Player Matchup

Cerberus
Cerberus
FidelisSemper66
Cerberus
Level 29
God Stats
10W - 7L
1,569 SR
Queue Stats
71W - 58L
1,483 Elo+
Party 1
Ra
Ra
GodOfRaptors
Ra
Level 127
God Stats
10W - 2L
1,610 SR
Queue Stats
170W - 152L
1,470 Elo+
Party 1
Guan Yu
Guan Yu
Total carnag
Guan Yu
Level 155
God Stats
2W - 0L
1,649 SR
Queue Stats
34W - 31L
1,528 Elo+
Party 1
Team Averages
Level 104
1,609 SR
1,494 Elo+

VS

Team Averages
Level 82
1,551 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cronus525
Neith
Level 29
God Stats
2W - 1L
1,911 SR
Queue Stats
44W - 23L
1,537 Elo+
Party 2
Hun Batz
Hun Batz
SolarisSan
Hun Batz
Level 108
God Stats
1W - 3L
1,243 SR
Queue Stats
20W - 24L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 1 / 15
7,073
786
3,320
7,832
4,840
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
9 / 0 / 15
9,350
1,039
6,249
10,642
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Total carnag
Guan Yu
14
14 / 0 / 8
9,312
1,035
12,050
11,263
10,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 10 / 1
5,942
660
7,793
8,853
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Cronus525
Neith
9
0 / 4 / 0
5,700
633
4,171
7,548
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
SolarisSan
Hun Batz
9
1 / 10 / 0
5,943
660
6,418
11,007
1,882
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
2
24
Kills
1
1
Deaths
24
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
10
1
0.05
L
Neith
Cronus525
Neith
0
4
0
0
W
Cerberus
1
1
15
8.5
W
9
0
15
16.5
L
Hun Batz
SolarisSan
Hun Batz
1
10
0
0.1
W
Guan Yu
Total carnag
Guan Yu
14
0
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
18,382
29,737
Taken
27,408
22,145
Mitigated
5,766
15,584
Healing
1,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,793
246
0
299
8,853
1,879
0
3,784
4,811
19,442
0
L
Neith
Cronus525
Neith
4,171
2,077
0
360
7,548
2,005
0
2,955
4,379
0
19,323
W
Cerberus
3,320
93
95
388
7,832
4,840
613
1,835
5,761
12,658
0
W
6,249
916
3,280
5,455
10,642
6,549
1,050
2,715
7,635
32,078
0
L
Hun Batz
SolarisSan
Hun Batz
6,418
1,277
166
214
11,007
1,882
0
3,285
7,391
0
12,819
W
Guan Yu
Total carnag
Guan Yu
12,050
1,607
2,296
4,070
11,263
10,756
508
2,840
8,051
146
28,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,735
Gold Earned
17,585
106
Minions Killed
71
7
Camps Cleared
2
562,320
Distance Traveled
414,130
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,942
660
40
4
1
122,274
1
L
Neith
5,700
633
24
3
1
153,538
0
W
Cerberus
7,073
786
16
2
1
169,336
0
W
Ra
9,350
1,039
50
6
1
186,970
0
L
Hun Batz
5,943
660
7
1
0
138,318
1
W
Guan Yu
9,312
1,035
40
4
5
206,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role