Player Matchup

Bacchus
Bacchus
AllMoneyInZigg
Bacchus
Level 29
God Stats
1W - 0L
1,403 SR
Queue Stats
1W - 1L
1,051 Elo+
Party 2
Fenrir
Fenrir
Big-Los864
Fenrir
Level 128
God Stats
1W - 1L
1,395 SR
Queue Stats
1W - 1L
1,051 Elo+
Party 2
Izanami
Izanami
C_da_goat_Brooks
Izanami
Level 122
God Stats
1W - 0L
1,466 SR
Queue Stats
1W - 2L
1,051 Elo+
Party 2
Zeus
Zeus
Cmillz_Ballin
Zeus
Level 115
God Stats
1W - 1L
1,451 SR
Queue Stats
1W - 1L
1,051 Elo+
Party 2
Team Averages
Level 99
1,429 SR
1,051 Elo+

VS

Team Averages
Level 40
1,451 SR
1,076 Elo+
Sylvanus
Sylvanus
Marco2920
Sylvanus
Level 46
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 15L
1,039 Elo+
Party 1
Bastet
Bastet
RVS_Karla20_YT
Bastet
Level 49
God Stats
0W - 1L
1,379 SR
Queue Stats
2W - 17L
1,048 Elo+
Party 1
Thor
Thor
arthur0517
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,168 Elo+
Party 1
Bellona
Bellona
owen_owen_RVS
Bellona
Level 46
God Stats
0W - 2L
1,483 SR
Queue Stats
1W - 14L
1,049 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,740
728
4,763
6,649
4,375
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Big-Los864
Fenrir
17
10 / 1 / 3
10,962
914
10,162
8,483
4,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
2 / 3 / 6
9,680
807
7,790
8,941
2,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 3 / 5
10,555
880
15,276
4,710
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Marco2920
Sylvanus
14
2 / 5 / 1
8,874
740
2,748
12,358
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 4 / 2
9,256
771
8,376
13,320
5,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 6 / 1
7,875
656
2,227
10,120
3,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
15
2 / 3 / 3
9,002
750
5,187
9,369
13,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
9
9
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Fenrir
Big-Los864
Fenrir
10
1
3
11.5
W
2
3
6
1.67
W
5
3
5
2.5
L
Sylvanus
Marco2920
Sylvanus
2
5
1
0.5
L
5
4
2
1.5
L
0
6
1
0.08
L
Bellona
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,991
Damage
18,538
28,783
Taken
45,167
12,909
Mitigated
32,108
6,800
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,763
515
0
456
6,649
4,375
322
51
6,598
14,308
0
W
Fenrir
Big-Los864
Fenrir
10,162
2,814
0
4,196
8,483
4,053
156
1,182
7,301
0
36,262
W
7,790
5,189
0
1,372
8,941
2,901
1,903
907
8,034
0
33,529
W
15,276
1,673
167
609
4,710
1,580
1,364
1,115
3,595
51,328
0
L
Sylvanus
Marco2920
Sylvanus
2,748
742
1,321
3,902
12,358
9,685
391
6,747
5,332
15,207
0
L
8,376
2,000
30
3,746
13,320
5,124
0
5,387
7,861
0
26,257
L
2,227
683
262
342
10,120
3,646
444
4,410
5,531
0
20,603
L
Bellona
5,187
815
0
923
9,369
13,653
0
2,964
6,300
0
21,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,937
Gold Earned
35,007
260
Minions Killed
148
12
Camps Cleared
4
867,612
Distance Traveled
838,714
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,740
728
22
2
0
200,550
0
W
Fenrir
10,962
914
56
5
7
284,868
2
W
Izanami
9,680
807
74
6
1
190,072
1
W
Zeus
10,555
880
108
9
4
192,122
1
L
Sylvanus
8,874
740
35
3
0
190,197
1
L
Bastet
9,256
771
38
3
3
228,208
0
L
Thor
7,875
656
36
3
0
188,720
0
L
Bellona
9,002
750
39
3
1
231,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role