Player Matchup

Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Blaine897
Raijin
Level 91
God Stats
6W - 2L
1,500 SR
Queue Stats
82W - 66L
1,622 Elo+
Party 1
Loki
Loki
LigMaWeeStick
Loki
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 246L
1,599 Elo+
Party 1
Team Averages
Level 127
1,500 SR
1,574 Elo+

VS

Team Averages
Level 130
1,664 SR
1,545 Elo+
Chaac
Chaac
AltConduit
Chaac
Level 160
God Stats
1W - 0L
1,982 SR
Queue Stats
88W - 88L
1,575 Elo+
Party 2
Freya
Freya
PurgeDie
Freya
Level 83
God Stats
4W - 3L
1,435 SR
Queue Stats
349W - 398L
1,489 Elo+
Solo
Skadi
Skadi
timboslice7
Skadi
Level 147
God Stats
7W - 4L
1,575 SR
Queue Stats
59W - 54L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 5 / 1
6,755
676
4,730
13,697
9,374
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Raijin
Blaine897
Raijin
11
1 / 7 / 2
6,921
692
8,803
10,539
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 8 / 2
6,631
663
6,223
9,022
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
9 / 0 / 10
9,241
924
13,199
11,183
12,126
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Freya
PurgeDie
Freya
12
5 / 2 / 10
8,306
831
5,596
8,116
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 1 / 11
8,488
849
10,631
5,835
1,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
20
20
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
1
0.3
W
Chaac
9
0
10
14
L
Raijin
Blaine897
Raijin
1
7
2
0.29
L
1
8
2
0.25
W
Freya
PurgeDie
Freya
5
2
10
5
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,756
Damage
29,426
33,258
Taken
25,134
15,989
Mitigated
16,720
3,485
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,730
1,186
0
2,323
13,697
9,374
0
2,514
11,183
5,131
9,007
W
Chaac
13,199
2,805
0
3,028
11,183
12,126
227
4,578
6,255
0
37,490
L
Raijin
Blaine897
Raijin
8,803
1,359
123
858
10,539
3,122
0
1,749
8,790
21,850
0
L
6,223
1,524
0
181
9,022
3,493
0
1,793
7,229
0
20,065
W
Freya
PurgeDie
Freya
5,596
2,247
0
2,161
8,116
2,682
526
3,004
4,816
16,070
0
W
10,631
5,230
0
0
5,835
1,912
819
2,523
3,168
0
24,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,307
Gold Earned
26,035
94
Minions Killed
129
4
Camps Cleared
6
524,529
Distance Traveled
604,216
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,755
676
25
3
1
180,873
1
W
Chaac
9,241
924
50
5
0
222,919
0
L
Raijin
6,921
692
45
5
1
164,624
0
L
Loki
6,631
663
24
2
2
179,032
3
W
Freya
8,306
831
39
4
6
187,344
1
W
Skadi
8,488
849
40
4
0
193,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role