Player Matchup

Baron Samedi
Baron Samedi
AlbinoHarambe1
Baron Samedi
Level 105
God Stats
2W - 0L
1,548 SR
Queue Stats
29W - 37L
1,462 Elo+
Party 1
Pele
Pele
Neongaming5
Pele
Level 108
God Stats
2W - 2L
1,565 SR
Queue Stats
63W - 66L
1,488 Elo+
Party 1
Ah Puch
Ah Puch
PineyBones
Ah Puch
Level 56
God Stats
3W - 2L
1,554 SR
Queue Stats
45W - 55L
1,414 Elo+
Party 3
Geb
Geb
galletas87
Geb
Level 109
God Stats
4W - 2L
1,633 SR
Queue Stats
21W - 34L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
zeemunny
Gilgamesh
Level 85
God Stats
7W - 3L
1,687 SR
Queue Stats
128W - 131L
1,467 Elo+
Party 3
Team Averages
Level 93
1,598 SR
1,442 Elo+

VS

Team Averages
Level 118
1,577 SR
1,457 Elo+
Cliodhna
Cliodhna
ADL2001
Cliodhna
Level 149
God Stats
1W - 1L
1,678 SR
Queue Stats
76W - 84L
1,446 Elo+
Party 2
Charybdis
Charybdis
ColKali
Charybdis
Level 89
God Stats
6W - 8L
1,541 SR
Queue Stats
132W - 132L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
Cpt_Crunch125
Jormungandr
Level 129
God Stats
1W - 2L
1,624 SR
Queue Stats
99W - 120L
1,452 Elo+
Solo
Horus
Horus
Nivdavellir
Horus
Level 118
God Stats
4W - 2L
1,665 SR
Queue Stats
75W - 78L
1,459 Elo+
Party 2
Nox
Nox
dragonsoulgem
Nox
Level 106
God Stats
0W - 2L
1,379 SR
Queue Stats
16W - 19L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlbinoHarambe1
Baron Samedi
17
4 / 0 / 5
10,071
775
12,109
5,412
2,565
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 3 / 4
10,271
790
11,996
11,133
4,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
PineyBones
Ah Puch
15
0 / 0 / 9
8,358
643
7,381
4,652
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 0 / 11
10,515
809
8,356
8,722
10,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
zeemunny
Gilgamesh
16
4 / 1 / 4
9,511
732
7,557
11,713
7,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ADL2001
Cliodhna
14
1 / 3 / 2
8,047
619
8,842
7,952
3,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
ColKali
Charybdis
15
1 / 4 / 2
8,051
619
9,998
10,734
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Cpt_Crunch125
Jormungandr
14
0 / 4 / 1
7,845
603
6,222
16,661
15,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 1
7,751
596
5,253
12,804
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 3 / 1
7,979
614
1,754
9,058
3,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
18
Kills
4
4
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
ADL2001
Cliodhna
1
3
2
0.67
W
Baron Samedi
AlbinoHarambe1
Baron Samedi
4
0
5
6.5
L
Charybdis
ColKali
Charybdis
1
4
2
0.5
L
Jormungandr
Cpt_Crunch125
Jormungandr
0
4
1
0.13
W
6
3
4
2.67
L
2
4
1
0.63
W
Ah Puch
PineyBones
Ah Puch
0
0
9
4.5
L
0
3
1
0.17
W
4
0
11
9.5
W
Gilgamesh
zeemunny
Gilgamesh
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,399
Damage
32,069
41,632
Taken
57,209
27,258
Mitigated
36,178
13,716
Healing
7,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
ADL2001
Cliodhna
8,842
472
0
88
7,952
3,046
0
2,130
5,586
0
27,384
W
Baron Samedi
AlbinoHarambe1
Baron Samedi
12,109
273
893
2,748
5,412
2,565
464
1,207
4,205
45,313
0
L
Charybdis
ColKali
Charybdis
9,998
3,407
0
3,385
10,734
3,829
0
4,926
5,510
0
37,233
L
Jormungandr
Cpt_Crunch125
Jormungandr
6,222
685
0
1,097
16,661
15,977
0
10,176
5,946
20,795
0
W
11,996
1,647
0
3,018
11,133
4,775
0
1,903
9,083
0
35,699
L
5,253
2,080
411
1,544
12,804
9,714
0
5,551
6,866
0
9,966
W
Ah Puch
PineyBones
Ah Puch
7,381
257
0
1,798
4,652
1,506
0
676
3,911
34,521
0
L
1,754
60
0
1,153
9,058
3,612
0
6,324
2,609
30,939
0
W
8,356
482
0
2,598
8,722
10,804
0
2,177
6,419
20,849
0
W
Gilgamesh
zeemunny
Gilgamesh
7,557
1,465
0
2,661
11,713
7,608
731
2,718
8,806
4,011
27,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,726
Gold Earned
39,673
308
Minions Killed
319
13
Camps Cleared
4
1,267,119
Distance Traveled
1,177,591
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,047
619
63
5
2
263,687
3
W
Baron Samedi
10,071
775
101
8
2
219,865
5
L
Charybdis
8,051
619
114
9
1
217,253
2
L
Jormungandr
7,845
603
55
4
0
246,647
1
W
Pele
10,271
790
55
4
3
253,250
4
L
Horus
7,751
596
11
1
0
238,936
1
W
Ah Puch
8,358
643
78
6
5
246,603
1
L
Nox
7,979
614
76
6
1
211,068
0
W
Geb
10,515
809
22
2
0
260,011
0
W
Gilgamesh
9,511
732
52
4
3
287,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role