Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ItIsTheBlackJack
Cthulhu
Level 113
God Stats
2W - 2L
1,520 SR
Queue Stats
52W - 43L
1,545 Elo+
Party 1
Olorun
Olorun
sephiwhait
Olorun
Level 143
God Stats
71W - 46L
1,618 SR
Queue Stats
298W - 291L
1,513 Elo+
Solo
Team Averages
Level 116
1,528 SR
1,512 Elo+

VS

Team Averages
Level 136
1,572 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Aiolos8
Artio
Level 160
God Stats
1W - 1L
1,511 SR
Queue Stats
102W - 127L
1,470 Elo+
Party 2
Mercury
Mercury
DionisioVicious1
Mercury
Level 68
God Stats
2W - 1L
1,862 SR
Queue Stats
345W - 346L
1,524 Elo+
Solo
Tyr
Tyr
OGDaddyDank1544
Tyr
Level 138
God Stats
3W - 5L
1,431 SR
Queue Stats
591W - 562L
1,479 Elo+
Solo
Hachiman
Hachiman
XxAGWolfxX
Hachiman
Level 160
God Stats
17W - 18L
1,554 SR
Queue Stats
1,074W - 1,118L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 1 / 3
6,804
680
3,968
6,509
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
 
Chernobog
11
0 / 1 / 2
6,332
633
6,094
3,113
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
 
Agni
11
1 / 1 / 1
6,143
614
3,950
3,343
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 9
5,779
578
5,525
7,797
3,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
sephiwhait
Olorun
11
5 / 1 / 6
6,621
662
5,918
7,067
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 2 / 1
5,356
536
1,505
6,006
2,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Aiolos8
Artio
7
1 / 4 / 1
4,880
488
2,143
9,416
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 2
5,318
532
1,189
7,542
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 0
5,677
568
1,787
9,192
4,127
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
XxAGWolfxX
Hachiman
7
2 / 6 / 1
4,994
499
7,163
6,768
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
3
9.5
W
Chernobog
 
Chernobog
0
1
2
1
W
Agni
 
Agni
1
1
1
1.5
L
Anubis
 
Anubis
0
2
1
0.25
L
Artio
Aiolos8
Artio
1
4
1
0.38
L
1
3
2
0.67
W
3
1
9
7.5
L
1
2
0
0.5
L
Hachiman
XxAGWolfxX
Hachiman
2
6
1
0.42
W
Olorun
sephiwhait
Olorun
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,455
Damage
13,787
27,829
Taken
38,924
10,654
Mitigated
15,187
12,438
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,968
922
319
3,132
6,509
2,270
0
218
6,291
0
28,900
W
Chernobog
 
Chernobog
6,094
3,181
0
379
3,113
1,136
615
0
3,113
0
38,110
W
Agni
 
Agni
3,950
138
0
1,000
3,343
825
0
1,287
2,056
30,827
0
L
Anubis
 
Anubis
1,505
0
0
2,921
6,006
2,575
0
2,728
2,946
29,878
0
L
Artio
Aiolos8
Artio
2,143
230
381
3,371
9,416
4,204
0
6,198
3,214
8,255
0
L
1,189
876
0
2,318
7,542
2,152
0
2,267
5,219
0
22,783
W
5,525
886
1,060
1,860
7,797
3,983
59
1,138
6,659
11,305
0
L
1,787
250
0
3,436
9,192
4,127
0
0
9,192
0
28,296
L
Hachiman
XxAGWolfxX
Hachiman
7,163
4,021
0
1,067
6,768
2,129
0
2,810
3,958
0
23,390
W
Olorun
sephiwhait
Olorun
5,918
3,389
522
4,166
7,067
2,440
481
1,148
5,919
37,838
5,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
26,225
336
Minions Killed
246
0
Camps Cleared
0
1,042,543
Distance Traveled
874,799
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,804
680
62
6
0
248,331
1
W
Chernobog
6,332
633
89
9
0
190,882
3
W
Agni
6,143
614
78
8
0
229,215
5
L
Anubis
5,356
536
71
7
0
141,199
4
L
Artio
4,880
488
14
1
0
185,427
2
L
Mercury
5,318
532
57
6
0
197,903
0
W
Cthulhu
5,779
578
14
1
0
207,427
4
L
Tyr
5,677
568
65
7
0
183,668
2
L
Hachiman
4,994
499
39
4
0
166,602
2
W
Olorun
6,621
662
93
9
0
166,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role