Player Matchup

Bellona
Bellona
Elogro09
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,141 Elo+
Party 1
Amaterasu
Amaterasu
RamaCast80
Amaterasu
Level 60
God Stats
31W - 31L
1,528 SR
Queue Stats
56W - 79L
1,392 Elo+
Party 1
Artemis
Artemis
Thithiroman11
Artemis
Level 27
God Stats
6W - 13L
1,299 SR
Queue Stats
22W - 46L
1,201 Elo+
Party 1
Terra
Terra
lucascopo03
Terra
Level 63
God Stats
12W - 10L
1,484 SR
Queue Stats
53W - 135L
1,309 Elo+
Party 1
Kukulkan
Kukulkan
serapro3105
Kukulkan
Level 82
God Stats
7W - 5L
1,356 SR
Queue Stats
149W - 171L
1,356 Elo+
Party 1
Team Averages
Level 47
1,433 SR
1,280 Elo+

VS

Team Averages
Level 72
1,552 SR
1,424 Elo+
Ullr
Ullr
Thrashtafari
Ullr
Level 54
God Stats
2W - 1L
1,749 SR
Queue Stats
28W - 38L
1,358 Elo+
Solo
Janus
Janus
josejuan-elgrang
Janus
Level 63
God Stats
3W - 5L
1,487 SR
Queue Stats
207W - 269L
1,438 Elo+
Party 2
Zeus
Zeus
kero33
Zeus
Level 128
God Stats
3W - 2L
1,609 SR
Queue Stats
124W - 127L
1,504 Elo+
Solo
Artio
Artio
leo2311
Artio
Level 44
God Stats
24W - 14L
1,611 SR
Queue Stats
149W - 157L
1,351 Elo+
Solo
Fenrir
Fenrir
patovich_l
Fenrir
Level 71
God Stats
5W - 16L
1,306 SR
Queue Stats
253W - 390L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elogro09
Bellona
20
9 / 0 / 0
12,403
591
12,846
13,037
8,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
RamaCast80
Amaterasu
18
2 / 3 / 3
10,592
504
5,026
15,036
12,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
14
1 / 4 / 3
8,861
422
6,924
11,304
3,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 7
9,756
465
4,829
13,955
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
serapro3105
Kukulkan
16
4 / 7 / 2
10,312
491
10,465
12,638
4,975
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
9,869
470
6,628
13,804
5,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 5 / 4
9,829
468
10,133
14,742
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
kero33
Zeus
18
5 / 5 / 1
11,370
541
15,867
12,413
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artio
leo2311
Artio
13
2 / 4 / 4
8,614
410
8,593
19,709
19,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
patovich_l
Fenrir
8
2 / 1 / 0
7,255
345
1,249
4,548
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
17
Kills
16
16
Deaths
17
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
Elogro09
Bellona
9
0
0
9
W
Amaterasu
RamaCast80
Amaterasu
2
3
3
1.17
W
Artemis
1
4
3
0.63
L
2
2
3
1.75
L
5
5
4
1.4
L
Zeus
kero33
Zeus
5
5
1
1.1
L
Artio
leo2311
Artio
2
4
4
1
W
1
2
7
2.25
L
Fenrir
patovich_l
Fenrir
2
1
0
2
W
Kukulkan
serapro3105
Kukulkan
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
42,470
65,970
Taken
65,216
41,612
Mitigated
36,269
17,112
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Elogro09
Bellona
12,846
6,090
0
3,165
13,037
8,497
1,734
5,106
7,451
0
105,491
W
Amaterasu
RamaCast80
Amaterasu
5,026
1,786
0
4,838
15,036
12,902
555
8,296
6,230
0
73,560
W
Artemis
6,924
3,647
0
3,567
11,304
3,813
484
2,710
8,293
0
42,055
L
6,628
2,647
0
4,549
13,804
5,189
192
2,711
11,093
0
72,127
L
10,133
1,101
63
3,943
14,742
5,437
355
4,615
10,127
52,777
0
L
Zeus
kero33
Zeus
15,867
1,058
51
2,755
12,413
4,749
513
1,713
10,700
83,736
0
L
Artio
leo2311
Artio
8,593
340
701
5,153
19,709
19,559
0
6,167
13,542
37,447
0
W
4,829
444
967
4,445
13,955
11,425
0
7,260
5,786
34,369
0
L
Fenrir
patovich_l
Fenrir
1,249
271
0
2,658
4,548
1,335
0
427
4,121
0
19,561
W
Kukulkan
serapro3105
Kukulkan
10,465
320
0
130
12,638
4,975
41
8,390
3,617
66,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,924
Gold Earned
46,937
548
Minions Killed
516
0
Camps Cleared
0
2,054,098
Distance Traveled
1,691,902
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,403
591
170
8
0
504,293
0
W
Amaterasu
10,592
504
129
6
0
403,553
4
W
Artemis
8,861
422
78
4
0
351,247
0
L
Ullr
9,869
470
132
6
0
375,219
0
L
Janus
9,829
468
104
5
0
410,751
3
L
Zeus
11,370
541
177
8
0
359,087
2
L
Artio
8,614
410
57
3
0
401,769
0
W
Terra
9,756
465
58
3
0
414,259
3
L
Fenrir
7,255
345
46
2
0
145,076
0
W
Kukulkan
10,312
491
113
5
0
380,746
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role