Player Matchup

King Arthur
King Arthur
BabyCrakahz
King Arthur
Level 120
God Stats
2W - 2L
1,582 SR
Queue Stats
150W - 132L
1,564 Elo+
Party 1
Nike
Nike
BigDiesel012
Nike
Level 144
God Stats
2W - 1L
1,548 SR
Queue Stats
258W - 254L
1,521 Elo+
Solo
Nox
Nox
DoC GLocKs
Nox
Level 89
God Stats
2W - 0L
1,700 SR
Queue Stats
123W - 125L
1,470 Elo+
Party 1
Atlas
Atlas
LaBoiteAPet
Atlas
Level 123
God Stats
3W - 1L
1,572 SR
Queue Stats
297W - 296L
1,490 Elo+
Party 3
Medusa
Medusa
LeChatSourd
Medusa
Level 107
God Stats
16W - 10L
1,658 SR
Queue Stats
297W - 299L
1,490 Elo+
Party 3
Team Averages
Level 117
1,612 SR
1,507 Elo+

VS

Team Averages
Level 101
1,495 SR
1,497 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dutchmaddness
Charybdis
Level 124
God Stats
1W - 1L
1,546 SR
Queue Stats
99W - 86L
1,537 Elo+
Party 2
Artemis
Artemis
Fillipina2610
Artemis
Level 120
God Stats
2W - 2L
1,707 SR
Queue Stats
88W - 101L
1,481 Elo+
Solo
Jormungandr
Jormungandr
RipOffRodney
Jormungandr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 26L
1,524 Elo+
Solo
Janus
Janus
nutDraggin
Janus
Level 61
God Stats
0W - 2L
1,222 SR
Queue Stats
17W - 19L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BabyCrakahz
King Arthur
14
1 / 3 / 17
8,444
844
8,432
15,225
16,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 5 / 14
8,808
881
7,332
13,121
15,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 1 / 12
8,901
890
10,768
7,826
4,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 12
9,274
927
9,686
15,753
18,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
17
10 / 1 / 11
10,082
1,008
14,305
9,983
5,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 3 / 7
6,598
660
2,164
7,262
2,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Dutchmaddness
Charybdis
13
1 / 7 / 7
7,231
723
7,062
9,588
3,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
14
1 / 4 / 10
7,563
756
10,550
9,600
3,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
RipOffRodney
Jormungandr
17
7 / 3 / 3
9,058
906
11,787
15,298
15,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
13
3 / 7 / 7
7,595
760
10,844
11,548
4,266
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
46
24
Kills
12
12
Deaths
24
66
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
7
1.17
W
King Arthur
BabyCrakahz
King Arthur
1
3
17
3.17
W
4
5
14
2.2
W
4
1
12
10
L
Charybdis
Dutchmaddness
Charybdis
1
7
7
0.64
L
Artemis
1
4
10
1.5
W
5
2
12
5.5
W
Medusa
10
1
11
15.5
L
Jormungandr
RipOffRodney
Jormungandr
7
3
3
2.83
L
Janus
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,523
Damage
42,407
61,908
Taken
53,296
60,444
Mitigated
29,868
19,222
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,164
1,335
1,106
1,660
7,262
2,824
0
2,987
3,892
0
11,050
W
King Arthur
BabyCrakahz
King Arthur
8,432
1,335
1,500
2,436
15,225
16,325
236
5,023
10,202
0
12,509
W
7,332
198
1,671
1,062
13,121
15,452
986
5,417
7,704
0
16,009
W
10,768
846
644
652
7,826
4,178
718
2,277
5,549
18,611
0
L
Charybdis
Dutchmaddness
Charybdis
7,062
3,116
21
696
9,588
3,741
0
2,263
6,679
0
14,798
L
Artemis
10,550
4,766
1,633
3,080
9,600
3,801
0
5,050
4,056
0
19,226
W
9,686
2,547
4,022
4,087
15,753
18,621
589
6,024
9,729
19,513
0
W
Medusa
14,305
3,933
1,222
1,926
9,983
5,868
2,576
3,890
6,093
0
34,676
L
Jormungandr
RipOffRodney
Jormungandr
11,787
2,492
1,434
3,131
15,298
15,236
0
4,778
9,183
24,143
0
L
Janus
10,844
1,021
571
1,033
11,548
4,266
0
4,567
6,491
13,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
38,045
114
Minions Killed
91
0
Camps Cleared
0
987,707
Distance Traveled
797,821
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,598
660
21
2
0
133,580
2
W
King Arthur
8,444
844
12
1
0
203,518
1
W
Nike
8,808
881
24
2
0
191,057
4
W
Nox
8,901
890
23
2
0
191,339
1
L
Charybdis
7,231
723
14
1
0
161,400
0
L
Artemis
7,563
756
28
3
0
161,605
1
W
Atlas
9,274
927
19
2
0
206,804
0
W
Medusa
10,082
1,008
36
4
0
194,989
0
L
Jormungandr
9,058
906
24
2
0
186,368
0
L
Janus
7,595
760
4
0
0
154,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role