Player Matchup

Scylla
Scylla
Detsulas
Scylla
Level 74
God Stats
2W - 1L
1,592 SR
Queue Stats
52W - 32L
1,616 Elo+
Party 2
Hercules
Hercules
SmokedBaconAFK26
Hercules
Level 89
God Stats
2W - 1L
1,574 SR
Queue Stats
63W - 28L
1,703 Elo+
Party 2
Ymir
Ymir
Strawdude
Ymir
Level 104
God Stats
2W - 0L
1,679 SR
Queue Stats
78W - 36L
1,708 Elo+
Party 2
Chiron
Chiron
Twmjr2395
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,562 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Wickedd96
Morgan Le Fay
Level 68
God Stats
1W - 2L
1,525 SR
Queue Stats
57W - 35L
1,620 Elo+
Party 2
Team Averages
Level 72
1,574 SR
1,642 Elo+

VS

Team Averages
Level 77
1,611 SR
1,518 Elo+
Zhong Kui
Zhong Kui
Its_Mcphxxt_Geez
Zhong Kui
Level 84
God Stats
2W - 2L
1,704 SR
Queue Stats
116W - 92L
1,523 Elo+
Party 1
Mercury
Mercury
Jtejeda21
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hades
Hades
LegendarnyOlek
Hades
Level 17
God Stats
0W - 1L
1,681 SR
Queue Stats
8W - 12L
1,559 Elo+
Solo
Osiris
Osiris
NoodyBar
Osiris
Level 149
God Stats
1W - 2L
1,495 SR
Queue Stats
143W - 144L
1,477 Elo+
Party 1
The Morrigan
The Morrigan
nearlysaw
The Morrigan
Level 118
God Stats
1W - 1L
1,672 SR
Queue Stats
73W - 62L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Detsulas
Scylla
19
16 / 3 / 11
11,785
982
17,674
10,943
4,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 2 / 17
11,220
935
13,509
21,908
29,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
18
6 / 2 / 22
11,166
931
9,815
20,250
21,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
Twmjr2395
Chiron
16
2 / 3 / 21
9,700
808
9,892
11,528
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Wickedd96
Morgan Le Fay
14
1 / 5 / 19
8,878
740
7,134
9,504
3,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
14
3 / 7 / 6
8,995
750
13,731
13,910
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Jtejeda21
Mercury
13
4 / 10 / 4
8,289
691
6,924
13,261
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 9 / 7
9,084
757
16,283
16,761
8,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
NoodyBar
Osiris
16
3 / 3 / 7
8,931
744
6,364
10,434
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
nearlysaw
The Morrigan
15
3 / 5 / 6
8,425
702
9,768
9,973
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
45
34
Kills
15
15
Deaths
34
90
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
Detsulas
Scylla
16
3
11
7.17
L
Zhong Kui
3
7
6
0.86
L
Mercury
Jtejeda21
Mercury
4
10
4
0.6
L
2
9
7
0.61
L
Osiris
NoodyBar
Osiris
3
3
7
2.17
W
9
2
17
8.75
W
Ymir
6
2
22
8.5
W
Chiron
Twmjr2395
Chiron
2
3
21
4.17
W
Morgan Le Fay
Wickedd96
Morgan Le Fay
1
5
19
2.1
L
The Morrigan
nearlysaw
The Morrigan
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,024
Damage
53,070
74,133
Taken
64,339
65,041
Mitigated
32,767
30,724
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Detsulas
Scylla
17,674
636
1,472
1,727
10,943
4,571
1,560
6,489
4,334
34,442
0
L
Zhong Kui
13,731
552
354
2,004
13,910
7,495
0
5,076
8,706
19,852
0
L
Mercury
Jtejeda21
Mercury
6,924
1,678
0
823
13,261
4,862
0
6,601
6,616
0
10,521
L
16,283
265
0
3,025
16,761
8,379
0
9,203
7,398
29,115
0
L
Osiris
NoodyBar
Osiris
6,364
1,699
517
2,810
10,434
8,244
0
5,268
5,024
0
12,754
W
13,509
6,651
883
11,075
21,908
29,468
49
11,127
10,558
0
23,013
W
Ymir
9,815
2,166
4,232
5,257
20,250
21,926
88
10,670
9,286
23,495
0
W
Chiron
Twmjr2395
Chiron
9,892
3,456
1,672
3,108
11,528
5,175
2,213
4,654
6,806
0
25,266
W
Morgan Le Fay
Wickedd96
Morgan Le Fay
7,134
954
744
554
9,504
3,901
917
5,306
4,079
19,315
0
L
The Morrigan
nearlysaw
The Morrigan
9,768
517
990
2,022
9,973
3,787
0
7,805
1,972
18,115
4,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,749
Gold Earned
43,724
132
Minions Killed
88
0
Camps Cleared
0
1,158,186
Distance Traveled
956,989
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,785
982
42
4
0
237,722
1
L
Zhong Kui
8,995
750
18
2
0
180,657
0
L
Mercury
8,289
691
7
1
0
228,225
0
L
Hades
9,084
757
31
3
0
178,451
0
L
Osiris
8,931
744
10
1
0
194,266
3
W
Hercules
11,220
935
19
2
0
258,691
1
W
Ymir
11,166
931
10
1
0
234,522
0
W
Chiron
9,700
808
39
3
0
222,835
0
W
Morgan Le Fay
8,878
740
22
2
0
204,416
0
L
The Morrigan
8,425
702
22
2
0
175,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role