Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Adammortician
Guan Yu
Level 128
God Stats
12W - 13L
1,478 SR
Queue Stats
300W - 327L
1,495 Elo+
Solo
Sol
Sol
Adecause
Sol
Level 121
God Stats
17W - 10L
1,580 SR
Queue Stats
523W - 492L
1,461 Elo+
Solo
Bastet
Bastet
PureLUNATIC 88
Bastet
Level 123
God Stats
89W - 46L
1,672 SR
Queue Stats
214W - 228L
1,473 Elo+
Solo
Hou Yi
Hou Yi
iTzKingSolomon
Hou Yi
Level 85
God Stats
1W - 1L
1,321 SR
Queue Stats
11W - 11L
1,551 Elo+
Solo
Team Averages
Level 117
1,510 SR
1,496 Elo+

VS

Team Averages
Level 91
1,583 SR
1,448 Elo+
Athena
Athena
AngryNapkinzz
Athena
Level 126
God Stats
1W - 1L
1,839 SR
Queue Stats
136W - 139L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
Assassin R3D550
Sun Wukong
Level 60
God Stats
11W - 10L
1,484 SR
Queue Stats
172W - 206L
1,464 Elo+
Party 2
Scylla
Scylla
Curdledymyy
Scylla
Level 80
God Stats
7W - 9L
1,483 SR
Queue Stats
375W - 381L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
R3D DIO
Danzaburou
Level 65
God Stats
13W - 10L
1,481 SR
Queue Stats
80W - 97L
1,416 Elo+
Solo
Mercury
Mercury
RohannRyuu
Mercury
Level 122
God Stats
7W - 6L
1,626 SR
Queue Stats
686W - 638L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 1 / 0
5,974
597
5,212
4,321
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
9
2 / 1 / 3
5,208
521
2,104
5,646
2,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 2
6,122
612
3,885
3,889
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
5 / 0 / 0
6,225
623
5,534
6,543
1,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
3 / 0 / 2
5,468
547
4,860
3,152
784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,814
481
2,027
6,532
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Assassin R3D550
Sun Wukong
9
0 / 1 / 0
5,121
512
1,968
6,146
3,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
11
1 / 2 / 0
5,851
585
1,205
4,624
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
R3D DIO
Danzaburou
7
0 / 5 / 1
4,590
459
3,037
6,849
1,981
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
RohannRyuu
Mercury
7
1 / 4 / 0
5,013
501
2,430
7,959
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
13
Kills
2
2
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
0
2
W
Guan Yu
2
1
3
3.5
W
1
0
2
2
L
0
1
1
0.5
L
Sun Wukong
Assassin R3D550
Sun Wukong
0
1
0
0
L
Scylla
1
2
0
0.5
W
5
0
0
5
L
Danzaburou
R3D DIO
Danzaburou
0
5
1
0.1
L
Mercury
RohannRyuu
Mercury
1
4
0
0.25
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,595
Damage
10,667
23,551
Taken
32,110
7,882
Mitigated
11,738
9,483
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,212
193
0
1,556
4,321
1,434
172
556
3,467
31,588
0
W
Guan Yu
2,104
203
364
1,788
5,646
2,329
0
1,165
4,481
0
14,078
W
3,885
1,488
0
2,102
3,889
1,342
1,574
569
3,242
34,027
5,517
L
2,027
646
283
1,940
6,532
2,893
0
0
6,532
12,560
0
L
Sun Wukong
Assassin R3D550
Sun Wukong
1,968
279
0
2,450
6,146
3,257
0
4,119
1,554
0
24,499
L
Scylla
1,205
232
0
1,125
4,624
1,435
0
2,279
2,327
31,382
0
W
5,534
1,370
0
2,923
6,543
1,993
44
535
6,008
0
36,268
L
Danzaburou
R3D DIO
Danzaburou
3,037
1,242
0
1,368
6,849
1,981
0
262
6,587
0
22,093
L
Mercury
RohannRyuu
Mercury
2,430
1,164
0
2,433
7,959
2,172
0
1,423
6,504
0
16,557
W
4,860
1,880
0
750
3,152
784
529
661
2,491
0
28,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,997
Gold Earned
25,389
294
Minions Killed
226
0
Camps Cleared
0
969,944
Distance Traveled
941,261
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,974
597
61
6
0
176,677
4
W
Guan Yu
5,208
521
23
2
0
210,598
1
W
Sol
6,122
612
77
8
0
180,683
3
L
Athena
4,814
481
12
1
0
203,627
3
L
Sun Wukong
5,121
512
46
5
0
189,728
4
L
Scylla
5,851
585
72
7
0
172,144
3
W
Bastet
6,225
623
76
8
0
219,636
1
L
Danzaburou
4,590
459
47
5
0
165,133
4
L
Mercury
5,013
501
49
5
0
210,629
2
W
Hou Yi
5,468
547
57
6
0
182,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role