Player Matchup

Khepri
Khepri
Chaza uk
Khepri
Level 126
God Stats
31W - 17L
1,578 SR
Queue Stats
234W - 226L
1,465 Elo+
Solo
Hercules
Hercules
Nacxs
Hercules
Level 123
God Stats
2W - 4L
1,433 SR
Queue Stats
353W - 341L
1,441 Elo+
Solo
Tiamat
Tiamat
Vanitas_Sam
Tiamat
Level 148
God Stats
5W - 8L
1,528 SR
Queue Stats
514W - 552L
1,550 Elo+
Party 1
Jing Wei
Jing Wei
Y_Deinyddiwr
Jing Wei
Level 108
God Stats
22W - 45L
1,440 SR
Queue Stats
234W - 254L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
rossa394
Baron Samedi
Level 120
God Stats
9W - 7L
1,665 SR
Queue Stats
430W - 442L
1,501 Elo+
Party 1
Team Averages
Level 125
1,529 SR
1,482 Elo+

VS

Team Averages
Level 88
1,555 SR
1,541 Elo+
Sun Wukong
Sun Wukong
KEADR
Sun Wukong
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 132L
1,510 Elo+
Party 2
Fafnir
Fafnir
LORD3NAD
Fafnir
Level 114
God Stats
12W - 8L
1,593 SR
Queue Stats
266W - 268L
1,482 Elo+
Party 2
Kali
Kali
OnFIlRe
Kali
Level 117
God Stats
13W - 8L
1,624 SR
Queue Stats
289W - 297L
1,501 Elo+
Party 2
Danzaburou
Danzaburou
T-4FJER
Danzaburou
Level 79
God Stats
85W - 84L
1,559 SR
Queue Stats
208W - 226L
1,509 Elo+
Party 2
Raijin
Raijin
ZevelOfot5
Raijin
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 8L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chaza uk
Khepri
12
1 / 3 / 1
7,788
458
3,795
14,104
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Nacxs
Hercules
7
1 / 5 / 0
6,238
367
4,413
8,444
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
14
0 / 4 / 1
8,384
493
10,865
17,020
11,101
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Y_Deinyddiwr
Jing Wei
13
2 / 3 / 0
8,286
487
9,658
12,236
4,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
rossa394
Baron Samedi
12
2 / 7 / 0
7,375
434
6,218
12,020
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KEADR
Sun Wukong
15
3 / 0 / 7
9,394
553
11,113
15,277
11,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
LORD3NAD
Fafnir
13
0 / 0 / 10
8,372
492
3,919
10,754
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
OnFIlRe
Kali
18
8 / 2 / 9
10,564
621
13,988
16,454
7,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
T-4FJER
Danzaburou
15
4 / 1 / 4
9,035
531
8,508
10,525
4,007
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
ZevelOfot5
Raijin
17
7 / 3 / 4
10,200
600
14,536
12,709
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
6
Kills
22
22
Deaths
6
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Khepri
Chaza uk
Khepri
1
3
1
0.5
W
Sun Wukong
KEADR
Sun Wukong
3
0
7
6.5
W
Fafnir
LORD3NAD
Fafnir
0
0
10
5
L
Hercules
Nacxs
Hercules
1
5
0
0.2
W
Kali
OnFIlRe
Kali
8
2
9
6.25
W
Danzaburou
T-4FJER
Danzaburou
4
1
4
6
L
Tiamat
0
4
1
0.13
L
Jing Wei
Y_Deinyddiwr
Jing Wei
2
3
0
0.67
W
Raijin
ZevelOfot5
Raijin
7
3
4
3
L
Baron Samedi
rossa394
Baron Samedi
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,949
Damage
52,064
63,824
Taken
65,719
37,532
Mitigated
39,862
22,404
Healing
23,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Chaza uk
Khepri
3,795
263
700
3,868
14,104
13,066
0
4,396
9,484
24,663
0
W
Sun Wukong
KEADR
Sun Wukong
11,113
2,469
0
8,806
15,277
11,203
415
6,266
9,011
1,089
50,418
W
Fafnir
LORD3NAD
Fafnir
3,919
560
354
3,476
10,754
12,364
163
2,629
8,125
14,746
0
L
Hercules
Nacxs
Hercules
4,413
1,883
0
1,900
8,444
3,787
0
2,341
5,983
0
23,833
W
Kali
OnFIlRe
Kali
13,988
5,590
0
2,827
16,454
7,385
680
2,860
13,594
0
89,524
W
Danzaburou
T-4FJER
Danzaburou
8,508
3,301
0
5,536
10,525
4,007
1,646
2,267
8,258
0
63,225
L
Tiamat
10,865
1,661
0
8,041
17,020
11,101
0
3,485
12,446
56,065
0
L
Jing Wei
Y_Deinyddiwr
Jing Wei
9,658
7,539
0
5,162
12,236
4,475
0
1,346
10,741
0
53,925
W
Raijin
ZevelOfot5
Raijin
14,536
1,013
27
2,435
12,709
4,903
0
6,856
5,853
77,702
0
L
Baron Samedi
rossa394
Baron Samedi
6,218
172
519
2,214
12,020
5,103
0
6,212
5,407
43,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
47,565
373
Minions Killed
525
0
Camps Cleared
0
1,394,072
Distance Traveled
1,608,345
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,788
458
29
2
0
320,640
0
W
Sun Wukong
9,394
553
121
7
0
334,906
2
W
Fafnir
8,372
492
15
1
0
319,277
2
L
Hercules
6,238
367
40
2
0
196,253
1
W
Kali
10,564
621
127
7
0
376,585
3
W
Danzaburou
9,035
531
111
7
0
281,957
4
L
Tiamat
8,384
493
119
7
0
291,318
3
L
Jing Wei
8,286
487
108
6
0
318,067
2
W
Raijin
10,200
600
151
9
0
295,620
2
L
Baron Samedi
7,375
434
77
5
0
267,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role