Player Matchup

Fenrir
Fenrir
BlackMamba4ever2
Fenrir
Level 65
God Stats
9W - 13L
1,442 SR
Queue Stats
358W - 395L
1,515 Elo+
Solo
Medusa
Medusa
MajorGankster
Medusa
Level 117
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 23L
1,489 Elo+
Party 2
Agni
Agni
Nozzy
Agni
Level 128
God Stats
27W - 33L
1,452 SR
Queue Stats
337W - 368L
1,432 Elo+
Solo
Zeus
Zeus
Nugnus
Zeus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,470 Elo+
Party 2
Ymir
Ymir
ParticleofDoom
Ymir
Level 81
God Stats
3W - 0L
1,687 SR
Queue Stats
9W - 3L
1,482 Elo+
Party 2
Team Averages
Level 90
1,516 SR
1,478 Elo+

VS

Team Averages
Level 85
1,429 SR
1,437 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Graphicz2014
Tiamat
Level 68
God Stats
0W - 2L
1,314 SR
Queue Stats
9W - 9L
1,605 Elo+
Party 3
King Arthur
King Arthur
PWN Clinic
King Arthur
Level 138
God Stats
0W - 2L
1,329 SR
Queue Stats
1W - 7L
1,291 Elo+
Party 1
Hercules
Hercules
PWNClinic
Hercules
Level 47
God Stats
2W - 3L
1,501 SR
Queue Stats
76W - 73L
1,502 Elo+
Party 1
Vamana
Vamana
thethinggy
Vamana
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 13
11,533
1,048
17,158
13,876
11,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
11 / 2 / 21
12,423
1,129
20,566
10,304
4,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Nozzy
Agni
18
7 / 3 / 17
11,504
1,046
11,723
7,520
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
Nugnus
Zeus
19
11 / 0 / 18
11,711
1,065
27,666
8,688
3,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 1 / 26
10,708
973
6,586
16,765
20,574
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

280

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 4 / 5
10,677
971
12,383
12,024
4,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
16
0 / 9 / 6
9,561
869
10,868
15,894
8,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
PWN Clinic
King Arthur
16
0 / 11 / 4
9,274
843
4,614
22,246
16,742
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
PWNClinic
Hercules
16
6 / 5 / 2
11,379
1,034
15,145
22,158
13,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
thethinggy
Vamana
16
0 / 10 / 4
9,174
834
10,842
20,890
9,331
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
29
38
Kills
8
8
Deaths
39
95
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
5
1.13
W
8
2
13
7.25
L
Tiamat
0
9
6
0.33
W
11
2
21
10.75
W
Agni
Nozzy
Agni
7
3
17
5.17
W
Zeus
Nugnus
Zeus
11
0
18
20
L
King Arthur
PWN Clinic
King Arthur
0
11
4
0.18
L
Hercules
PWNClinic
Hercules
6
5
2
1.4
W
1
1
26
14
L
Vamana
thethinggy
Vamana
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,699
Damage
53,852
57,153
Taken
93,212
43,422
Mitigated
53,036
4,482
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,383
704
38
519
12,024
4,547
0
4,598
7,426
52,953
0
W
17,158
2,587
0
847
13,876
11,633
0
4,980
8,276
966
27,892
L
Tiamat
10,868
1,190
0
1,041
15,894
8,602
0
10,112
5,782
16,314
0
W
20,566
9,326
0
838
10,304
4,764
0
4,022
5,968
0
50,527
W
Agni
Nozzy
Agni
11,723
449
0
449
7,520
2,916
0
4,137
3,187
22,819
0
W
Zeus
Nugnus
Zeus
27,666
4,580
0
607
8,688
3,535
0
3,726
4,791
48,618
0
L
King Arthur
PWN Clinic
King Arthur
4,614
529
0
0
22,246
16,742
0
9,374
10,834
6,746
14,330
L
Hercules
PWNClinic
Hercules
15,145
3,926
0
5,200
22,158
13,814
0
12,197
9,961
0
19,510
W
6,586
1,302
421
1,320
16,765
20,574
0
6,497
9,652
10,930
0
L
Vamana
thethinggy
Vamana
10,842
4,335
0
935
20,890
9,331
0
9,763
11,127
0
24,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,879
Gold Earned
50,065
187
Minions Killed
156
7
Camps Cleared
6
1,043,420
Distance Traveled
959,889
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,677
971
102
9
2
186,005
1
W
Fenrir
11,533
1,048
22
2
1
237,853
0
L
Tiamat
9,561
869
9
1
0
181,457
0
W
Medusa
12,423
1,129
61
6
0
210,008
0
W
Agni
11,504
1,046
38
3
4
197,489
1
W
Zeus
11,711
1,065
56
5
2
203,906
0
L
King Arthur
9,274
843
15
1
0
200,119
0
L
Hercules
11,379
1,034
9
1
1
215,208
1
W
Ymir
10,708
973
10
1
0
194,164
0
L
Vamana
9,174
834
21
2
3
177,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role