Player Matchup

Neith
Neith
DrZummey
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Janus
Janus
MereDesignation
Janus
Level 46
God Stats
5W - 7L
1,510 SR
Queue Stats
133W - 125L
1,441 Elo+
Party 2
Chaac
Chaac
POVyourMom
Chaac
Level 69
God Stats
0W - 4L
1,202 SR
Queue Stats
57W - 59L
1,373 Elo+
Party 1
Chang'e
Chang'e
TreAbyss
Chang'e
Level 29
God Stats
12W - 5L
1,533 SR
Queue Stats
17W - 16L
1,468 Elo+
Party 1
Thanatos
Thanatos
unclemacsback
Thanatos
Level 41
God Stats
12W - 19L
1,474 SR
Queue Stats
89W - 98L
1,407 Elo+
Party 2
Team Averages
Level 37
1,444 SR
1,438 Elo+

VS

Team Averages
Level 57
1,487 SR
1,415 Elo+
Sol
Sol
Closterfoebic
Sol
Level 83
God Stats
20W - 26L
1,475 SR
Queue Stats
123W - 123L
1,436 Elo+
Party 3
Bellona
Bellona
danixrush1
Bellona
Level 66
God Stats
18W - 15L
1,516 SR
Queue Stats
159W - 158L
1,390 Elo+
Solo
Fenrir
Fenrir
i Greed xl
Fenrir
Level 42
God Stats
2W - 2L
1,285 SR
Queue Stats
5W - 6L
1,433 Elo+
Party 3
Cthulhu
Cthulhu
iTs Warchief
Cthulhu
Level 25
God Stats
5W - 5L
1,686 SR
Queue Stats
6W - 6L
1,433 Elo+
Party 3
Hachiman
Hachiman
savage_fluffee
Hachiman
Level 69
God Stats
6W - 3L
1,474 SR
Queue Stats
287W - 350L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DrZummey
Neith
7
0 / 3 / 0
4,223
422
1,261
4,301
1,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 0
5,328
533
1,850
3,612
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
8
1 / 1 / 0
5,092
509
5,343
6,161
3,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
TreAbyss
Chang'e
6
0 / 3 / 0
4,038
404
1,520
5,450
1,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
unclemacsback
Thanatos
7
0 / 4 / 0
4,566
457
771
6,611
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,687
569
3,666
3,224
821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
danixrush1
Bellona
9
0 / 1 / 2
5,292
529
2,347
4,688
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
i Greed xl
Fenrir
9
4 / 0 / 1
5,565
557
1,627
5,475
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
iTs Warchief
Cthulhu
8
1 / 0 / 6
5,606
561
2,461
7,399
4,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
9
5 / 0 / 2
5,936
594
5,362
3,401
1,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
12
12
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Neith
DrZummey
Neith
0
3
0
0
L
0
1
0
0
L
Chaac
1
1
0
1
L
Chang'e
TreAbyss
Chang'e
0
3
0
0
W
Bellona
danixrush1
Bellona
0
1
2
1
W
Fenrir
i Greed xl
Fenrir
4
0
1
4.5
W
Cthulhu
iTs Warchief
Cthulhu
1
0
6
4
W
Hachiman
5
0
2
6
L
Thanatos
unclemacsback
Thanatos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,745
Damage
15,463
26,135
Taken
24,187
9,145
Mitigated
11,262
9,563
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,666
416
0
1,488
3,224
821
0
384
2,784
28,165
0
L
Neith
DrZummey
Neith
1,261
591
0
386
4,301
1,385
0
944
3,357
0
15,226
L
1,850
0
0
830
3,612
1,003
0
838
2,774
30,352
0
L
Chaac
5,343
492
0
2,060
6,161
3,341
0
257
5,612
0
24,682
L
Chang'e
TreAbyss
Chang'e
1,520
505
392
1,891
5,450
1,216
0
1,948
3,502
11,204
0
W
Bellona
danixrush1
Bellona
2,347
766
0
1,726
4,688
2,758
686
0
4,688
0
19,922
W
Fenrir
i Greed xl
Fenrir
1,627
477
0
3,072
5,475
1,743
0
657
4,754
0
17,660
W
Cthulhu
iTs Warchief
Cthulhu
2,461
75
0
2,150
7,399
4,851
0
1,847
5,468
10,108
0
W
Hachiman
5,362
2,507
252
1,203
3,401
1,089
342
278
3,123
0
30,763
L
Thanatos
unclemacsback
Thanatos
771
0
0
4,004
6,611
2,200
0
2,140
4,437
0
20,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,247
Gold Earned
28,086
207
Minions Killed
224
0
Camps Cleared
0
981,238
Distance Traveled
955,305
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,687
569
55
6
0
199,741
2
L
Neith
4,223
422
25
3
0
184,052
0
L
Janus
5,328
533
60
6
0
204,052
4
L
Chaac
5,092
509
50
5
0
209,390
1
L
Chang'e
4,038
404
22
2
0
166,684
0
W
Bellona
5,292
529
50
5
0
172,115
1
W
Fenrir
5,565
557
40
4
0
202,914
2
W
Cthulhu
5,606
561
19
2
0
196,503
1
W
Hachiman
5,936
594
60
6
0
184,032
2
L
Thanatos
4,566
457
50
5
0
217,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role