Player Matchup

Merlin
Merlin
Cooljtwo
Merlin
Level 18
God Stats
1W - 1L
1,510 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 1
Bakasura
Bakasura
Gauthreaux
Bakasura
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,380 Elo+
Party 4
Yemoja
Yemoja
KrazyTiger
Yemoja
Level 49
God Stats
0W - 1L
1,371 SR
Queue Stats
3W - 3L
1,561 Elo+
Party 1
Artemis
Artemis
Ninjaman4040
Artemis
Level 5
God Stats
1W - 1L
1,340 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 1
Sun Wukong
Sun Wukong
Terra_lux51
Sun Wukong
Level 25
God Stats
0W - 1L
1,225 SR
Queue Stats
2W - 12L
1,439 Elo+
Party 4
Team Averages
Level 46
1,389 SR
1,553 Elo+

VS

Team Averages
Level 53
1,434 SR
1,462 Elo+
Hachiman
Hachiman
BBQmstr
Hachiman
Level 49
God Stats
3W - 4L
1,459 SR
Queue Stats
184W - 179L
1,491 Elo+
Party 3
Chang'e
Chang'e
NickCG
Chang'e
Level 84
God Stats
3W - 4L
1,400 SR
Queue Stats
141W - 128L
1,506 Elo+
Party 3
Thoth
Thoth
TTv MrSine3
Thoth
Level 63
God Stats
8W - 6L
1,552 SR
Queue Stats
305W - 284L
1,468 Elo+
Party 2
Loki
Loki
W1ckChunguss
Loki
Level 41
God Stats
10W - 12L
1,538 SR
Queue Stats
119W - 110L
1,434 Elo+
Party 2
Bacchus
Bacchus
babydyckboy
Bacchus
Level 29
God Stats
2W - 3L
1,219 SR
Queue Stats
63W - 85L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cooljtwo
Merlin
12
3 / 11 / 3
8,256
459
8,794
11,935
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Gauthreaux
Bakasura
14
3 / 7 / 1
8,764
487
8,297
18,073
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
KrazyTiger
Yemoja
11
1 / 5 / 3
7,523
418
3,550
16,909
16,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Ninjaman4040
Artemis
12
2 / 9 / 3
7,803
434
8,372
13,684
3,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Terra_lux51
Sun Wukong
13
0 / 5 / 0
7,775
432
3,409
11,861
5,543
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BBQmstr
Hachiman
15
9 / 3 / 6
9,817
545
13,152
12,892
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
NickCG
Chang'e
17
8 / 1 / 6
10,536
585
13,670
12,242
8,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
10 / 2 / 6
11,399
633
11,285
11,073
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 2 / 7
10,403
578
11,111
11,362
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
babydyckboy
Bacchus
14
2 / 2 / 13
9,127
507
4,573
9,673
9,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
9
Kills
36
37
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BBQmstr
Hachiman
9
3
6
4
L
Merlin
Cooljtwo
Merlin
3
11
3
0.41
L
Bakasura
Gauthreaux
Bakasura
3
7
1
0.5
L
Yemoja
KrazyTiger
Yemoja
1
5
3
0.5
W
Chang'e
NickCG
Chang'e
8
1
6
11
L
Artemis
Ninjaman4040
Artemis
2
9
3
0.39
W
10
2
6
6.5
L
Sun Wukong
Terra_lux51
Sun Wukong
0
5
0
0
W
7
2
7
5.25
W
Bacchus
babydyckboy
Bacchus
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,422
Damage
53,791
72,462
Taken
57,242
33,901
Mitigated
30,873
13,903
Healing
26,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BBQmstr
Hachiman
13,152
6,663
0
5,986
12,892
4,487
2,390
2,683
9,864
0
69,242
L
Merlin
Cooljtwo
Merlin
8,794
868
0
63
11,935
3,168
788
4,338
7,339
38,555
0
L
Bakasura
Gauthreaux
Bakasura
8,297
5,348
0
6,742
18,073
5,690
0
6,755
11,174
0
39,448
L
Yemoja
KrazyTiger
Yemoja
3,550
895
892
3,553
16,909
16,027
515
6,496
10,249
19,648
0
W
Chang'e
NickCG
Chang'e
13,670
1,859
1,185
7,870
12,242
8,577
1,117
3,015
9,147
69,240
0
L
Artemis
Ninjaman4040
Artemis
8,372
5,806
0
1,564
13,684
3,473
467
4,345
9,311
0
44,104
W
11,285
370
179
4,563
11,073
4,042
674
2,906
7,670
75,098
0
L
Sun Wukong
Terra_lux51
Sun Wukong
3,409
808
0
1,089
11,861
5,543
0
6,960
4,861
0
47,665
W
11,111
2,629
325
5,208
11,362
3,773
0
1,906
9,376
0
72,777
W
Bacchus
babydyckboy
Bacchus
4,573
367
0
1,040
9,673
9,994
661
2,230
7,263
23,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,121
Gold Earned
51,282
365
Minions Killed
528
0
Camps Cleared
0
1,614,835
Distance Traveled
1,826,625
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,817
545
96
5
0
317,911
2
L
Merlin
8,256
459
76
4
0
291,058
0
L
Bakasura
8,764
487
99
6
0
364,549
5
L
Yemoja
7,523
418
23
1
0
325,780
2
W
Chang'e
10,536
585
124
7
0
365,168
4
L
Artemis
7,803
434
76
4
0
295,363
3
W
Thoth
11,399
633
151
8
0
367,051
2
L
Sun Wukong
7,775
432
91
5
0
338,085
4
W
Loki
10,403
578
121
7
0
425,982
0
W
Bacchus
9,127
507
36
2
0
350,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role