Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Fiasco22
Janus
Level 98
God Stats
10W - 11L
1,491 SR
Queue Stats
449W - 457L
1,514 Elo+
Solo
Vamana
Vamana
PscetchNSkarz
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 412L
1,318 Elo+
Party 1
Fenrir
Fenrir
The great KAYO
Fenrir
Level 137
God Stats
14W - 17L
1,440 SR
Queue Stats
757W - 812L
1,421 Elo+
Party 1
Bastet
Bastet
ecksbeats
Bastet
Level 121
God Stats
49W - 33L
1,646 SR
Queue Stats
612W - 640L
1,569 Elo+
Party 1
Team Averages
Level 106
1,515 SR
1,464 Elo+

VS

Team Averages
Level 81
1,711 SR
1,473 Elo+
Merlin
Merlin
Fathershaan
Merlin
Level 69
God Stats
3W - 0L
1,830 SR
Queue Stats
163W - 185L
1,395 Elo+
Party 3
Hou Yi
Hou Yi
JaySmiffy
Hou Yi
Level 98
God Stats
7W - 1L
1,969 SR
Queue Stats
251W - 231L
1,502 Elo+
Party 2
Bellona
Bellona
SingularCabbage
Bellona
Level 84
God Stats
2W - 1L
1,550 SR
Queue Stats
185W - 173L
1,534 Elo+
Party 3
Pele
Pele
TOXICxPANDA1790
Pele
Level 86
God Stats
6W - 6L
1,483 SR
Queue Stats
160W - 176L
1,416 Elo+
Party 2
Ares
Ares
futrapido398
Ares
Level 66
God Stats
2W - 0L
1,723 SR
Queue Stats
18W - 14L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 3 / 0
6,584
439
1,538
6,229
1,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Fiasco22
Janus
13
4 / 4 / 2
7,842
523
6,764
7,279
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 4
7,380
492
3,161
8,757
5,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 3 / 1
6,264
418
4,616
12,840
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
ecksbeats
Bastet
11
1 / 5 / 3
6,719
448
6,959
10,920
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 1 / 1
7,192
479
3,783
7,828
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
JaySmiffy
Hou Yi
15
6 / 0 / 1
8,787
586
8,820
5,283
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 3 / 2
8,524
568
11,151
9,833
7,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 2
7,325
488
2,987
9,828
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 6
7,617
508
6,426
9,521
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
6
Kills
18
18
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
Merlin
0
1
1
0.5
L
Janus
Fiasco22
Janus
4
4
2
1.25
W
Hou Yi
JaySmiffy
Hou Yi
6
0
1
6.5
L
0
3
4
0.67
W
7
3
2
2.67
W
3
1
2
4
L
1
3
1
0.5
L
Bastet
ecksbeats
Bastet
1
5
3
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,038
Damage
33,167
46,025
Taken
42,293
16,587
Mitigated
24,682
9,752
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,538
818
0
954
6,229
1,107
625
345
5,884
0
37,358
W
Merlin
3,783
147
0
591
7,828
2,460
176
2,712
4,789
41,146
0
L
Janus
Fiasco22
Janus
6,764
185
0
1,131
7,279
2,023
266
2,051
4,884
40,061
0
W
Hou Yi
JaySmiffy
Hou Yi
8,820
2,940
0
2,945
5,283
1,885
592
160
5,069
0
66,948
L
3,161
1,209
559
2,142
8,757
5,081
663
1,081
7,616
0
39,532
W
11,151
3,519
27
3,003
9,833
7,458
0
1,798
7,760
0
48,395
W
2,987
550
0
4,755
9,828
3,001
0
399
9,325
0
35,231
L
4,616
748
0
2,206
12,840
5,297
0
3,459
9,349
0
18,439
L
Bastet
ecksbeats
Bastet
6,959
778
0
2,760
10,920
3,079
0
2,701
8,083
0
34,720
W
6,426
361
0
1,739
9,521
9,878
0
1,313
7,932
23,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
39,445
351
Minions Killed
398
0
Camps Cleared
0
1,427,908
Distance Traveled
1,428,224
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,584
439
90
6
0
266,509
3
W
Merlin
7,192
479
95
6
0
284,243
3
L
Janus
7,842
523
84
6
0
267,289
4
W
Hou Yi
8,787
586
118
8
0
276,323
5
L
Vamana
7,380
492
77
5
0
294,427
4
W
Bellona
8,524
568
82
5
0
267,112
8
W
Pele
7,325
488
74
5
0
306,946
4
L
Fenrir
6,264
418
41
3
0
288,656
0
L
Bastet
6,719
448
59
4
0
311,027
1
W
Ares
7,617
508
29
2
0
293,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role