Player Matchup

Jormungandr
Jormungandr
Anaxarcus
Jormungandr
Level 123
God Stats
2W - 5L
1,406 SR
Queue Stats
115W - 145L
1,474 Elo+
Solo
Scylla
Scylla
KiddJuice2760
Scylla
Level 64
God Stats
2W - 2L
1,799 SR
Queue Stats
255W - 230L
1,541 Elo+
Party 2
Susano
Susano
SoulRuler55
Susano
Level 46
God Stats
0W - 2L
1,656 SR
Queue Stats
89W - 74L
1,513 Elo+
Party 2
Team Averages
Level 78
1,620 SR
1,509 Elo+

VS

Team Averages
Level 84
1,553 SR
1,615 Elo+
Heimdallr
Heimdallr
PUNISHERS 272
Heimdallr
Level 87
God Stats
1W - 1L
1,414 SR
Queue Stats
19W - 15L
1,660 Elo+
Party 1
Bastet
Bastet
lilMMR
Bastet
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 16L
1,796 Elo+
Party 1
Vulcan
Vulcan
あlぜいd
Vulcan
Level 115
God Stats
2W - 0L
1,744 SR
Queue Stats
65W - 65L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anaxarcus
Jormungandr
10
0 / 3 / 1
6,669
556
5,258
14,924
11,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 4 / 0
6,956
580
4,230
7,884
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
10
0 / 4 / 1
6,516
543
2,931
9,113
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PUNISHERS 272
Heimdallr
13
1 / 1 / 10
7,985
665
6,383
6,927
2,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
lilMMR
Bastet
14
8 / 0 / 3
9,196
766
15,145
11,013
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 1 / 7
7,982
665
7,326
3,652
1,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
11
11
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Anaxarcus
Jormungandr
0
3
1
0.17
L
2
4
0
0.5
W
Heimdallr
PUNISHERS 272
Heimdallr
1
1
10
6
L
Susano
0
4
1
0.13
W
Bastet
lilMMR
Bastet
8
0
3
9.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,419
Damage
28,854
31,921
Taken
21,592
16,550
Mitigated
9,002
3,320
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Anaxarcus
Jormungandr
5,258
1,786
0
1,920
14,924
11,549
0
3,839
10,620
21,579
0
L
4,230
215
0
926
7,884
1,843
0
1,446
6,185
16,676
0
W
Heimdallr
PUNISHERS 272
Heimdallr
6,383
3,087
445
672
6,927
2,598
635
2,490
4,239
0
22,568
L
Susano
2,931
481
0
474
9,113
3,158
0
2,185
6,741
0
13,421
W
Bastet
lilMMR
Bastet
15,145
3,922
0
2,778
11,013
5,077
66
4,835
5,986
0
34,265
W
7,326
2,851
0
970
3,652
1,327
174
1,887
1,681
32,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,141
Gold Earned
25,163
110
Minions Killed
147
3
Camps Cleared
8
614,802
Distance Traveled
695,069
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,669
556
52
4
0
201,836
2
L
Scylla
6,956
580
33
3
0
175,837
3
W
Heimdallr
7,985
665
40
3
2
219,509
2
L
Susano
6,516
543
25
2
3
237,129
2
W
Bastet
9,196
766
48
4
1
260,379
1
W
Vulcan
7,982
665
59
5
5
215,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role