Player Matchup

Ymir
Ymir
Str8gaminbeasty
Ymir
Level 87
God Stats
11W - 9L
1,602 SR
Queue Stats
543W - 526L
1,547 Elo+
Party 4
Raijin
Raijin
TheJustCape66
Raijin
Level 68
God Stats
3W - 2L
1,843 SR
Queue Stats
251W - 239L
1,504 Elo+
Party 4
Chiron
Chiron
TokaFett
Chiron
Level 117
God Stats
0W - 3L
1,230 SR
Queue Stats
144W - 145L
1,481 Elo+
Party 1
Pele
Pele
captainXcrunkX1
Pele
Level 111
God Stats
1W - 8L
1,261 SR
Queue Stats
64W - 79L
1,405 Elo+
Party 1
Guan Yu
Guan Yu
killer bean2123
Guan Yu
Level 128
God Stats
13W - 19L
1,479 SR
Queue Stats
646W - 611L
1,505 Elo+
Solo
Team Averages
Level 102
1,483 SR
1,488 Elo+

VS

Team Averages
Level 124
1,572 SR
1,510 Elo+
Xing Tian
Xing Tian
AttackSquad
Xing Tian
Level 160
God Stats
3W - 1L
1,481 SR
Queue Stats
61W - 66L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
LieutenantTango
Gilgamesh
Level 147
God Stats
10W - 11L
1,511 SR
Queue Stats
435W - 447L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XJO461
Ah Muzen Cab
Level 84
God Stats
51W - 29L
1,605 SR
Queue Stats
263W - 226L
1,488 Elo+
Party 3
Olorun
Olorun
xAutisTicKittYx
Olorun
Level 131
God Stats
14W - 8L
1,693 SR
Queue Stats
498W - 473L
1,508 Elo+
Solo
Awilix
Awilix
xXHUSKER FANXx
Awilix
Level 98
God Stats
33W - 25L
1,569 SR
Queue Stats
344W - 324L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,579
465
3,467
10,081
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 5 / 0
5,879
490
5,720
7,839
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
TokaFett
Chiron
11
0 / 0 / 0
6,231
519
3,083
7,218
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
5,714
476
3,733
9,351
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 0 / 0
6,855
571
5,147
8,116
5,151
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AttackSquad
Xing Tian
10
1 / 0 / 4
6,380
532
4,384
7,228
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
LieutenantTango
Gilgamesh
11
1 / 1 / 2
6,722
560
5,977
9,803
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
XJO461
Ah Muzen Cab
12
3 / 0 / 0
7,032
586
6,727
6,954
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 4
6,740
562
6,802
8,172
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 0 / 1
7,080
590
3,660
6,000
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AttackSquad
Xing Tian
1
0
4
3
W
Gilgamesh
LieutenantTango
Gilgamesh
1
1
2
2
L
0
2
1
0.25
L
1
5
0
0.2
L
Chiron
TokaFett
Chiron
0
0
0
0
W
Ah Muzen Cab
XJO461
Ah Muzen Cab
3
0
0
3
L
0
3
1
0.17
L
1
0
0
1
W
2
1
4
4
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,150
Damage
27,550
42,605
Taken
38,157
17,626
Mitigated
20,954
13,877
Healing
14,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AttackSquad
Xing Tian
4,384
231
0
1,869
7,228
5,006
96
2,516
4,480
18,554
0
W
Gilgamesh
LieutenantTango
Gilgamesh
5,977
1,769
0
4,280
9,803
5,520
0
2,545
7,214
412
43,265
L
3,467
786
0
1,326
10,081
5,715
0
3,842
6,239
15,078
0
L
5,720
587
135
1,978
7,839
2,358
0
2,949
4,890
30,681
0
L
Chiron
TokaFett
Chiron
3,083
1,351
453
3,449
7,218
1,563
0
1,427
5,791
0
43,752
W
Ah Muzen Cab
XJO461
Ah Muzen Cab
6,727
3,380
0
5,073
6,954
1,928
141
754
6,200
0
58,104
L
3,733
469
0
3,064
9,351
2,839
23
2,449
6,902
0
33,734
L
5,147
332
170
3,302
8,116
5,151
0
370
7,746
6,422
38,679
W
6,802
2,782
607
2,568
8,172
6,546
51
3,499
4,344
38,659
3,813
W
3,660
1,264
0
294
6,000
1,954
0
361
5,607
0
53,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
33,954
395
Minions Killed
415
0
Camps Cleared
0
1,176,689
Distance Traveled
1,238,470
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,380
532
26
2
0
239,084
4
W
Gilgamesh
6,722
560
95
8
0
249,811
1
L
Ymir
5,579
465
38
3
0
239,844
4
L
Raijin
5,879
490
69
6
0
208,875
2
L
Chiron
6,231
519
116
10
0
231,786
3
W
Ah Muzen Cab
7,032
586
119
10
0
248,758
3
L
Pele
5,714
476
68
6
0
249,545
2
L
Guan Yu
6,855
571
104
9
0
246,639
2
W
Olorun
6,740
562
72
6
0
234,579
3
W
Awilix
7,080
590
103
9
0
266,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role