Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Adamori
Amaterasu
Level 49
God Stats
2W - 4L
1,486 SR
Queue Stats
132W - 99L
1,454 Elo+
Party 1
Ravana
Ravana
Bìll
Ravana
Level 107
God Stats
1W - 0L
1,653 SR
Queue Stats
68W - 31L
1,734 Elo+
Party 1
Sobek
Sobek
InactiveAsian
Sobek
Level 158
God Stats
1W - 0L
2,015 SR
Queue Stats
93W - 31L
1,827 Elo+
Party 1
Hercules
Hercules
Tytanitar
Hercules
Level 158
God Stats
1W - 0L
1,723 SR
Queue Stats
95W - 40L
1,734 Elo+
Party 1
Team Averages
Level 126
1,675 SR
1,650 Elo+

VS

Team Averages
Level 87
1,426 SR
1,450 Elo+
Artio
Artio
DarkReaper141
Artio
Level 69
God Stats
0W - 3L
1,184 SR
Queue Stats
480W - 478L
1,447 Elo+
Party 2
Scylla
Scylla
GeneralBatz
Scylla
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,302 Elo+
Party 3
Jing Wei
Jing Wei
Jdog0620
Jing Wei
Level 126
God Stats
0W - 2L
1,246 SR
Queue Stats
32W - 22L
1,597 Elo+
Party 3
Achilles
Achilles
Primus-Ignis
Achilles
Level 38
God Stats
25W - 27L
1,524 SR
Queue Stats
57W - 66L
1,354 Elo+
Party 2
Discordia
Discordia
Sheldon1964
Discordia
Level 107
God Stats
0W - 1L
1,677 SR
Queue Stats
14W - 10L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
8 / 0 / 23
11,989
1,199
38,110
11,944
5,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Adamori
Amaterasu
18
3 / 2 / 17
10,673
1,067
8,884
16,795
14,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
Bìll
Ravana
18
18 / 3 / 15
12,947
1,295
25,814
13,367
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 0 / 31
11,630
1,163
11,378
21,046
20,142
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Tytanitar
Hercules
19
12 / 0 / 25
12,688
1,269
25,023
16,067
10,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

332

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
9,507
951
4,097
23,888
24,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
15
1 / 11 / 2
9,153
915
8,883
20,989
5,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Jdog0620
Jing Wei
16
1 / 9 / 4
9,712
971
20,963
24,847
8,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Primus-Ignis
Achilles
15
2 / 13 / 2
9,589
959
14,731
33,707
37,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Sheldon1964
Discordia
15
1 / 5 / 3
9,327
933
18,630
13,266
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
19
44
Kills
5
5
Deaths
44
111
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
0
23
19.5
W
Amaterasu
Adamori
Amaterasu
3
2
17
5.75
W
Ravana
Bìll
Ravana
18
3
15
8.5
L
0
6
3
0.25
L
Scylla
1
11
2
0.18
W
3
0
31
18.5
L
Jing Wei
Jdog0620
Jing Wei
1
9
4
0.33
L
Achilles
Primus-Ignis
Achilles
2
13
2
0.23
L
Discordia
Sheldon1964
Discordia
1
5
3
0.5
W
Hercules
Tytanitar
Hercules
12
0
25
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,209
Damage
67,304
79,219
Taken
116,697
58,429
Mitigated
79,378
22,367
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
38,110
11,736
0
3,607
11,944
5,231
0
5,490
6,201
0
75,791
W
Amaterasu
Adamori
Amaterasu
8,884
2,689
2,206
3,815
16,795
14,324
0
5,906
10,282
0
12,585
W
Ravana
Bìll
Ravana
25,814
8,436
0
2,694
13,367
7,793
0
5,681
7,302
0
32,906
L
4,097
486
1,244
2,082
23,888
24,608
0
2,203
21,086
12,783
0
L
Scylla
8,883
263
0
0
20,989
5,587
0
2,527
17,906
18,974
0
W
11,378
1,157
1,547
4,293
21,046
20,142
0
7,787
12,396
24,015
0
L
Jing Wei
Jdog0620
Jing Wei
20,963
13,633
0
2,301
24,847
8,358
0
3,179
21,135
0
46,233
L
Achilles
Primus-Ignis
Achilles
14,731
4,349
0
1,346
33,707
37,296
0
1,940
31,007
0
23,085
L
Discordia
Sheldon1964
Discordia
18,630
751
0
160
13,266
3,529
0
1,529
11,410
29,824
0
W
Hercules
Tytanitar
Hercules
25,023
9,607
0
4,205
16,067
10,939
0
5,393
10,166
0
32,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,927
Gold Earned
47,288
162
Minions Killed
153
9
Camps Cleared
4
1,126,528
Distance Traveled
962,838
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,989
1,199
84
8
6
226,921
0
W
Amaterasu
10,673
1,067
11
1
0
212,260
0
W
Ravana
12,947
1,295
21
2
1
207,329
0
L
Artio
9,507
951
23
2
1
202,337
1
L
Scylla
9,153
915
25
3
0
189,764
0
W
Sobek
11,630
1,163
19
2
1
245,710
1
L
Jing Wei
9,712
971
58
6
2
185,734
0
L
Achilles
9,589
959
24
2
0
172,364
0
L
Discordia
9,327
933
23
2
1
212,639
0
W
Hercules
12,688
1,269
27
3
1
234,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role