Player Matchup

Odin
Odin
FollowTomB
Odin
Level 127
God Stats
1W - 4L
1,510 SR
Queue Stats
110W - 102L
1,528 Elo+
Party 3
Hun Batz
Hun Batz
I Have No Fun
Hun Batz
Level 108
God Stats
0W - 1L
1,600 SR
Queue Stats
83W - 73L
1,495 Elo+
Party 2
Sylvanus
Sylvanus
TTVDirtyy_Dan__
Sylvanus
Level 149
God Stats
62W - 53L
1,599 SR
Queue Stats
419W - 421L
1,585 Elo+
Party 3
Skadi
Skadi
Terelia
Skadi
Level 137
God Stats
5W - 11L
1,388 SR
Queue Stats
87W - 89L
1,558 Elo+
Solo
Tiamat
Tiamat
abyzzy
Tiamat
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Team Averages
Level 124
1,519 SR
1,533 Elo+

VS

Team Averages
Level 98
1,601 SR
1,498 Elo+
Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HouseDude
Thanatos
Level 67
God Stats
6W - 3L
1,395 SR
Queue Stats
153W - 119L
1,557 Elo+
Party 1
Sol
Sol
ItsBigShane
Sol
Level 56
God Stats
4W - 3L
1,594 SR
Queue Stats
143W - 127L
1,501 Elo+
Party 1
Izanami
Izanami
Tronnosaurus619
Izanami
Level 143
God Stats
13W - 4L
2,016 SR
Queue Stats
97W - 98L
1,502 Elo+
Solo
Ymir
Ymir
time2topher
Ymir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
5,240
374
1,459
5,518
2,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
I Have No Fun
Hun Batz
13
5 / 3 / 1
7,413
530
5,747
11,539
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
11
0 / 2 / 6
6,624
473
2,770
9,084
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Terelia
Skadi
12
4 / 5 / 1
6,972
498
7,544
9,567
1,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
abyzzy
Tiamat
9
0 / 2 / 1
5,897
421
2,109
4,799
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 0 / 5
8,893
635
6,668
5,379
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
HouseDude
Thanatos
14
6 / 4 / 2
8,472
605
6,371
10,376
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 0 / 3
8,058
576
2,461
4,096
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 4 / 2
8,442
603
6,911
9,317
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 0
7,808
558
3,431
8,956
7,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
14
14
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
5
4.5
L
0
2
1
0.25
W
Thanatos
HouseDude
Thanatos
6
4
2
1.75
L
Hun Batz
I Have No Fun
Hun Batz
5
3
1
1.83
W
0
0
3
1.5
L
Sylvanus
0
2
6
1.5
L
Skadi
Terelia
Skadi
4
5
1
0.9
W
3
4
2
1
L
Tiamat
abyzzy
Tiamat
0
2
1
0.25
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,629
Damage
25,842
40,507
Taken
38,124
16,024
Mitigated
18,737
13,001
Healing
20,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,668
799
0
3,994
5,379
3,880
540
563
4,482
49,983
0
L
1,459
243
0
1,583
5,518
2,293
0
2,715
2,436
0
15,456
W
Thanatos
HouseDude
Thanatos
6,371
2,471
0
8,221
10,376
4,075
0
296
10,070
0
57,411
L
Hun Batz
I Have No Fun
Hun Batz
5,747
2,460
0
4,609
11,539
2,957
0
2,888
8,451
0
47,053
W
2,461
1,033
0
2,243
4,096
1,545
2,367
1,149
2,759
43,554
4,426
L
Sylvanus
2,770
1,198
916
3,045
9,084
7,507
0
3,604
5,480
26,709
0
L
Skadi
Terelia
Skadi
7,544
4,074
0
2,250
9,567
1,498
797
1,051
8,516
0
44,114
W
6,911
4,973
0
2,937
9,317
2,151
715
1,072
8,245
0
66,994
L
Tiamat
abyzzy
Tiamat
2,109
40
0
598
4,799
1,769
0
1,446
3,265
21,715
0
W
3,431
979
0
2,997
8,956
7,086
93
1,487
7,469
22,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,146
Gold Earned
41,673
331
Minions Killed
513
0
Camps Cleared
0
1,107,912
Distance Traveled
1,233,037
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,893
635
134
10
0
245,467
5
L
Odin
5,240
374
34
2
0
157,014
1
W
Thanatos
8,472
605
95
7
0
259,480
3
L
Hun Batz
7,413
530
89
6
0
268,134
1
W
Sol
8,058
576
113
8
0
249,624
3
L
Sylvanus
6,624
473
44
3
0
237,633
5
L
Skadi
6,972
498
88
6
0
221,375
4
W
Izanami
8,442
603
137
10
0
224,201
3
L
Tiamat
5,897
421
76
5
0
223,756
0
W
Ymir
7,808
558
34
2
0
254,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role