Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Black_Tea_Boba
Bellona
Level 76
God Stats
11W - 7L
1,703 SR
Queue Stats
84W - 67L
1,595 Elo+
Party 3
Fenrir
Fenrir
GoOnRose
Fenrir
Level 106
God Stats
6W - 10L
1,597 SR
Queue Stats
238W - 204L
1,564 Elo+
Party 3
Sol
Sol
colbbuddy
Sol
Level 45
God Stats
19W - 13L
1,652 SR
Queue Stats
160W - 137L
1,566 Elo+
Party 3
Anubis
Anubis
fumikochan
Anubis
Level 34
God Stats
8W - 2L
1,804 SR
Queue Stats
122W - 98L
1,672 Elo+
Party 1
Team Averages
Level 61
1,651 SR
1,579 Elo+

VS

Team Averages
Level 72
1,526 SR
1,546 Elo+
Athena
Athena
GodTarkle
Athena
Level 31
God Stats
4W - 6L
1,600 SR
Queue Stats
30W - 30L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
NeonProtocol
Zhong Kui
Level 110
God Stats
2W - 4L
1,495 SR
Queue Stats
284W - 246L
1,559 Elo+
Party 2
Agni
Agni
Uniqxx
Agni
Level 49
God Stats
19W - 21L
1,456 SR
Queue Stats
200W - 197L
1,535 Elo+
Party 2
Vamana
Vamana
desertfox0619
Vamana
Level 104
God Stats
8W - 9L
1,510 SR
Queue Stats
291W - 240L
1,599 Elo+
Party 2
Anhur
Anhur
tinoonit
Anhur
Level 67
God Stats
15W - 21L
1,569 SR
Queue Stats
338W - 335L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
9 / 2 / 1
7,687
769
5,050
7,457
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,488
549
3,830
6,219
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
GoOnRose
Fenrir
9
5 / 1 / 6
5,830
583
6,602
6,195
3,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 2 / 7
5,567
557
5,259
4,182
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
fumikochan
Anubis
10
0 / 2 / 3
5,531
553
1,302
3,632
1,344
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GodTarkle
Athena
9
1 / 3 / 4
5,733
573
2,112
7,483
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
NeonProtocol
Zhong Kui
10
5 / 2 / 2
6,299
630
4,392
5,636
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Uniqxx
Agni
11
2 / 4 / 3
6,736
674
5,352
4,443
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 1
6,312
631
4,427
7,430
4,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
tinoonit
Anhur
8
0 / 5 / 0
4,634
463
1,779
6,085
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
9
9
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
9
2
1
4.75
W
0
2
0
0
W
Fenrir
GoOnRose
Fenrir
5
1
6
8
L
Athena
GodTarkle
Athena
1
3
4
1
L
Zhong Kui
NeonProtocol
Zhong Kui
5
2
2
3
L
Agni
Uniqxx
Agni
2
4
3
0.88
W
1
2
7
2.25
L
1
1
1
1.5
W
Anubis
fumikochan
Anubis
0
2
3
0.75
L
Anhur
tinoonit
Anhur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,043
Damage
18,062
27,685
Taken
31,077
12,093
Mitigated
13,753
8,477
Healing
8,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
5,050
682
0
3,162
7,457
2,542
0
3,470
3,840
0
44,541
W
3,830
1,441
0
1,022
6,219
3,886
0
505
5,036
0
28,136
W
Fenrir
GoOnRose
Fenrir
6,602
2,538
0
1,569
6,195
3,104
74
3,326
2,829
0
14,549
L
Athena
GodTarkle
Athena
2,112
615
52
1,708
7,483
2,714
0
2,115
5,141
3,711
0
L
Zhong Kui
NeonProtocol
Zhong Kui
4,392
667
0
1,732
5,636
3,696
20
455
5,110
22,133
7,783
L
Agni
Uniqxx
Agni
5,352
315
0
488
4,443
1,105
0
1,652
2,713
28,318
0
W
5,259
1,844
0
1,347
4,182
1,217
580
1,994
2,112
27,065
3,346
L
4,427
2,133
0
3,696
7,430
4,769
481
0
6,864
0
38,211
W
Anubis
fumikochan
Anubis
1,302
187
23
1,354
3,632
1,344
748
1,917
1,573
23,163
0
L
Anhur
tinoonit
Anhur
1,779
772
0
802
6,085
1,469
0
1,795
4,137
0
24,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
29,714
290
Minions Killed
256
0
Camps Cleared
0
971,124
Distance Traveled
949,650
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,687
769
94
9
0
216,893
3
W
Bellona
5,488
549
75
8
0
182,978
0
W
Fenrir
5,830
583
14
1
0
211,931
0
L
Athena
5,733
573
8
1
0
202,529
6
L
Zhong Kui
6,299
630
56
6
0
201,332
6
L
Agni
6,736
674
60
6
0
180,032
0
W
Sol
5,567
557
64
6
0
191,778
3
L
Vamana
6,312
631
84
8
0
195,361
4
W
Anubis
5,531
553
43
4
0
167,544
3
L
Anhur
4,634
463
48
5
0
170,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role