Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Geoffury
Bacchus
Level 55
God Stats
3W - 3L
1,519 SR
Queue Stats
49W - 45L
1,507 Elo+
Party 1
Neith
Neith
uh Ebran
Neith
Level 114
God Stats
3W - 2L
1,549 SR
Queue Stats
129W - 120L
1,493 Elo+
Party 1
Team Averages
Level 99
1,523 SR
1,500 Elo+

VS

Team Averages
Level 104
1,461 SR
1,441 Elo+
Chang'e
Chang'e
PikachuPower117
Chang'e
Level 126
God Stats
23W - 21L
1,482 SR
Queue Stats
160W - 174L
1,433 Elo+
Solo
Thanatos
Thanatos
Xxo-Joseph-oxX
Thanatos
Level 96
God Stats
16W - 37L
1,438 SR
Queue Stats
343W - 409L
1,443 Elo+
Party 2
Ymir
Ymir
v110100010110101
Ymir
Level 89
God Stats
45W - 44L
1,462 SR
Queue Stats
341W - 383L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
11 / 6 / 7
11,630
775
21,479
12,557
5,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
Geoffury
Bacchus
13
0 / 2 / 16
10,175
678
5,777
12,391
17,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
uh Ebran
Neith
15
8 / 2 / 10
11,181
745
17,263
10,165
4,706
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
9,799
653
4,024
12,675
3,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
14
4 / 5 / 6
10,743
716
12,517
16,580
5,889
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 6 / 7
10,912
727
7,127
23,624
23,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
19
Kills
10
10
Deaths
19
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
6
7
2.42
W
Bacchus
Geoffury
Bacchus
0
2
16
4
L
4
8
2
0.63
L
Thanatos
4
5
6
1.4
W
Neith
uh Ebran
Neith
8
2
10
6.5
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,519
Damage
23,668
35,113
Taken
52,879
27,149
Mitigated
33,588
8,396
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,479
8,787
0
3,174
12,557
5,007
2,105
3,635
8,922
58,265
0
W
Bacchus
Geoffury
Bacchus
5,777
549
816
3,310
12,391
17,436
327
4,655
7,736
12,859
0
L
4,024
785
2,807
1,867
12,675
3,898
1,474
9,130
3,545
24,921
0
L
Thanatos
12,517
4,072
0
7,528
16,580
5,889
833
6,601
9,979
0
39,135
W
Neith
uh Ebran
Neith
17,263
6,702
0
1,096
10,165
4,706
638
3,535
6,630
0
42,243
L
7,127
770
431
2,788
23,624
23,801
434
11,945
11,679
19,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
31,454
145
Minions Killed
121
8
Camps Cleared
3
755,936
Distance Traveled
731,712
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,630
775
80
5
5
226,671
2
W
Bacchus
10,175
678
11
1
0
280,864
2
L
Chang'e
9,799
653
47
3
2
227,347
3
L
Thanatos
10,743
716
56
4
1
275,074
0
W
Neith
11,181
745
54
4
3
248,401
6
L
Ymir
10,912
727
18
1
0
229,291
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role