Player Matchup

Merlin
Merlin
Bronze III
JuiceManTwoFo
Merlin
Bronze III
Level 66
God Stats
5W - 8L
1,425 SR
Queue Stats
45W - 49L
1,413 MMR
Party 2
Mulan
Mulan
Bronze III
Miwolves13
Mulan
Bronze III
Level 77
God Stats
0W - 3L
1,551 SR
Queue Stats
6W - 11L
1,201 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
romans6 l4
Ah Muzen Cab
Bronze III
Level 121
God Stats
5W - 9L
1,686 SR
Queue Stats
37W - 43L
1,197 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,554 SR
1,270 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,531 SR
1,258 MMR
Nu Wa
Nu Wa
Gold IV
FatJoblessPig
Nu Wa
Gold IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,372 MMR
Party 1
Medusa
Medusa
Gold IV
Sant09
Medusa
Gold IV
Level 105
God Stats
15W - 11L
1,536 SR
Queue Stats
54W - 51L
1,375 MMR
Party 1
Vamana
Vamana
Silver I
Uncanned Savage
Vamana
Silver I
Level 127
God Stats
1W - 0L
1,557 SR
Queue Stats
53W - 56L
1,029 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
11,025
613
11,552
15,058
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
15
2 / 5 / 7
11,231
624
9,976
19,014
17,046
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
romans6 l4
Ah Muzen Cab
16
4 / 2 / 5
11,696
650
15,574
9,496
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ChaacZeusBastetGebCliodhna

VS

Bans
GilgameshOdinArtioBellonaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
11,933
663
12,311
8,563
2,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Sant09
Medusa
17
7 / 1 / 6
12,806
711
16,578
13,484
6,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 8
11,545
641
9,267
26,106
33,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
9
Kills
14
14
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
L
3
7
3
0.64
L
Mulan
2
5
7
1.1
W
Medusa
Sant09
Medusa
7
1
6
10
W
3
5
8
1.4
L
Ah Muzen Cab
romans6 l4
Ah Muzen Cab
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,102
Damage
38,156
43,568
Taken
48,153
23,952
Mitigated
43,030
11,710
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,311
4,565
370
1,116
8,563
2,974
483
2,870
5,483
31,509
0
L
11,552
117
778
4,310
15,058
4,198
0
3,322
11,736
46,482
0
L
Mulan
9,976
410
0
2,352
19,014
17,046
238
5,985
13,029
8,016
27,760
W
Medusa
Sant09
Medusa
16,578
4,433
0
2,958
13,484
6,124
2,604
3,821
9,323
0
79,744
W
9,267
2,694
0
7,790
26,106
33,932
958
6,108
19,359
1,551
26,486
L
Ah Muzen Cab
romans6 l4
Ah Muzen Cab
15,574
5,676
0
4,270
9,496
2,708
1,158
4,083
5,413
0
66,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
36,284
240
Minions Killed
237
5
Camps Cleared
11
926,374
Distance Traveled
996,326
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,933
663
49
3
4
300,672
0
L
Merlin
11,025
613
86
5
2
268,804
2
L
Mulan
11,231
624
48
3
0
329,068
9
W
Medusa
12,806
711
149
8
6
369,945
4
W
Vamana
11,545
641
39
2
1
325,709
4
L
Ah Muzen Cab
11,696
650
106
6
3
328,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role