Player Matchup

Anhur
Anhur
EdwardElwik
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Funkeyfresh007
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KaamiiKaaze
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 48
1,500 SR
1,500 Elo+

VS

Team Averages
Level 105
1,459 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Calocu
Charybdis
Level 149
God Stats
1W - 0L
1,457 SR
Queue Stats
9W - 9L
1,501 Elo+
Solo
Horus
Horus
robsalda
Horus
Level 66
God Stats
41W - 64L
1,420 SR
Queue Stats
187W - 307L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,478
589
4,954
8,849
2,528
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 0
6,138
558
1,842
9,254
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
KaamiiKaaze
Cthulhu
9
0 / 4 / 0
6,029
548
2,408
7,288
4,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
6 / 1 / 9
8,532
776
9,129
4,022
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Calocu
Charybdis
13
7 / 0 / 7
8,727
793
7,856
5,465
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
robsalda
Horus
12
3 / 1 / 13
8,330
757
4,606
14,060
8,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
16
16
Deaths
2
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
9
10.5
W
Charybdis
Calocu
Charybdis
7
0
7
10.5
L
1
5
1
0.3
L
0
7
0
0
L
Cthulhu
KaamiiKaaze
Cthulhu
0
4
0
0
W
Horus
robsalda
Horus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,204
Damage
21,591
25,391
Taken
23,547
9,715
Mitigated
12,369
1,300
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,129
265
750
412
4,022
1,599
579
345
3,677
34,880
0
W
Charybdis
Calocu
Charybdis
7,856
3,334
0
351
5,465
2,186
2,062
1,680
3,561
0
32,406
L
4,954
1,892
0
802
8,849
2,528
0
2,947
5,902
0
17,045
L
1,842
394
0
210
9,254
2,775
0
4,410
4,844
16,481
0
L
Cthulhu
KaamiiKaaze
Cthulhu
2,408
36
0
288
7,288
4,412
0
2,357
4,931
12,373
0
W
Horus
robsalda
Horus
4,606
1,809
1,958
7,279
14,060
8,584
270
1,892
11,913
0
11,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,645
Gold Earned
25,589
98
Minions Killed
143
4
Camps Cleared
7
508,685
Distance Traveled
596,612
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,532
776
66
6
2
194,751
1
W
Charybdis
8,727
793
68
6
5
181,813
4
L
Anhur
6,478
589
29
3
3
161,804
2
L
Merlin
6,138
558
46
4
1
158,565
1
L
Cthulhu
6,029
548
23
2
0
188,316
0
W
Horus
8,330
757
9
1
0
220,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role