Player Matchup

Ganesha
Ganesha
DaGamingFailure
Ganesha
Level 150
God Stats
3W - 0L
1,841 SR
Queue Stats
51W - 37L
1,558 Elo+
Party 1
Sol
Sol
DiatribeGamer
Sol
Level 106
God Stats
3W - 0L
1,910 SR
Queue Stats
140W - 141L
1,475 Elo+
Party 1
Guan Yu
Guan Yu
FailureAtLiving
Guan Yu
Level 158
God Stats
1W - 0L
1,561 SR
Queue Stats
45W - 49L
1,515 Elo+
Party 1
Poseidon
Poseidon
Randdom Luck
Poseidon
Level 97
God Stats
1W - 2L
1,334 SR
Queue Stats
143W - 138L
1,443 Elo+
Party 1
Chronos
Chronos
jambob1998
Chronos
Level 159
God Stats
4W - 6L
1,343 SR
Queue Stats
399W - 380L
1,561 Elo+
Solo
Team Averages
Level 134
1,598 SR
1,510 Elo+

VS

Team Averages
Level 112
1,519 SR
1,581 Elo+
Horus
Horus
TheEvilCouncil
Horus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,503 Elo+
Party 3
Danzaburou
Danzaburou
jlequiroz09
Danzaburou
Level 157
God Stats
3W - 4L
1,462 SR
Queue Stats
240W - 224L
1,561 Elo+
Solo
Bellona
Bellona
judgement001
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,647 Elo+
Party 2
Tiamat
Tiamat
mooncosmicpower
Tiamat
Level 107
God Stats
0W - 2L
1,261 SR
Queue Stats
29W - 31L
1,510 Elo+
Party 3
Cabrakan
Cabrakan
platzMONKEY
Cabrakan
Level 104
God Stats
0W - 1L
1,872 SR
Queue Stats
23W - 11L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 21
7,845
981
6,997
13,383
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 3 / 14
8,435
1,054
9,407
10,043
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 2 / 13
9,061
1,133
8,003
16,030
19,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Randdom Luck
Poseidon
13
2 / 2 / 19
8,050
1,006
10,533
7,049
2,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
jambob1998
Chronos
14
9 / 3 / 10
8,972
1,122
13,795
8,257
3,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 6
6,621
828
3,640
14,425
18,681
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
jlequiroz09
Danzaburou
12
5 / 6 / 5
8,267
1,033
13,055
9,455
4,258
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
judgement001
Bellona
14
5 / 4 / 2
7,503
938
9,089
12,570
10,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 4
6,866
858
7,687
9,012
6,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
platzMONKEY
Cabrakan
12
0 / 6 / 6
6,456
807
6,257
11,766
11,509
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
23
Kills
13
13
Deaths
24
77
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
3
21
3.5
W
5
3
14
4
W
7
2
13
6.75
W
Poseidon
Randdom Luck
Poseidon
2
2
19
5.75
L
2
4
6
1.25
W
Chronos
jambob1998
Chronos
9
3
10
4.67
L
Danzaburou
jlequiroz09
Danzaburou
5
6
5
1.25
L
Bellona
judgement001
Bellona
5
4
2
1.5
L
1
4
4
0.75
L
Cabrakan
platzMONKEY
Cabrakan
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,735
Damage
39,728
54,762
Taken
57,228
42,753
Mitigated
51,718
24,840
Healing
19,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,997
1,238
851
1,054
13,383
13,133
283
3,233
9,832
14,819
0
W
9,407
2,438
1,221
3,134
10,043
4,230
2,445
2,543
7,352
21,514
0
W
8,003
1,114
8,062
6,723
16,030
19,773
334
4,771
10,965
0
13,338
W
Poseidon
Randdom Luck
Poseidon
10,533
1,637
1,170
1,284
7,049
2,388
1,032
893
6,114
22,191
0
L
3,640
1,151
3,191
4,679
14,425
18,681
138
9,592
4,833
0
6,656
W
Chronos
jambob1998
Chronos
13,795
3,177
366
975
8,257
3,229
1,155
1,618
6,555
20,004
0
L
Danzaburou
jlequiroz09
Danzaburou
13,055
3,694
900
1,188
9,455
4,258
0
6,295
3,160
0
25,276
L
Bellona
judgement001
Bellona
9,089
3,412
1,849
1,558
12,570
10,515
220
9,203
3,367
0
17,919
L
7,687
1,041
1,263
2,211
9,012
6,755
472
6,437
2,575
14,518
0
L
Cabrakan
platzMONKEY
Cabrakan
6,257
909
1,602
1,089
11,766
11,509
0
9,205
2,561
11,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,363
Gold Earned
35,713
97
Minions Killed
72
0
Camps Cleared
0
787,976
Distance Traveled
649,995
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,845
981
1
0
0
146,261
1
W
Sol
8,435
1,054
39
5
0
144,607
0
W
Guan Yu
9,061
1,133
17
2
0
186,829
1
W
Poseidon
8,050
1,006
20
3
0
162,352
0
L
Horus
6,621
828
3
0
0
141,511
0
W
Chronos
8,972
1,122
20
3
0
147,927
0
L
Danzaburou
8,267
1,033
20
3
0
110,005
1
L
Bellona
7,503
938
14
2
0
139,227
2
L
Tiamat
6,866
858
18
2
0
150,188
3
L
Cabrakan
6,456
807
17
2
0
109,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role