Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
zBolo
Loki
Level 90
God Stats
4W - 1L
1,599 SR
Queue Stats
134W - 72L
1,698 Elo+
Party 1
Sol
Sol
zKingAstro
Sol
Level 39
God Stats
16W - 7L
1,716 SR
Queue Stats
208W - 53L
1,758 Elo+
Party 1
Team Averages
Level 119
1,563 SR
1,591 Elo+

VS

Team Averages
Level 119
1,597 SR
1,522 Elo+
Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
ClintMichigan
Chiron
Level 119
God Stats
1W - 5L
1,482 SR
Queue Stats
87W - 88L
1,514 Elo+
Solo
Hades
Hades
DivideAngel
Hades
Level 142
God Stats
1W - 1L
1,879 SR
Queue Stats
73W - 73L
1,485 Elo+
Party 3
Ne Zha
Ne Zha
Eban
Ne Zha
Level 151
God Stats
20W - 21L
1,665 SR
Queue Stats
397W - 311L
1,681 Elo+
Party 2
Bacchus
Bacchus
GHOSTMANE_96
Bacchus
Level 155
God Stats
1W - 5L
1,459 SR
Queue Stats
85W - 100L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 1 / 4
7,147
1,021
7,123
8,983
5,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
 
Xbalanque
13
3 / 1 / 3
6,671
953
8,914
6,237
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
 
Ganesha
11
0 / 3 / 7
6,042
863
3,303
8,911
6,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
zBolo
Loki
12
3 / 3 / 4
6,786
969
3,296
5,215
2,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 2 / 8
5,920
846
3,685
5,016
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
0 / 0 / 0
4,240
606
789
707
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 2
6,447
921
3,338
7,623
2,498
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 6
6,355
908
5,952
8,601
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
Eban
Ne Zha
13
5 / 0 / 3
7,357
1,051
10,585
6,352
2,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
GHOSTMANE_96
Bacchus
9
0 / 4 / 6
5,346
764
1,730
7,564
7,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
9
Kills
10
10
Deaths
9
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
4
5
W
Xbalanque
 
Xbalanque
3
1
3
4.5
W
Ganesha
 
Ganesha
0
3
7
1.17
L
Tiamat
 
Tiamat
0
0
0
0
L
2
2
2
1.5
L
3
3
6
2
L
Ne Zha
Eban
Ne Zha
5
0
3
6.5
L
Bacchus
GHOSTMANE_96
Bacchus
0
4
6
0.75
W
Loki
zBolo
Loki
3
3
4
1.67
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,321
Damage
22,394
34,362
Taken
30,847
16,973
Mitigated
17,239
10,171
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,123
858
0
3,846
8,983
5,344
0
1,618
7,047
0
28,286
W
Xbalanque
 
Xbalanque
8,914
5,276
0
1,239
6,237
2,079
1,147
1,374
4,649
0
28,142
W
Ganesha
 
Ganesha
3,303
452
472
2,378
8,911
6,096
0
3,224
5,402
9,276
0
L
Tiamat
 
Tiamat
789
126
0
290
707
386
0
294
355
1,048
0
L
3,338
1,156
155
2,118
7,623
2,498
0
1,826
5,571
0
23,560
L
5,952
390
207
2,312
8,601
3,966
0
1,350
6,856
10,534
0
L
Ne Zha
Eban
Ne Zha
10,585
1,808
0
1,590
6,352
2,891
0
1,259
4,951
0
26,770
L
Bacchus
GHOSTMANE_96
Bacchus
1,730
382
0
275
7,564
7,498
0
2,259
5,208
4,013
0
W
Loki
zBolo
Loki
3,296
555
0
768
5,215
2,169
116
1,173
3,967
0
11,608
W
3,685
1,472
0
1,468
5,016
1,285
567
1,308
3,530
17,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,566
Gold Earned
29,745
196
Minions Killed
125
9
Camps Cleared
3
706,307
Distance Traveled
538,522
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,147
1,021
57
8
4
155,461
2
W
Xbalanque
6,671
953
56
8
3
143,706
3
W
Ganesha
6,042
863
0
0
0
124,789
2
L
Tiamat
4,240
606
0
0
0
18,709
0
L
Chiron
6,447
921
67
10
1
141,929
1
L
Hades
6,355
908
13
2
0
122,308
0
L
Ne Zha
7,357
1,051
35
5
2
147,959
0
L
Bacchus
5,346
764
10
1
0
107,617
0
W
Loki
6,786
969
25
4
1
149,817
2
W
Sol
5,920
846
58
8
1
132,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role