Player Matchup

Hou Yi
Hou Yi
Silver II
Cinnamon_Toast00
Hou Yi
Silver II
Level 68
God Stats
1W - 4L
1,805 SR
Queue Stats
52W - 76L
1,152 MMR
Solo
Chang'e
Chang'e
Bronze III
Oznaru
Chang'e
Bronze III
Level 74
God Stats
1W - 2L
1,507 SR
Queue Stats
4W - 14L
1,210 MMR
Party 1
Mulan
Mulan
Silver I
TheDecapitron
Mulan
Silver I
Level 156
God Stats
46W - 26L
1,610 SR
Queue Stats
211W - 215L
1,100 MMR
Solo
Nemesis
Nemesis
Silver II
XxDaxstenxX
Nemesis
Silver II
Level 158
God Stats
2W - 1L
1,519 SR
Queue Stats
134W - 146L
1,145 MMR
Solo
Achilles
Achilles
Bronze IV
andyrew22
Achilles
Bronze IV
Level 87
God Stats
0W - 2L
1,477 SR
Queue Stats
2W - 12L
1,101 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,584 SR
1,141 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,600 SR
1,143 MMR
Gilgamesh
Gilgamesh
Silver I
AntiGoogie
Gilgamesh
Silver I
Level 102
God Stats
14W - 8L
1,615 SR
Queue Stats
149W - 159L
1,094 MMR
Solo
Sol
Sol
Gold V
BootyClapperCarl
Sol
Gold V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,173 MMR
Solo
Skadi
Skadi
Silver II
DaniToxic11
Skadi
Silver II
Level 120
God Stats
28W - 17L
1,602 SR
Queue Stats
638W - 653L
1,116 MMR
Solo
Ymir
Ymir
Silver I
Katsuke72
Ymir
Silver I
Level 129
God Stats
24W - 29L
1,458 SR
Queue Stats
136W - 149L
1,165 MMR
Solo
Amaterasu
Amaterasu
Silver I
oops-what-now
Amaterasu
Silver I
Level 84
God Stats
2W - 0L
1,825 SR
Queue Stats
49W - 57L
1,167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
9,763
542
8,425
12,058
3,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Oznaru
Chang'e
14
1 / 7 / 4
8,549
475
6,207
12,870
6,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 6 / 6
9,060
503
10,164
18,391
19,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
XxDaxstenxX
Nemesis
15
3 / 4 / 4
9,370
521
6,268
13,587
6,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
andyrew22
Achilles
14
1 / 4 / 0
8,836
491
11,264
21,979
18,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
Morgan Le FayDanzaburouYemojaCharybdis

VS

Bans
MedusaZeusGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AntiGoogie
Gilgamesh
18
11 / 3 / 6
11,221
623
16,229
12,398
6,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 3 / 8
10,220
568
8,951
11,961
4,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 5 / 2
10,480
582
12,976
9,247
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
16
3 / 2 / 7
9,773
543
4,586
12,031
13,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
oops-what-now
Amaterasu
17
1 / 1 / 10
10,219
568
13,699
17,904
17,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
14
Kills
25
25
Deaths
14
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AntiGoogie
Gilgamesh
11
3
6
4.67
W
3
3
8
2.33
L
6
4
2
1.75
W
7
5
2
1.6
W
Ymir
3
2
7
3.25
L
Chang'e
Oznaru
Chang'e
1
7
4
0.43
L
3
6
6
1
L
Nemesis
XxDaxstenxX
Nemesis
3
4
4
1.25
L
Achilles
andyrew22
Achilles
1
4
0
0.25
W
Amaterasu
oops-what-now
Amaterasu
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,328
Damage
56,441
78,885
Taken
63,541
55,192
Mitigated
45,047
21,392
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AntiGoogie
Gilgamesh
16,229
5,355
0
3,180
12,398
6,293
537
1,498
10,771
0
85,565
W
8,951
2,533
0
5,636
11,961
4,451
2,413
4,731
7,230
55,507
5,576
L
8,425
4,292
0
2,714
12,058
3,912
0
2,989
9,020
0
48,899
W
12,976
6,935
0
453
9,247
2,498
2,806
568
8,679
0
53,301
W
Ymir
4,586
823
470
1,865
12,031
13,884
52
52
11,843
31,325
0
L
Chang'e
Oznaru
Chang'e
6,207
420
583
3,630
12,870
6,667
732
5,227
7,604
51,906
0
L
10,164
863
0
3,714
18,391
19,560
0
3,109
15,263
1,724
36,780
L
Nemesis
XxDaxstenxX
Nemesis
6,268
1,976
0
2,838
13,587
6,542
0
1,855
11,546
0
68,441
L
Achilles
andyrew22
Achilles
11,264
4,737
0
7,913
21,979
18,511
486
2,277
18,452
0
56,462
W
Amaterasu
oops-what-now
Amaterasu
13,699
5,369
0
9,018
17,904
17,921
277
368
16,598
13,495
63,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,578
Gold Earned
51,913
464
Minions Killed
501
0
Camps Cleared
0
1,671,987
Distance Traveled
1,760,019
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,221
623
118
7
0
400,457
6
W
Sol
10,220
568
111
6
0
318,919
6
L
Hou Yi
9,763
542
88
5
0
318,801
1
W
Skadi
10,480
582
89
5
0
326,183
8
W
Ymir
9,773
543
60
3
0
318,903
5
L
Chang'e
8,549
475
89
5
0
301,455
1
L
Mulan
9,060
503
57
3
0
341,171
11
L
Nemesis
9,370
521
120
7
0
377,289
3
L
Achilles
8,836
491
110
6
0
333,271
2
W
Amaterasu
10,219
568
123
7
0
395,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role