Player Matchup

Atlas
Atlas
Androwgamer
Atlas
Level 128
God Stats
1W - 1L
1,755 SR
Queue Stats
37W - 33L
1,616 Elo+
Solo
Tiamat
Tiamat
MasterBrandon00
Tiamat
Level 157
God Stats
0W - 2L
1,647 SR
Queue Stats
44W - 27L
1,677 Elo+
Party 1
Thor
Thor
lordfeiza
Thor
Level 84
God Stats
6W - 1L
1,689 SR
Queue Stats
33W - 24L
1,673 Elo+
Party 1
Team Averages
Level 123
1,697 SR
1,655 Elo+

VS

Team Averages
Level 150
1,562 SR
1,736 Elo+
Awilix
Awilix
AtMyPeak
Awilix
Level 147
God Stats
4W - 4L
1,610 SR
Queue Stats
238W - 188L
1,718 Elo+
Solo
Bacchus
Bacchus
BSaren
Bacchus
Level 149
God Stats
3W - 1L
1,594 SR
Queue Stats
268W - 143L
1,813 Elo+
Party 2
Ra
Ra
SP000NMAN
Ra
Level 153
God Stats
7W - 9L
1,482 SR
Queue Stats
590W - 437L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
7,696
770
5,012
10,113
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 8 / 4
6,621
662
5,943
8,393
5,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
11
4 / 5 / 2
7,412
741
8,365
9,724
3,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AtMyPeak
Awilix
13
5 / 2 / 11
8,387
839
8,656
6,262
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
BSaren
Bacchus
12
4 / 2 / 13
8,566
857
7,166
11,256
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
9 / 2 / 6
8,844
884
8,209
7,358
3,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
18
18
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Awilix
AtMyPeak
Awilix
5
2
11
5.25
W
Bacchus
BSaren
Bacchus
4
2
13
5.25
L
1
8
4
0.38
W
9
2
6
6
L
Thor
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,320
Damage
24,031
28,230
Taken
24,876
17,227
Mitigated
18,081
3,663
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,012
2,030
0
2,138
10,113
8,316
0
3,647
6,195
15,178
0
W
Awilix
AtMyPeak
Awilix
8,656
2,999
0
1,387
6,262
2,388
474
2,654
3,478
0
21,925
W
Bacchus
BSaren
Bacchus
7,166
1,647
415
3,770
11,256
12,333
165
4,380
6,562
15,914
0
L
5,943
1,250
0
503
8,393
5,455
0
4,940
3,262
20,066
0
W
8,209
1,590
1,958
2,890
7,358
3,360
0
3,617
3,595
32,375
0
L
Thor
8,365
2,967
0
1,022
9,724
3,456
0
6,410
3,015
0
17,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,729
Gold Earned
25,797
90
Minions Killed
127
4
Camps Cleared
6
489,233
Distance Traveled
601,587
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,696
770
20
2
0
178,350
3
W
Awilix
8,387
839
39
4
3
215,229
4
W
Bacchus
8,566
857
12
1
1
197,211
4
L
Tiamat
6,621
662
37
4
2
151,270
3
W
Ra
8,844
884
76
8
2
189,147
2
L
Thor
7,412
741
33
3
2
159,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role