078
9,531
4,419
1,844
4,980
4,164
0
30,761
L
Morgan Le Fay
Richardx801
Morgan Le Fay
7,517
421
965
1,267
8,546
3,511
0
6,289
2,257
22,519
0
W
Bacchus
Shackxman
Bacchus
3,650
259
1,198
1,263
8,989
12,328
207
4,553
3,893
4,622
0
W
Janus
UcISWEARR
Janus
9,633
120
1,500
585
6,575
2,983
677
3,968
2,444
25,602
0
L
1,910
408
1,386
1,343
10,579
8,439
0
7,733
2,846
3,794
0
W
Discordia
YaBoiDoloTTV
Discordia
10,991
888
2,607
1,043
4,525
1,990
328
3,150
1,291
19,047
0
L
2,410
146
1,375
1,937
13,562
14,819
0
7,995
5,567
6,529
0
W
Vulcan
vCrossx
Vulcan
13,222
3,009
1,565
1,647
6,052
3,038
281
2,947
2,898
29,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
46,836
125
Minions Killed
123
0
Camps Cleared
0
1,004,028
Distance Traveled
1,184,735
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,648
637
17
1
0
188,728
0
L
Cthulhu
8,445
704
48
4
0
242,040
4
W
Neith
9,610
801
32
3
0
232,851
0
L
Morgan Le Fay
8,116
676
48
4
0
215,436
0
W
Bacchus
8,403
700
4
0
0
232,569
0
W
Janus
10,160
847
35
3
0
238,860
1
L
Hades
7,438
620
4
0
0
138,758
0
W
Discordia
8,840
737
20
2
0
242,113
1
L
Ymir
8,074
673
8
1
0
219,066
6
W
Vulcan
9,823
819
32
3
0
238,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role