Player Matchup

Sol
Sol
Silver I
FallingAegis4
Sol
Silver I
Level 128
God Stats
7W - 3L
1,709 SR
Queue Stats
28W - 23L
1,466 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Iso skale 13
Heimdallr
Bronze III
Level 77
God Stats
0W - 1L
1,313 SR
Queue Stats
20W - 39L
1,456 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Mr Chicom
Zhong Kui
Bronze III
Level 41
God Stats
6W - 5L
1,496 SR
Queue Stats
51W - 44L
1,492 MMR
Solo
Geb
Geb
Gold V
Mrdrprofpenguin
Geb
Gold V
Level 107
God Stats
2W - 1L
1,924 SR
Queue Stats
24W - 25L
1,482 MMR
Solo
Anhur
Anhur
Gold IV
ZoRgTV
Anhur
Gold IV
Level 104
God Stats
1W - 2L
1,492 SR
Queue Stats
73W - 77L
1,465 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,587 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,617 SR
1,472 MMR
Neith
Neith
Gold III
DeathPlushie
Neith
Gold III
Level 147
God Stats
49W - 50L
1,604 SR
Queue Stats
265W - 266L
1,489 MMR
Solo
Zeus
Zeus
Gold II
Knight_Visions
Zeus
Gold II
Level 125
God Stats
17W - 14L
1,658 SR
Queue Stats
320W - 309L
1,493 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
StarfireYSL
Kuzenbo
Gold IV
Level 119
God Stats
3W - 0L
1,829 SR
Queue Stats
404W - 406L
1,467 MMR
Solo
Cerberus
Cerberus
Gold III
beer gut billy
Cerberus
Gold III
Level 156
God Stats
9W - 7L
1,528 SR
Queue Stats
362W - 360L
1,460 MMR
Solo
Hun Batz
Hun Batz
Gold II
pS x Gambit
Hun Batz
Gold II
Level 149
God Stats
5W - 7L
1,465 SR
Queue Stats
730W - 745L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 8
11,634
431
22,458
17,821
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Iso skale 13
Heimdallr
17
3 / 8 / 1
11,496
426
10,345
20,829
6,655
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Mr Chicom
Zhong Kui
18
3 / 8 / 4
12,686
470
21,178
23,493
20,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 6 / 7
12,090
448
9,520
27,346
31,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
ZoRgTV
Anhur
20
9 / 6 / 3
13,832
512
16,442
23,872
7,869
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
DanzaburouAthenaArachneGilgamesh

VS

Bans
CliodhnaBastetLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 12
15,200
563
23,643
16,168
7,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
5 / 6 / 11
14,609
541
17,487
20,768
7,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
StarfireYSL
Kuzenbo
20
5 / 1 / 20
14,803
548
15,235
26,635
42,670
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
20
2 / 5 / 14
13,243
490
13,661
28,103
38,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
pS x Gambit
Hun Batz
20
10 / 2 / 9
16,989
629
13,683
23,509
11,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
100
19
Kills
34
34
Deaths
19
23
Assists
66
Player
Kills
Deaths
Assists
KDA
W
12
5
12
3.6
L
0
6
8
0.67
L
Heimdallr
Iso skale 13
Heimdallr
3
8
1
0.44
W
5
6
11
1.75
L
Zhong Kui
Mr Chicom
Zhong Kui
3
8
4
0.63
L
4
6
7
1.25
W
Kuzenbo
StarfireYSL
Kuzenbo
5
1
20
15
L
Anhur
ZoRgTV
Anhur
9
6
3
1.75
W
Cerberus
2
5
14
1.8
W
Hun Batz
pS x Gambit
Hun Batz
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,943
Damage
83,709
113,361
Taken
115,183
73,360
Mitigated
107,659
25,021
Healing
41,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,643
11,011
0
4,465
16,168
7,822
5,370
7,663
8,501
0
122,866
L
22,458
7,452
0
6,140
17,821
6,363
1,168
7,285
10,285
91,575
8,075
L
Heimdallr
Iso skale 13
Heimdallr
10,345
3,521
0
4,649
20,829
6,655
1,275
7,388
13,190
0
89,934
W
17,487
844
504
7,935
20,768
7,256
742
5,454
15,074
123,020
0
L
Zhong Kui
Mr Chicom
Zhong Kui
21,178
2,713
0
6,228
23,493
20,579
0
13,692
8,930
95,189
0
L
9,520
1,258
0
1,263
27,346
31,894
174
7,694
19,506
22,283
0
W
Kuzenbo
StarfireYSL
Kuzenbo
15,235
4,302
1,319
8,483
26,635
42,670
82
12,936
13,631
66,545
0
L
Anhur
ZoRgTV
Anhur
16,442
5,154
0
6,741
23,872
7,869
0
9,374
14,312
0
87,181
W
Cerberus
13,661
365
0
10,414
28,103
38,230
227
14,672
13,351
72,445
0
W
Hun Batz
pS x Gambit
Hun Batz
13,683
4,423
0
8,593
23,509
11,681
2,168
11,368
12,141
0
141,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,738
Gold Earned
74,844
613
Minions Killed
774
0
Camps Cleared
0
2,316,231
Distance Traveled
2,677,179
35
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,200
563
162
6
0
501,606
12
L
Sol
11,634
431
154
6
0
480,840
7
L
Heimdallr
11,496
426
144
5
0
404,283
7
W
Zeus
14,609
541
158
6
0
522,920
11
L
Zhong Kui
12,686
470
157
6
0
420,591
5
L
Geb
12,090
448
20
1
0
514,330
6
W
Kuzenbo
14,803
548
80
3
0
553,902
9
L
Anhur
13,832
512
138
5
0
496,187
10
W
Cerberus
13,243
490
155
6
0
496,927
2
W
Hun Batz
16,989
629
219
8
0
601,824
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role