Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BanefuI
Medusa
Level 157
God Stats
5W - 2L
1,684 SR
Queue Stats
128W - 91L
1,635 Elo+
Party 1
Cupid
Cupid
Miggу
Cupid
Level 160
God Stats
7W - 4L
1,635 SR
Queue Stats
342W - 280L
1,689 Elo+
Party 1
Bacchus
Bacchus
MrLyÑcH
Bacchus
Level 150
God Stats
4W - 4L
1,469 SR
Queue Stats
137W - 120L
1,600 Elo+
Party 1
Hachiman
Hachiman
PureHavoK
Hachiman
Level 160
God Stats
9W - 7L
1,571 SR
Queue Stats
754W - 694L
1,535 Elo+
Party 1
Team Averages
Level 157
1,572 SR
1,592 Elo+

VS

Team Averages
Level 148
1,693 SR
1,613 Elo+
Cu Chulainn
Cu Chulainn
CreamySeamen
Cu Chulainn
Level 121
God Stats
0W - 1L
1,385 SR
Queue Stats
56W - 49L
1,593 Elo+
Party 2
Cupid
Cupid
Derawn
Cupid
Level 149
God Stats
0W - 1L
1,906 SR
Queue Stats
15W - 15L
1,665 Elo+
Party 2
Zhong Kui
Zhong Kui
ImSensitive
Zhong Kui
Level 156
God Stats
2W - 1L
1,759 SR
Queue Stats
301W - 303L
1,571 Elo+
Solo
Nox
Nox
MaxStrategy
Nox
Level 157
God Stats
2W - 4L
1,625 SR
Queue Stats
138W - 124L
1,633 Elo+
Party 2
Tiamat
Tiamat
Zexxet
Tiamat
Level 159
God Stats
0W - 1L
1,788 SR
Queue Stats
86W - 59L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
5 / 4 / 15
10,847
834
13,561
20,476
18,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
BanefuI
Medusa
19
13 / 3 / 12
11,704
900
21,693
11,723
5,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
Miggу
Cupid
15
4 / 6 / 14
9,500
731
10,851
12,304
5,116
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MrLyÑcH
Bacchus
16
4 / 3 / 17
10,047
773
8,506
14,438
16,411
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
PureHavoK
Hachiman
17
1 / 4 / 19
9,748
750
11,099
12,495
9,103
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CreamySeamen
Cu Chulainn
16
4 / 7 / 13
9,890
761
10,421
17,477
21,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Derawn
Cupid
16
5 / 7 / 8
9,440
726
15,739
15,743
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ImSensitive
Zhong Kui
15
0 / 6 / 16
9,103
700
7,234
17,769
21,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 4 / 12
9,960
766
8,492
11,272
6,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Zexxet
Tiamat
17
7 / 3 / 13
9,751
750
19,262
11,890
13,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
82
27
Kills
20
20
Deaths
27
77
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
4
15
3.13
W
Medusa
BanefuI
Medusa
13
3
12
6.33
L
Cu Chulainn
CreamySeamen
Cu Chulainn
4
7
13
1.5
L
Cupid
Derawn
Cupid
5
7
8
1.29
L
Zhong Kui
ImSensitive
Zhong Kui
0
6
16
1.33
L
4
4
12
2.5
W
Cupid
Miggу
Cupid
4
6
14
1.83
W
Bacchus
MrLyÑcH
Bacchus
4
3
17
4.17
W
Hachiman
PureHavoK
Hachiman
1
4
19
2.63
L
Tiamat
Zexxet
Tiamat
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,710
Damage
61,148
71,436
Taken
74,151
54,524
Mitigated
71,279
27,208
Healing
19,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,561
753
2,798
6,850
20,476
18,611
629
7,987
12,141
21,186
0
W
Medusa
BanefuI
Medusa
21,693
10,073
0
2,902
11,723
5,283
2,709
6,262
5,210
0
44,674
L
Cu Chulainn
CreamySeamen
Cu Chulainn
10,421
1,197
446
2,370
17,477
21,705
0
4,145
12,711
1,530
16,815
L
Cupid
Derawn
Cupid
15,739
6,150
2,358
3,172
15,743
8,024
735
4,637
10,898
0
30,128
L
Zhong Kui
ImSensitive
Zhong Kui
7,234
317
2,253
2,270
17,769
21,699
161
3,776
13,410
12,700
0
L
8,492
369
227
2,573
11,272
6,076
681
2,523
8,493
18,526
0
W
Cupid
Miggу
Cupid
10,851
6,236
5,423
2,196
12,304
5,116
241
8,696
3,276
0
24,250
W
Bacchus
MrLyÑcH
Bacchus
8,506
171
3,081
3,958
14,438
16,411
483
4,468
9,784
13,744
0
W
Hachiman
PureHavoK
Hachiman
11,099
5,577
0
0
12,495
9,103
1,446
6,702
5,448
0
25,982
L
Tiamat
Zexxet
Tiamat
19,262
1,480
525
3,103
11,890
13,775
70
4,981
6,572
33,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
48,144
140
Minions Killed
114
0
Camps Cleared
0
1,159,538
Distance Traveled
1,110,420
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,847
834
8
1
0
235,354
0
W
Medusa
11,704
900
70
5
0
242,484
0
L
Cu Chulainn
9,890
761
12
1
0
243,438
0
L
Cupid
9,440
726
29
2
0
206,872
0
L
Zhong Kui
9,103
700
11
1
0
196,944
0
L
Nox
9,960
766
29
2
0
238,047
4
W
Cupid
9,500
731
23
2
0
196,795
1
W
Bacchus
10,047
773
18
1
0
271,671
0
W
Hachiman
9,748
750
21
2
0
213,234
2
L
Tiamat
9,751
750
33
3
0
225,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role