Player Matchup

Ra
Ra
KoaB1
Ra
Level 22
God Stats
0W - 3L
1,544 SR
Queue Stats
2W - 6L
1,449 Elo+
Party 1
Charybdis
Charybdis
PancakeMonster25
Charybdis
Level 127
God Stats
1W - 1L
1,451 SR
Queue Stats
12W - 16L
1,515 Elo+
Party 1
Atlas
Atlas
SaltySparrow27
Atlas
Level 127
God Stats
2W - 3L
1,564 SR
Queue Stats
16W - 22L
1,496 Elo+
Party 1
Arachne
Arachne
lottiemae
Arachne
Level 121
God Stats
2W - 1L
1,879 SR
Queue Stats
56W - 47L
1,560 Elo+
Party 3
Guan Yu
Guan Yu
reyn2287
Guan Yu
Level 13
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 3L
1,312 Elo+
Party 3
Team Averages
Level 82
1,579 SR
1,466 Elo+

VS

Team Averages
Level 86
1,599 SR
1,545 Elo+
Horus
Horus
BenM007
Horus
Level 89
God Stats
1W - 2L
1,561 SR
Queue Stats
34W - 42L
1,437 Elo+
Party 2
Ra
Ra
ImNotASmurfYet
Ra
Level 49
God Stats
5W - 4L
1,535 SR
Queue Stats
117W - 106L
1,534 Elo+
Solo
Heimdallr
Heimdallr
Kaeso8
Heimdallr
Level 129
God Stats
4W - 1L
1,739 SR
Queue Stats
198W - 205L
1,538 Elo+
Party 2
Bastet
Bastet
Waterloggedshoe
Bastet
Level 26
God Stats
2W - 0L
1,618 SR
Queue Stats
27W - 20L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
milady4919
Cthulhu
Level 135
God Stats
9W - 7L
1,541 SR
Queue Stats
203W - 184L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
9
0 / 4 / 0
7,449
339
1,354
5,006
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
17
7 / 5 / 2
11,150
507
14,298
18,767
6,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 7
10,089
459
14,150
22,611
30,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
lottiemae
Arachne
16
5 / 8 / 2
10,147
461
10,444
24,854
10,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
reyn2287
Guan Yu
14
0 / 5 / 3
8,723
397
4,336
17,757
20,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BenM007
Horus
14
0 / 4 / 10
10,126
460
6,046
19,640
23,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
10 / 1 / 9
12,919
587
17,646
13,463
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Kaeso8
Heimdallr
20
6 / 5 / 4
12,794
582
14,510
18,884
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
6 / 2 / 12
11,946
543
18,109
19,924
7,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
milady4919
Cthulhu
17
4 / 2 / 12
11,928
542
13,470
18,052
23,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
14
Kills
26
26
Deaths
14
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Horus
BenM007
Horus
0
4
10
1.25
W
10
1
9
14.5
W
Heimdallr
Kaeso8
Heimdallr
6
5
4
1.6
L
Ra
0
4
0
0
L
Charybdis
7
5
2
1.6
L
2
4
7
1.38
W
6
2
12
6
L
Arachne
lottiemae
Arachne
5
8
2
0.75
W
Cthulhu
milady4919
Cthulhu
4
2
12
5
L
Guan Yu
reyn2287
Guan Yu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,582
Damage
69,781
88,995
Taken
89,963
68,999
Mitigated
68,225
21,626
Healing
46,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BenM007
Horus
6,046
3,135
5,524
6,539
19,640
23,555
1,328
3,363
16,277
0
22,829
W
17,646
746
6,134
7,066
13,463
5,826
1,814
4,672
8,791
105,090
0
W
Heimdallr
Kaeso8
Heimdallr
14,510
8,010
0
6,732
18,884
7,562
5,149
2,220
16,664
0
107,401
L
Ra
1,354
414
15
657
5,006
1,744
0
3,143
1,863
32,026
0
L
Charybdis
14,298
10,328
0
4,999
18,767
6,796
864
2,794
15,924
0
80,281
L
14,150
3,129
182
1,218
22,611
30,082
0
8,951
13,278
42,800
0
W
18,109
3,205
634
9,573
19,924
7,628
3,026
2,951
16,973
0
69,763
L
Arachne
lottiemae
Arachne
10,444
6,493
0
10,437
24,854
10,062
0
9,926
14,364
0
67,439
W
Cthulhu
milady4919
Cthulhu
13,470
593
1,757
2,162
18,052
23,654
483
2,298
15,754
67,598
0
L
Guan Yu
reyn2287
Guan Yu
4,336
505
500
3,618
17,757
20,315
97
4,767
12,450
0
32,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,558
Gold Earned
59,713
479
Minions Killed
589
0
Camps Cleared
0
1,855,771
Distance Traveled
2,171,363
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,126
460
33
2
0
449,746
2
W
Ra
12,919
587
159
7
0
457,765
1
W
Heimdallr
12,794
582
167
8
0
386,163
6
L
Ra
7,449
339
76
3
0
188,977
0
L
Charybdis
11,150
507
155
7
0
419,734
3
L
Atlas
10,089
459
75
3
0
406,680
2
W
Bastet
11,946
543
97
4
0
473,982
0
L
Arachne
10,147
461
115
5
0
435,935
0
W
Cthulhu
11,928
542
133
6
0
403,707
7
L
Guan Yu
8,723
397
58
3
0
404,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role