Player Matchup

Mulan
Mulan
Daughton7747
Mulan
Level 65
God Stats
5W - 6L
1,416 SR
Queue Stats
205W - 222L
1,444 Elo+
Party 1
Cliodhna
Cliodhna
THIS_1S_SPARTAR
Cliodhna
Level 30
God Stats
5W - 5L
1,233 SR
Queue Stats
84W - 68L
1,453 Elo+
Party 1
Terra
Terra
TheDa468rkOne
Terra
Level 99
God Stats
1W - 2L
1,591 SR
Queue Stats
419W - 407L
1,495 Elo+
Party 1
Zeus
Zeus
girraffeasaur
Zeus
Level 103
God Stats
30W - 27L
1,598 SR
Queue Stats
578W - 600L
1,484 Elo+
Party 1
Medusa
Medusa
kawaiicatjulie
Medusa
Level 102
God Stats
12W - 8L
1,552 SR
Queue Stats
401W - 410L
1,443 Elo+
Party 1
Team Averages
Level 80
1,478 SR
1,464 Elo+

VS

Team Averages
Level 64
1,549 SR
1,514 Elo+
Mulan
Mulan
BigEgoSmallPPMan
Mulan
Level 16
God Stats
19W - 10L
1,642 SR
Queue Stats
21W - 10L
1,617 Elo+
Party 2
Ra
Ra
George Hennon2
Ra
Level 65
God Stats
4W - 2L
1,647 SR
Queue Stats
208W - 194L
1,536 Elo+
Party 2
Sol
Sol
Marc-Redmad
Sol
Level 84
God Stats
6W - 4L
1,372 SR
Queue Stats
136W - 132L
1,375 Elo+
Solo
Arachne
Arachne
Trynzi
Arachne
Level 28
God Stats
8W - 6L
1,570 SR
Queue Stats
18W - 16L
1,484 Elo+
Party 2
Chronos
Chronos
nickwrecksall88
Chronos
Level 128
God Stats
3W - 2L
1,511 SR
Queue Stats
148W - 125L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,770
577
3,895
5,656
2,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
7
2 / 4 / 0
5,127
513
3,692
7,593
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,833
483
751
5,953
2,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,697
570
3,213
3,132
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
4,440
444
1,686
6,064
1,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 6
5,544
554
4,762
4,484
2,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 0
5,664
566
875
3,596
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 1
5,839
584
3,298
5,512
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Trynzi
Arachne
8
1 / 1 / 0
4,871
487
2,824
7,123
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
6 / 0 / 4
6,055
606
6,087
4,330
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
12
12
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
0
0
1
0.5
W
1
0
0
1
W
1
1
1
1.5
L
Cliodhna
2
4
0
0.5
L
0
2
0
0
W
Arachne
Trynzi
Arachne
1
1
0
1
L
0
1
0
0
L
0
5
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,237
Damage
17,846
28,398
Taken
25,045
9,274
Mitigated
7,603
6,497
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,762
915
0
1,241
4,484
2,156
250
821
3,637
0
15,637
L
3,895
351
0
2,953
5,656
2,561
0
2,274
3,344
0
29,746
W
875
21
127
1,069
3,596
1,084
250
1,266
2,031
29,166
0
W
3,298
591
0
3,743
5,512
1,202
88
0
5,286
28,673
0
L
Cliodhna
3,692
946
0
1,844
7,593
2,073
0
1,914
5,566
0
26,631
L
751
0
215
1,017
5,953
2,426
0
2,205
3,557
13,080
0
W
Arachne
Trynzi
Arachne
2,824
1,718
0
2,486
7,123
1,623
0
770
6,205
0
17,681
L
3,213
191
0
468
3,132
712
0
647
2,444
33,689
0
L
1,686
521
0
0
6,064
1,502
0
2,348
3,649
0
19,495
W
6,087
2,897
0
2,490
4,330
1,538
842
685
3,619
29,787
4,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,867
Gold Earned
27,973
290
Minions Killed
281
0
Camps Cleared
0
931,128
Distance Traveled
923,880
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,544
554
24
2
0
195,537
2
L
Mulan
5,770
577
79
8
0
188,712
1
W
Ra
5,664
566
66
7
0
190,951
4
W
Sol
5,839
584
69
7
0
176,947
1
L
Cliodhna
5,127
513
62
6
0
194,088
1
L
Terra
4,833
483
33
3
0
188,454
2
W
Arachne
4,871
487
46
5
0
184,703
0
L
Zeus
5,697
570
82
8
0
187,802
1
L
Medusa
4,440
444
34
3
0
172,072
3
W
Chronos
6,055
606
76
8
0
175,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role