Player Matchup

Chernobog
Chernobog
ChykieY
Chernobog
Level 128
God Stats
3W - 3L
1,632 SR
Queue Stats
381W - 370L
1,557 Elo+
Party 1
Arachne
Arachne
NikoBeanz
Arachne
Level 51
God Stats
12W - 18L
1,485 SR
Queue Stats
140W - 152L
1,531 Elo+
Party 1
Ares
Ares
RayTJ
Ares
Level 126
God Stats
5W - 6L
1,635 SR
Queue Stats
322W - 323L
1,546 Elo+
Party 1
Sol
Sol
omegakill9
Sol
Level 87
God Stats
5W - 3L
1,682 SR
Queue Stats
192W - 153L
1,594 Elo+
Party 1
Achilles
Achilles
wohzi
Achilles
Level 112
God Stats
0W - 1L
1,648 SR
Queue Stats
316W - 288L
1,578 Elo+
Party 1
Team Averages
Level 101
1,616 SR
1,561 Elo+

VS

Team Averages
Level 133
1,502 SR
1,555 Elo+
Fenrir
Fenrir
Bronzefivemaster
Fenrir
Level 145
God Stats
3W - 7L
1,348 SR
Queue Stats
93W - 92L
1,530 Elo+
Party 2
Tiamat
Tiamat
CoachCrawdad
Tiamat
Level 117
God Stats
7W - 5L
1,597 SR
Queue Stats
181W - 189L
1,567 Elo+
Party 2
Izanami
Izanami
MTGpapabear
Izanami
Level 153
God Stats
6W - 2L
1,683 SR
Queue Stats
194W - 187L
1,584 Elo+
Party 2
Geb
Geb
Ryry916
Geb
Level 88
God Stats
8W - 8L
1,575 SR
Queue Stats
163W - 136L
1,573 Elo+
Solo
King Arthur
King Arthur
lxljerrylxl
King Arthur
Level 160
God Stats
3W - 2L
1,307 SR
Queue Stats
462W - 447L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChykieY
Chernobog
11
3 / 3 / 3
6,575
548
9,341
6,665
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
NikoBeanz
Arachne
9
3 / 5 / 2
5,860
488
2,975
9,365
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
RayTJ
Ares
9
1 / 3 / 2
5,882
490
4,400
12,829
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 1
5,824
485
4,746
7,222
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
wohzi
Achilles
10
1 / 2 / 1
5,864
489
3,735
10,929
6,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 4
7,242
604
8,351
8,921
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
12
5 / 0 / 4
7,170
598
6,795
4,167
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
MTGpapabear
Izanami
12
0 / 1 / 4
6,814
568
3,454
6,365
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
9
0 / 3 / 7
5,817
485
3,808
9,877
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
lxljerrylxl
King Arthur
12
4 / 2 / 5
7,214
601
10,252
8,097
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
16
16
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
Chernobog
ChykieY
Chernobog
3
3
3
1.5
W
Tiamat
5
0
4
7
W
Izanami
MTGpapabear
Izanami
0
1
4
2
L
Arachne
NikoBeanz
Arachne
3
5
2
0.8
L
Ares
RayTJ
Ares
1
3
2
0.67
W
Geb
0
3
7
1.17
W
King Arthur
lxljerrylxl
King Arthur
4
2
5
3.25
L
0
3
1
0.17
L
Achilles
wohzi
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,197
Damage
32,660
47,010
Taken
37,427
22,432
Mitigated
18,182
12,298
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,351
2,293
0
3,720
8,921
2,955
0
1,953
6,928
0
32,753
L
Chernobog
ChykieY
Chernobog
9,341
5,066
0
2,052
6,665
1,942
26
1,447
5,122
0
39,638
W
Tiamat
6,795
528
0
2,302
4,167
1,848
144
1,477
2,690
42,663
0
W
Izanami
MTGpapabear
Izanami
3,454
2,429
0
2,435
6,365
1,431
722
778
5,587
0
50,563
L
Arachne
NikoBeanz
Arachne
2,975
1,436
0
2,109
9,365
3,373
0
1,987
7,222
0
25,702
L
Ares
RayTJ
Ares
4,400
329
201
3,037
12,829
8,425
0
3,277
9,332
22,872
0
W
Geb
3,808
259
0
1,191
9,877
6,016
0
3,673
6,165
9,175
0
W
King Arthur
lxljerrylxl
King Arthur
10,252
1,313
0
2,894
8,097
5,932
276
775
6,863
0
35,976
L
4,746
1,390
0
1,742
7,222
2,542
0
2,853
4,111
37,168
3,933
L
Achilles
wohzi
Achilles
3,735
956
0
3,157
10,929
6,150
246
543
9,761
0
24,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,005
Gold Earned
34,257
287
Minions Killed
319
0
Camps Cleared
0
1,138,763
Distance Traveled
1,217,926
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,242
604
53
4
0
263,900
1
L
Chernobog
6,575
548
79
7
0
231,525
3
W
Tiamat
7,170
598
81
7
0
253,493
4
W
Izanami
6,814
568
109
9
0
228,165
3
L
Arachne
5,860
488
48
4
0
242,662
4
L
Ares
5,882
490
30
3
0
231,765
3
W
Geb
5,817
485
11
1
0
247,870
9
W
King Arthur
7,214
601
65
5
0
224,498
2
L
Sol
5,824
485
87
7
0
213,764
0
L
Achilles
5,864
489
43
4
0
219,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role