Player Matchup

Achilles
Achilles
Bonkdog
Achilles
Level 5
God Stats
4W - 22L
1,083 SR
Queue Stats
5W - 28L
1,114 Elo+
Party 3
Medusa
Medusa
GoleEmmm
Medusa
Level 67
God Stats
1W - 2L
1,496 SR
Queue Stats
25W - 23L
1,508 Elo+
Solo
Kali
Kali
Sles10
Kali
Level 56
God Stats
8W - 25L
1,309 SR
Queue Stats
55W - 94L
1,402 Elo+
Party 3
Janus
Janus
THEDEMORIST
Janus
Level 69
God Stats
5W - 8L
1,599 SR
Queue Stats
300W - 304L
1,451 Elo+
Solo
Neith
Neith
ThePunìsher
Neith
Level 134
God Stats
1W - 3L
1,557 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 66
1,409 SR
1,395 Elo+

VS

Team Averages
Level 40
1,359 SR
1,326 Elo+
Artemis
Artemis
Adolelpro12
Artemis
Level 6
God Stats
1W - 1L
1,223 SR
Queue Stats
1W - 3L
1,110 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
AllMightSenior
Morgan Le Fay
Level 108
God Stats
1W - 3L
1,155 SR
Queue Stats
26W - 24L
1,478 Elo+
Solo
Bastet
Bastet
Iamasimp9180
Bastet
Level 40
God Stats
8W - 2L
1,424 SR
Queue Stats
193W - 200L
1,459 Elo+
Party 1
Mulan
Mulan
MaxGotsHax
Mulan
Level 8
God Stats
3W - 3L
1,290 SR
Queue Stats
3W - 4L
1,097 Elo+
Party 2
Yemoja
Yemoja
TheFrenchPenguin
Yemoja
Level 36
God Stats
2W - 0L
1,703 SR
Queue Stats
62W - 51L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bonkdog
Achilles
16
0 / 4 / 4
9,451
350
3,650
15,863
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
GoleEmmm
Medusa
20
1 / 4 / 3
12,275
455
12,158
18,301
6,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
Sles10
Kali
19
7 / 7 / 3
12,455
461
13,484
23,876
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 5 / 3
12,765
473
12,424
12,886
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
10 / 8 / 2
13,865
514
20,463
20,614
7,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Adolelpro12
Artemis
18
1 / 3 / 8
11,820
438
6,436
11,367
3,690
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morgan Le Fay
AllMightSenior
Morgan Le Fay
19
1 / 8 / 8
12,674
469
10,437
18,296
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
20
23 / 1 / 2
16,617
615
29,424
19,763
7,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
20
2 / 9 / 3
14,022
519
9,773
24,953
23,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
1 / 1 / 12
13,304
493
10,404
19,406
27,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
22
Kills
28
28
Deaths
22
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
Adolelpro12
Artemis
1
3
8
1.67
W
Morgan Le Fay
AllMightSenior
Morgan Le Fay
1
8
8
0.63
L
Achilles
Bonkdog
Achilles
0
4
4
0.5
L
Medusa
GoleEmmm
Medusa
1
4
3
0.63
W
Bastet
23
1
2
24
W
Mulan
2
9
3
0.39
L
Kali
Sles10
Kali
7
7
3
1.21
L
4
5
3
1.1
W
1
1
12
7
L
10
8
2
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,179
Damage
66,474
91,540
Taken
93,785
42,089
Mitigated
68,798
22,053
Healing
24,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Adolelpro12
Artemis
6,436
1,923
0
1,700
11,367
3,690
1,596
337
10,831
0
58,350
W
Morgan Le Fay
AllMightSenior
Morgan Le Fay
10,437
315
0
1,005
18,296
7,566
2,132
5,479
12,461
87,547
0
L
Achilles
Bonkdog
Achilles
3,650
293
0
3,294
15,863
14,371
0
5,120
10,743
0
34,679
L
Medusa
GoleEmmm
Medusa
12,158
6,238
0
8,639
18,301
6,826
0
3,183
15,118
0
112,790
W
Bastet
29,424
5,208
0
5,185
19,763
7,260
1,354
3,772
15,662
0
101,202
W
Mulan
9,773
1,391
0
6,141
24,953
23,043
5,646
0
24,910
4,933
98,759
L
Kali
Sles10
Kali
13,484
4,508
0
7,201
23,876
10,167
0
7,437
16,439
0
85,682
L
12,424
692
0
832
12,886
3,247
306
2,149
10,737
100,799
0
W
10,404
1,589
5,150
4,918
19,406
27,239
873
2,211
16,811
56,204
0
L
20,463
8,550
0
2,087
20,614
7,478
680
3,806
16,808
0
88,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,811
Gold Earned
68,437
667
Minions Killed
653
0
Camps Cleared
0
2,350,414
Distance Traveled
2,419,611
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,820
438
134
5
0
454,807
1
W
Morgan Le Fay
12,674
469
126
5
0
474,528
2
L
Achilles
9,451
350
35
1
0
499,734
0
L
Medusa
12,275
455
218
8
0
441,437
2
W
Bastet
16,617
615
129
5
0
610,110
0
W
Mulan
14,022
519
194
7
0
410,921
0
L
Kali
12,455
461
115
4
0
514,584
0
L
Janus
12,765
473
172
6
0
522,126
3
W
Yemoja
13,304
493
70
3
0
469,245
2
L
Neith
13,865
514
127
5
0
372,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role