Player Matchup

King Arthur
King Arthur
Longbeak
King Arthur
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 107L
1,484 Elo+
Party 2
Sol
Sol
OneSix168
Sol
Level 36
God Stats
8W - 3L
1,863 SR
Queue Stats
47W - 45L
1,516 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RockWarlock
Ah Muzen Cab
Level 43
God Stats
44W - 31L
1,651 SR
Queue Stats
269W - 292L
1,502 Elo+
Solo
Neith
Neith
frickvape4206969
Neith
Level 61
God Stats
4W - 1L
1,518 SR
Queue Stats
179W - 160L
1,578 Elo+
Party 3
Zeus
Zeus
madleah21
Zeus
Level 39
God Stats
5W - 8L
1,500 SR
Queue Stats
102W - 101L
1,481 Elo+
Party 2
Team Averages
Level 43
1,606 SR
1,512 Elo+

VS

Team Averages
Level 52
1,484 SR
1,661 Elo+
Hades
Hades
B0N3STRUCTUR3_
Hades
Level 101
God Stats
0W - 1L
1,617 SR
Queue Stats
16W - 19L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
M1h4ly
Guan Yu
Level 47
God Stats
0W - 1L
1,135 SR
Queue Stats
62W - 63L
1,439 Elo+
Solo
Chaac
Chaac
boo584box
Chaac
Level 4
God Stats
3W - 2L
1,844 SR
Queue Stats
4W - 2L
1,838 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cromotos
Morgan Le Fay
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 3L
1,934 Elo+
Party 1
Thor
Thor
doomsday_72
Thor
Level 102
God Stats
0W - 1L
1,324 SR
Queue Stats
15W - 18L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Longbeak
King Arthur
19
2 / 2 / 20
10,917
992
10,800
11,390
9,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
6 / 4 / 10
11,389
1,035
14,908
12,059
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
RockWarlock
Ah Muzen Cab
19
9 / 3 / 14
12,867
1,170
19,671
9,010
3,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
8 / 1 / 16
12,585
1,144
23,648
10,191
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
18
6 / 3 / 12
11,574
1,052
9,775
7,922
2,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

223

VS

Team 2 Tickets

63

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 5
11,534
1,049
10,771
18,615
9,698
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
M1h4ly
Guan Yu
16
3 / 6 / 5
10,556
960
6,991
22,052
22,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
boo584box
Chaac
16
1 / 5 / 3
9,826
893
7,628
13,142
11,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
cromotos
Morgan Le Fay
17
3 / 7 / 6
10,915
992
14,936
15,712
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 5
10,070
915
6,082
15,346
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
37
31
Kills
13
13
Deaths
31
72
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
King Arthur
Longbeak
King Arthur
2
2
20
6
L
Guan Yu
M1h4ly
Guan Yu
3
6
5
0.92
W
6
4
10
2.75
W
Ah Muzen Cab
RockWarlock
Ah Muzen Cab
9
3
14
5.33
L
Chaac
boo584box
Chaac
1
5
3
0.5
L
Morgan Le Fay
cromotos
Morgan Le Fay
3
7
6
0.86
L
2
6
5
0.75
W
8
1
16
16
W
Zeus
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,802
Damage
46,408
50,572
Taken
84,867
21,779
Mitigated
55,165
9,717
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,771
408
499
3,880
18,615
9,698
0
7,027
11,588
43,871
0
W
King Arthur
Longbeak
King Arthur
10,800
1,154
56
348
11,390
9,098
0
4,700
6,309
0
26,654
L
Guan Yu
M1h4ly
Guan Yu
6,991
957
952
2,028
22,052
22,846
0
6,836
15,216
0
12,880
W
14,908
5,315
0
3,480
12,059
3,832
0
6,225
5,481
31,398
2,126
W
Ah Muzen Cab
RockWarlock
Ah Muzen Cab
19,671
7,810
0
3,015
9,010
3,153
0
5,192
3,602
0
56,090
L
Chaac
boo584box
Chaac
7,628
301
0
1,925
13,142
11,533
0
3,286
9,856
0
20,505
L
Morgan Le Fay
cromotos
Morgan Le Fay
14,936
554
0
482
15,712
4,909
0
4,052
11,660
33,600
0
L
6,082
697
0
0
15,346
6,179
0
2,422
12,924
0
20,417
W
23,648
11,959
0
2,362
10,191
3,344
0
5,257
4,632
0
39,694
W
Zeus
9,775
2,380
0
456
7,922
2,352
0
3,535
4,073
24,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,332
Gold Earned
52,901
231
Minions Killed
216
8
Camps Cleared
3
1,027,336
Distance Traveled
964,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,534
1,049
86
8
1
200,631
0
W
King Arthur
10,917
992
36
3
1
217,178
0
L
Guan Yu
10,556
960
13
1
0
224,813
0
W
Sol
11,389
1,035
43
4
0
184,304
0
W
Ah Muzen Cab
12,867
1,170
65
6
2
232,850
0
L
Chaac
9,826
893
39
4
2
149,622
0
L
Morgan Le Fay
10,915
992
44
4
0
211,098
0
L
Thor
10,070
915
34
3
0
178,332
0
W
Neith
12,585
1,144
36
3
3
209,937
0
W
Zeus
11,574
1,052
51
5
2
183,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role