Player Matchup

Sun Wukong
Sun Wukong
Dorambor
Sun Wukong
Level 122
God Stats
0W - 1L
1,462 SR
Queue Stats
25W - 21L
1,570 Elo+
Party 2
Ravana
Ravana
ElderSquiggle
Ravana
Level 45
God Stats
4W - 2L
1,743 SR
Queue Stats
62W - 80L
1,553 Elo+
Party 3
Tiamat
Tiamat
MajorSquints
Tiamat
Level 128
God Stats
1W - 2L
1,548 SR
Queue Stats
191W - 178L
1,559 Elo+
Party 3
Ganesha
Ganesha
QualityQuail
Ganesha
Level 22
God Stats
5W - 1L
1,760 SR
Queue Stats
8W - 2L
1,806 Elo+
Party 2
Anhur
Anhur
TalkyBalky
Anhur
Level 26
God Stats
0W - 1L
1,832 SR
Queue Stats
16W - 12L
1,596 Elo+
Party 2
Team Averages
Level 69
1,669 SR
1,617 Elo+

VS

Team Averages
Level 122
1,539 SR
1,581 Elo+
Mulan
Mulan
Idaelia
Mulan
Level 142
God Stats
56W - 47L
1,595 SR
Queue Stats
381W - 348L
1,580 Elo+
Party 1
Hou Yi
Hou Yi
McBizzleClutch
Hou Yi
Level 143
God Stats
5W - 7L
1,575 SR
Queue Stats
688W - 585L
1,592 Elo+
Party 1
Agni
Agni
PokenTheFierce
Agni
Level 137
God Stats
10W - 8L
1,531 SR
Queue Stats
552W - 459L
1,592 Elo+
Party 1
Khepri
Khepri
Satauri
Khepri
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 59L
1,654 Elo+
Party 1
Tyr
Tyr
TELLEZxc
Tyr
Level 154
God Stats
219W - 204L
1,496 SR
Queue Stats
292W - 281L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dorambor
Sun Wukong
17
2 / 2 / 1
11,024
479
14,510
22,255
21,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 7 / 1
9,421
410
7,755
13,416
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
16
0 / 4 / 1
10,259
446
10,531
15,277
7,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
QualityQuail
Ganesha
10
0 / 8 / 1
7,567
329
5,713
21,037
19,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
14
2 / 11 / 0
9,699
422
8,133
21,769
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Idaelia
Mulan
20
5 / 2 / 6
12,400
539
12,245
13,756
10,308
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
17 / 2 / 4
13,895
604
27,169
16,046
6,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 0 / 13
12,163
529
14,669
11,977
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Satauri
Khepri
15
3 / 0 / 17
11,106
483
5,627
12,583
18,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
2 / 1 / 8
12,983
564
16,756
21,638
25,703
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
79
5
Kills
31
32
Deaths
5
4
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dorambor
Sun Wukong
2
2
1
1.25
L
1
7
1
0.21
W
Mulan
Idaelia
Mulan
5
2
6
4
L
Tiamat
0
4
1
0.13
W
17
2
4
9.5
W
4
0
13
10.5
L
Ganesha
QualityQuail
Ganesha
0
8
1
0.06
W
Khepri
Satauri
Khepri
3
0
17
11.5
W
2
1
8
6
L
Anhur
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,642
Damage
76,466
93,754
Taken
76,000
57,921
Mitigated
65,280
19,644
Healing
33,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dorambor
Sun Wukong
14,510
2,083
144
6,842
22,255
21,347
0
1,765
20,382
0
77,031
L
7,755
2,097
0
2,130
13,416
5,566
0
2,716
10,613
0
61,875
W
Mulan
Idaelia
Mulan
12,245
1,221
0
7,490
13,756
10,308
0
2,244
11,331
369
96,574
L
Tiamat
10,531
1,024
63
3,383
15,277
7,296
36
4,841
10,018
74,747
0
W
27,169
18,079
0
7,620
16,046
6,153
7,347
3,087
12,761
0
112,096
W
14,669
1,850
289
4,267
11,977
4,987
1,308
4,934
6,654
96,558
0
L
Ganesha
QualityQuail
Ganesha
5,713
549
364
3,735
21,037
19,547
0
8,540
12,180
14,932
0
W
Khepri
Satauri
Khepri
5,627
614
436
3,460
12,583
18,129
469
3,352
9,055
18,190
0
W
16,756
1,296
0
10,312
21,638
25,703
1,409
1,906
18,074
7,521
90,837
L
Anhur
8,133
5,476
0
2,983
21,769
4,165
156
3,398
18,249
0
62,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,970
Gold Earned
62,547
547
Minions Killed
706
0
Camps Cleared
0
2,110,702
Distance Traveled
2,259,017
27
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,024
479
159
7
0
427,192
4
L
Ravana
9,421
410
108
5
0
447,966
6
W
Mulan
12,400
539
151
7
0
468,910
3
L
Tiamat
10,259
446
164
7
0
429,024
9
W
Hou Yi
13,895
604
161
7
0
407,859
1
W
Agni
12,163
529
172
7
0
453,679
12
L
Ganesha
7,567
329
1
0
0
440,263
8
W
Khepri
11,106
483
20
1
0
443,624
12
W
Tyr
12,983
564
202
9
0
484,945
8
L
Anhur
9,699
422
115
5
0
366,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role