Player Matchup

Bacchus
Bacchus
DAN13LTJ
Bacchus
Level 143
God Stats
1W - 1L
1,623 SR
Queue Stats
33W - 23L
1,570 Elo+
Party 1
Neith
Neith
DAN13LTJ
Neith
Level 27
God Stats
1W - 0L
1,559 SR
Queue Stats
3W - 0L
1,716 Elo+
Party 1
Ao Kuang
Ao Kuang
zaeProGamer
Ao Kuang
Level 109
God Stats
12W - 25L
1,498 SR
Queue Stats
909W - 1,122L
1,425 Elo+
Solo
Team Averages
Level 93
1,560 SR
1,570 Elo+

VS

Team Averages
Level 93
1,395 SR
1,108 Elo+
Bellona
Bellona
Beamer
Bellona
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,159 Elo+
Party 2
Neith
Neith
IVIr Rogers
Neith
Level 86
God Stats
1W - 3L
1,186 SR
Queue Stats
8W - 19L
1,102 Elo+
Party 2
Hera
Hera
IVIr Shelby
Hera
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 24L
1,063 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DAN13LTJ
Bacchus
17
9 / 2 / 7
13,351
703
14,701
26,537
31,111
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
DAN13LTJ
Neith
16
2 / 1 / 8
11,946
629
8,001
8,233
3,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
zaeProGamer
Ao Kuang
17
6 / 4 / 7
12,524
659
10,725
21,361
10,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Beamer
Bellona
14
0 / 5 / 5
10,370
546
7,955
13,903
10,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 2
11,073
583
14,590
12,502
4,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 7 / 3
12,425
654
17,537
11,121
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
17
Kills
7
7
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
Beamer
Bellona
0
5
5
0.5
W
Bacchus
DAN13LTJ
Bacchus
9
2
7
6.25
W
Neith
DAN13LTJ
Neith
2
1
8
6
L
3
5
2
0.8
L
4
7
3
0.79
W
Ao Kuang
zaeProGamer
Ao Kuang
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
40,082
56,131
Taken
37,526
44,473
Mitigated
19,937
23,800
Healing
4,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Beamer
Bellona
7,955
1,721
538
1,719
13,903
10,548
0
9,001
4,902
0
16,763
W
Bacchus
DAN13LTJ
Bacchus
14,701
1,153
653
8,622
26,537
31,111
0
7,685
18,349
39,102
0
W
Neith
DAN13LTJ
Neith
8,001
3,174
836
2,595
8,233
3,002
2,357
2,119
5,952
0
58,140
L
14,590
7,810
0
2,183
12,502
4,950
0
8,049
4,453
0
52,100
L
17,537
3,728
0
437
11,121
4,439
116
8,560
2,561
40,877
0
W
Ao Kuang
zaeProGamer
Ao Kuang
10,725
2,988
582
10,512
21,361
10,360
569
8,111
12,844
49,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,821
Gold Earned
33,868
205
Minions Killed
179
11
Camps Cleared
4
1,000,694
Distance Traveled
917,779
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,370
546
20
1
1
337,462
0
W
Bacchus
13,351
703
38
2
0
338,465
3
W
Neith
11,946
629
118
6
4
341,875
0
L
Neith
11,073
583
96
5
2
298,397
7
L
Hera
12,425
654
63
3
1
281,920
0
W
Ao Kuang
12,524
659
49
3
7
320,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role