Player Matchup

Athena
Athena
DaniThompson
Athena
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,040 Elo+
Party 2
Neith
Neith
Octavio17
Neith
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,040 Elo+
Party 2
Tiamat
Tiamat
jpedroevil
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,056 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,046 Elo+

VS

Team Averages
Level 69
1,447 SR
1,424 Elo+
Sun Wukong
Sun Wukong
Esdeshare
Sun Wukong
Level 46
God Stats
0W - 3L
1,223 SR
Queue Stats
2W - 7L
1,243 Elo+
Party 1
Ah Puch
Ah Puch
Gust4v0GAMER
Ah Puch
Level 155
God Stats
5W - 5L
1,618 SR
Queue Stats
83W - 84L
1,530 Elo+
Solo
Guan Yu
Guan Yu
llHanz
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
5 / 8 / 12
14,200
747
12,295
30,555
36,688
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Octavio17
Neith
19
11 / 9 / 5
15,586
820
30,258
23,820
9,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
jpedroevil
Tiamat
14
1 / 17 / 12
11,430
602
14,949
26,519
13,500
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Esdeshare
Sun Wukong
16
8 / 7 / 16
13,497
710
17,652
25,309
16,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Gust4v0GAMER
Ah Puch
19
25 / 4 / 6
15,389
810
42,064
22,007
8,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
llHanz
Guan Yu
15
1 / 7 / 21
12,120
638
10,287
23,437
31,292
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
77
17
Kills
34
34
Deaths
18
29
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Athena
5
8
12
1.38
L
Sun Wukong
Esdeshare
Sun Wukong
8
7
16
2.29
L
Ah Puch
Gust4v0GAMER
Ah Puch
25
4
6
7
W
Neith
Octavio17
Neith
11
9
5
1.5
W
Tiamat
jpedroevil
Tiamat
1
17
12
0.41
L
Guan Yu
llHanz
Guan Yu
1
7
21
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,502
Damage
70,003
80,894
Taken
70,753
59,731
Mitigated
56,207
8,417
Healing
23,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
12,295
2,801
55
1,196
30,555
36,688
169
14,703
15,044
27,631
0
L
Sun Wukong
Esdeshare
Sun Wukong
17,652
2,681
0
6,284
25,309
16,515
84
8,992
16,057
0
45,476
L
Ah Puch
Gust4v0GAMER
Ah Puch
42,064
3,172
0
8,677
22,007
8,400
1,322
9,094
12,816
81,369
0
W
Neith
Octavio17
Neith
30,258
11,786
0
3,334
23,820
9,543
2,069
12,911
10,520
0
75,118
W
Tiamat
jpedroevil
Tiamat
14,949
2,798
583
3,249
26,519
13,500
213
14,687
11,559
31,929
0
L
Guan Yu
llHanz
Guan Yu
10,287
1,512
2,716
5,369
23,437
31,292
287
9,688
13,749
0
21,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,216
Gold Earned
41,006
157
Minions Killed
188
3
Camps Cleared
11
889,123
Distance Traveled
925,289
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
14,200
747
27
1
0
352,896
1
L
Sun Wukong
13,497
710
67
4
6
305,182
0
L
Ah Puch
15,389
810
102
5
5
303,490
0
W
Neith
15,586
820
101
5
3
276,065
0
W
Tiamat
11,430
602
29
2
0
260,162
1
L
Guan Yu
12,120
638
19
1
0
316,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role