Player Matchup

Neith
Neith
EXPyokoGAMING
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Italianadi
Sun Wukong
Level 76
God Stats
0W - 1L
1,537 SR
Queue Stats
34W - 32L
1,490 Elo+
Solo
Cthulhu
Cthulhu
KillerMace7
Cthulhu
Level 127
God Stats
3W - 3L
1,597 SR
Queue Stats
30W - 29L
1,506 Elo+
Party 2
Team Averages
Level 68
1,545 SR
1,499 Elo+

VS

Team Averages
Level 66
1,705 SR
1,540 Elo+
Hades
Hades
Logical-Lard
Hades
Level 41
God Stats
256W - 272L
1,499 SR
Queue Stats
256W - 273L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
MAX5150
Gilgamesh
Level 144
God Stats
48W - 16L
1,776 SR
Queue Stats
564W - 490L
1,620 Elo+
Party 1
Neith
Neith
icemandu93
Neith
Level 14
God Stats
11W - 3L
1,840 SR
Queue Stats
17W - 12L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 10 / 4
14,840
550
22,020
22,788
9,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Italianadi
Sun Wukong
17
5 / 10 / 8
15,440
572
29,607
46,082
48,085
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
KillerMace7
Cthulhu
17
3 / 9 / 6
15,254
565
24,317
43,325
58,678
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 16
18,228
675
46,366
38,391
31,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
MAX5150
Gilgamesh
20
11 / 3 / 16
17,795
659
35,559
35,601
54,943
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
19
6 / 6 / 15
16,325
605
20,633
20,369
7,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
76
13
Kills
29
29
Deaths
13
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
5
10
4
0.7
L
Sun Wukong
Italianadi
Sun Wukong
5
10
8
0.9
L
Cthulhu
KillerMace7
Cthulhu
3
9
6
0.67
W
12
4
16
5
W
Gilgamesh
MAX5150
Gilgamesh
11
3
16
6.33
W
Neith
6
6
15
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,944
Damage
102,558
112,195
Taken
94,361
116,737
Mitigated
94,121
15,725
Healing
30,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,020
7,635
1,007
2,242
22,788
9,974
0
8,595
14,193
0
52,309
L
Sun Wukong
Italianadi
Sun Wukong
29,607
4,687
422
4,532
46,082
48,085
0
18,646
27,436
5,693
54,329
L
Cthulhu
KillerMace7
Cthulhu
24,317
1,932
2,018
5,504
43,325
58,678
0
19,475
23,850
57,657
0
W
46,366
1,654
2,739
17,194
38,391
31,633
1,047
8,943
28,153
106,960
0
W
Gilgamesh
MAX5150
Gilgamesh
35,559
9,505
1,256
6,605
35,601
54,943
111
9,678
24,075
0
92,314
W
Neith
20,633
6,342
0
2,856
20,369
7,545
1,622
8,270
11,330
0
72,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
52,348
215
Minions Killed
296
2
Camps Cleared
18
1,299,629
Distance Traveled
1,431,798
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,840
550
78
3
0
392,613
5
L
Sun Wukong
15,440
572
57
2
2
451,021
0
L
Cthulhu
15,254
565
80
3
0
455,995
2
W
Hades
18,228
675
122
5
7
490,258
1
W
Gilgamesh
17,795
659
77
3
6
512,527
2
W
Neith
16,325
605
97
4
5
429,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role