Player Matchup

Tiamat
Tiamat
Chewie Vizla
Tiamat
Level 105
God Stats
1W - 0L
1,477 SR
Queue Stats
3W - 4L
1,455 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Lucidity Pac
Cu Chulainn
Level 125
God Stats
85W - 65L
1,557 SR
Queue Stats
182W - 161L
1,513 Elo+
Solo
Anhur
Anhur
vBlackLotus
Anhur
Level 108
God Stats
1W - 1L
1,302 SR
Queue Stats
4W - 11L
1,336 Elo+
Party 2
Team Averages
Level 113
1,445 SR
1,435 Elo+

VS

Team Averages
Level 79
1,558 SR
1,472 Elo+
Zeus
Zeus
Cyric Got U
Zeus
Level 107
God Stats
38W - 33L
1,548 SR
Queue Stats
222W - 226L
1,514 Elo+
Party 1
Atlas
Atlas
EntombedArc
Atlas
Level 68
God Stats
2W - 2L
1,786 SR
Queue Stats
201W - 184L
1,512 Elo+
Party 1
Pele
Pele
Rammzx
Pele
Level 63
God Stats
2W - 3L
1,342 SR
Queue Stats
132W - 155L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 2 / 7
7,351
735
5,576
5,399
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Lucidity Pac
Cu Chulainn
12
6 / 2 / 5
8,202
820
9,262
9,633
8,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 2 / 7
7,344
734
3,020
4,361
1,476
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,435
744
8,242
5,859
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 5
6,271
627
3,398
6,915
3,340
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Rammzx
Pele
10
3 / 4 / 2
6,687
669
3,862
8,526
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
6
6
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
2
7
3.25
L
3
4
2
1
L
0
4
5
0.63
W
Cu Chulainn
Lucidity Pac
Cu Chulainn
6
2
5
4.25
L
Pele
Rammzx
Pele
3
4
2
1
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,858
Damage
15,502
19,393
Taken
21,300
13,106
Mitigated
7,800
4,304
Healing
613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,576
414
0
1,480
5,399
3,478
584
2,877
2,522
19,500
0
L
8,242
1,963
0
190
5,859
1,764
0
937
4,922
36,052
0
L
3,398
840
0
0
6,915
3,340
0
1,442
5,473
6,546
0
W
Cu Chulainn
Lucidity Pac
Cu Chulainn
9,262
2,416
0
2,209
9,633
8,152
321
5,936
3,697
0
30,220
L
Pele
Rammzx
Pele
3,862
858
0
423
8,526
2,696
0
3,709
4,817
0
11,131
W
3,020
1,468
0
615
4,361
1,476
170
3,076
1,285
0
10,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,897
Gold Earned
20,393
102
Minions Killed
101
5
Camps Cleared
4
568,638
Distance Traveled
516,443
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,351
735
29
3
1
185,918
2
L
Zeus
7,435
744
76
8
3
154,875
2
L
Atlas
6,271
627
10
1
0
165,334
2
W
Cu Chulainn
8,202
820
46
5
1
206,636
1
L
Pele
6,687
669
15
2
1
196,234
2
W
Anhur
7,344
734
27
3
3
176,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role