Player Matchup

Atlas
Atlas
FatMatt99
Atlas
Level 81
God Stats
1W - 3L
1,473 SR
Queue Stats
21W - 41L
1,323 Elo+
Party 1
Ymir
Ymir
I am Mojo JojoX
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 92L
1,273 Elo+
Party 1
Chaac
Chaac
IllRawDawg
Chaac
Level 8
God Stats
1W - 4L
1,357 SR
Queue Stats
7W - 16L
1,343 Elo+
Party 1
Nike
Nike
StablestOrpheus
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,176 Elo+
Party 1
Jormungandr
Jormungandr
ben666taco
Jormungandr
Level 147
God Stats
5W - 5L
1,457 SR
Queue Stats
111W - 140L
1,376 Elo+
Party 1
Team Averages
Level 61
1,457 SR
1,298 Elo+

VS

Team Averages
Level 103
1,444 SR
1,496 Elo+
Ymir
Ymir
BigFrickenAl
Ymir
Level 65
God Stats
2W - 4L
1,232 SR
Queue Stats
141W - 139L
1,448 Elo+
Party 2
Jing Wei
Jing Wei
PredictedKey7
Jing Wei
Level 74
God Stats
2W - 1L
1,357 SR
Queue Stats
137W - 110L
1,529 Elo+
Party 2
Kukulkan
Kukulkan
SFR Immortal
Kukulkan
Level 147
God Stats
1W - 0L
1,558 SR
Queue Stats
3W - 2L
1,533 Elo+
Party 3
Fenrir
Fenrir
Trevinho14
Fenrir
Level 125
God Stats
13W - 5L
1,532 SR
Queue Stats
60W - 62L
1,481 Elo+
Solo
Chaac
Chaac
xWrathxPhoenix
Chaac
Level 106
God Stats
1W - 1L
1,542 SR
Queue Stats
2W - 1L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FatMatt99
Atlas
15
0 / 6 / 2
9,194
919
9,422
23,006
22,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
0 / 7 / 1
9,234
923
6,157
24,269
26,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
15
2 / 11 / 1
9,374
937
11,694
21,062
17,669
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 10 / 1
8,584
858
6,342
19,258
14,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
ben666taco
Jormungandr
15
1 / 9 / 2
9,347
935
21,024
25,801
17,054
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 22
10,997
1,100
8,060
10,664
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
PredictedKey7
Jing Wei
19
7 / 1 / 22
10,926
1,093
15,189
11,635
5,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
SFR Immortal
Kukulkan
19
12 / 0 / 23
12,253
1,225
36,768
7,450
3,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Trevinho14
Fenrir
19
12 / 1 / 20
12,260
1,226
21,310
15,189
13,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
9 / 1 / 20
11,751
1,175
22,725
16,467
18,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
150
3
Kills
43
43
Deaths
3
7
Assists
107
Player
Kills
Deaths
Assists
KDA
W
3
0
22
14
L
Atlas
FatMatt99
Atlas
0
6
2
0.17
L
0
7
1
0.07
L
Chaac
2
11
1
0.23
W
Jing Wei
PredictedKey7
Jing Wei
7
1
22
18
W
Kukulkan
SFR Immortal
Kukulkan
12
0
23
23.5
L
0
10
1
0.05
W
Fenrir
Trevinho14
Fenrir
12
1
20
22
L
Jormungandr
ben666taco
Jormungandr
1
9
2
0.22
W
9
1
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,639
Damage
104,052
113,396
Taken
61,405
98,231
Mitigated
55,701
8,119
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,060
1,162
0
971
10,664
15,446
0
7,254
3,249
11,629
0
L
Atlas
FatMatt99
Atlas
9,422
2,733
321
327
23,006
22,435
0
8,338
14,493
20,647
0
L
6,157
708
378
1,591
24,269
26,488
0
12,350
11,673
21,036
0
L
Chaac
11,694
3,481
0
2,372
21,062
17,669
0
7,152
13,585
0
21,633
W
Jing Wei
PredictedKey7
Jing Wei
15,189
13,082
577
3,037
11,635
5,365
0
7,233
4,359
0
35,364
W
Kukulkan
SFR Immortal
Kukulkan
36,768
4,045
448
2,003
7,450
3,334
0
4,700
2,577
65,157
0
L
6,342
2,010
0
0
19,258
14,585
0
6,271
12,645
0
15,582
W
Fenrir
Trevinho14
Fenrir
21,310
4,042
0
1,979
15,189
13,430
0
7,965
6,336
539
28,245
L
Jormungandr
ben666taco
Jormungandr
21,024
5,422
378
2,752
25,801
17,054
0
10,863
14,710
50,404
0
W
22,725
5,546
377
8,460
16,467
18,126
0
9,451
6,886
0
46,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,733
Gold Earned
58,187
151
Minions Killed
204
3
Camps Cleared
8
792,680
Distance Traveled
979,756
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,997
1,100
7
1
0
199,050
0
L
Atlas
9,194
919
25
3
2
184,023
0
L
Ymir
9,234
923
26
3
1
130,794
0
L
Chaac
9,374
937
30
3
0
174,787
3
W
Jing Wei
10,926
1,093
51
5
1
189,349
0
W
Kukulkan
12,253
1,225
82
8
1
179,724
0
L
Nike
8,584
858
14
1
0
126,634
0
W
Fenrir
12,260
1,226
12
1
2
206,070
0
L
Jormungandr
9,347
935
56
6
0
176,442
3
W
Chaac
11,751
1,175
52
5
4
205,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role