Player Matchup

Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Carnage Lord 2
Sun Wukong
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 6L
1,342 Elo+
Party 2
Bakasura
Bakasura
FacetedImpala77
Bakasura
Level 108
God Stats
1W - 1L
1,188 SR
Queue Stats
310W - 377L
1,403 Elo+
Party 2
Ganesha
Ganesha
VisionlessLad3
Ganesha
Level 109
God Stats
6W - 2L
1,609 SR
Queue Stats
347W - 429L
1,437 Elo+
Party 2
Cernunnos
Cernunnos
WierdJello
Cernunnos
Level 87
God Stats
5W - 8L
1,403 SR
Queue Stats
336W - 373L
1,523 Elo+
Party 2
Team Averages
Level 81
1,440 SR
1,441 Elo+

VS

Team Averages
Level 55
1,582 SR
1,516 Elo+
Izanami
Izanami
BlackMagick333
Izanami
Level 48
God Stats
0W - 2L
1,594 SR
Queue Stats
22W - 32L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
DoorwaySniff
Gilgamesh
Level 10
God Stats
0W - 1L
1,479 SR
Queue Stats
3W - 5L
1,485 Elo+
Party 1
Ymir
Ymir
Sheep-Cote-Clod
Ymir
Level 118
God Stats
2W - 3L
1,546 SR
Queue Stats
31W - 31L
1,499 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Skyr-Gobbler
Kumbhakarna
Level 85
God Stats
1W - 2L
1,527 SR
Queue Stats
28W - 25L
1,533 Elo+
Party 1
Zeus
Zeus
WaspMan
Zeus
Level 16
God Stats
6W - 2L
1,763 SR
Queue Stats
7W - 5L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 3 / 2
6,295
572
1,871
4,188
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Carnage Lord 2
Sun Wukong
12
1 / 0 / 0
6,725
611
3,440
6,367
3,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
12
7 / 1 / 0
7,106
646
5,169
5,906
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 0 / 10
6,742
613
3,697
6,081
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
WierdJello
Cernunnos
12
7 / 0 / 0
7,601
691
7,205
5,102
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
4,056
369
2,235
5,459
698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gilgamesh
DoorwaySniff
Gilgamesh
9
0 / 2 / 0
4,827
439
3,245
6,759
3,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 2
6,007
546
3,411
8,462
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kumbhakarna
Skyr-Gobbler
Kumbhakarna
8
0 / 1 / 0
4,630
421
970
5,980
2,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
WaspMan
Zeus
8
2 / 6 / 1
5,182
471
1,514
5,392
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
4
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
3
2
0.67
L
0
6
0
0
W
Sun Wukong
Carnage Lord 2
Sun Wukong
1
0
0
1
L
Gilgamesh
DoorwaySniff
Gilgamesh
0
2
0
0
W
Bakasura
7
1
0
7
L
2
2
2
1.5
L
Kumbhakarna
Skyr-Gobbler
Kumbhakarna
0
1
0
0
W
0
0
10
5
L
Zeus
WaspMan
Zeus
2
6
1
0.42
W
Cernunnos
WierdJello
Cernunnos
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,382
Damage
11,375
27,644
Taken
32,052
13,462
Mitigated
10,597
8,958
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,871
275
0
342
4,188
1,482
610
2,442
1,658
35,484
0
L
2,235
1,961
0
568
5,459
698
0
1,261
4,198
0
12,949
W
Sun Wukong
Carnage Lord 2
Sun Wukong
3,440
558
0
1,781
6,367
3,747
375
0
6,367
0
41,082
L
Gilgamesh
DoorwaySniff
Gilgamesh
3,245
914
0
159
6,759
3,164
0
0
6,259
0
18,747
W
Bakasura
5,169
3,216
0
2,957
5,906
2,433
1,166
863
4,989
0
36,633
L
3,411
1,385
0
2,571
8,462
3,206
0
2,045
6,203
30,097
0
L
Kumbhakarna
Skyr-Gobbler
Kumbhakarna
970
0
0
1,022
5,980
2,396
0
886
5,094
12,996
0
W
3,697
293
177
2,164
6,081
4,215
104
1,522
4,553
20,158
0
L
Zeus
WaspMan
Zeus
1,514
680
0
179
5,392
1,133
0
1,156
3,944
15,903
0
W
Cernunnos
WierdJello
Cernunnos
7,205
4,045
0
1,537
5,102
1,585
754
985
4,117
0
50,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
24,702
369
Minions Killed
182
0
Camps Cleared
0
1,093,935
Distance Traveled
934,021
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,295
572
76
7
0
205,985
4
L
Izanami
4,056
369
19
2
0
144,559
0
W
Sun Wukong
6,725
611
83
8
0
222,511
4
L
Gilgamesh
4,827
439
43
4
0
198,511
2
W
Bakasura
7,106
646
90
8
0
257,119
1
L
Ymir
6,007
546
70
6
0
226,254
0
L
Kumbhakarna
4,630
421
13
1
0
207,487
0
W
Ganesha
6,742
613
14
1
0
219,368
3
L
Zeus
5,182
471
37
3
0
157,210
2
W
Cernunnos
7,601
691
106
10
0
188,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role