Player Matchup

Athena
Athena
DR_GOLDSTANDARD
Athena
Level 85
God Stats
26W - 28L
1,456 SR
Queue Stats
59W - 69L
1,374 Elo+
Solo
Nu Wa
Nu Wa
HakodaWaterTribe
Nu Wa
Level 66
God Stats
1W - 5L
1,330 SR
Queue Stats
150W - 158L
1,321 Elo+
Party 2
Hun Batz
Hun Batz
HydiroHappy3906
Hun Batz
Level 86
God Stats
13W - 15L
1,480 SR
Queue Stats
452W - 573L
1,288 Elo+
Party 2
Mulan
Mulan
MickyWarez
Mulan
Level 107
God Stats
3W - 8L
1,306 SR
Queue Stats
53W - 68L
1,379 Elo+
Solo
Jing Wei
Jing Wei
MuyCaliente69
Jing Wei
Level 127
God Stats
1W - 2L
1,482 SR
Queue Stats
328W - 346L
1,330 Elo+
Solo
Team Averages
Level 94
1,411 SR
1,338 Elo+

VS

Team Averages
Level 69
1,457 SR
1,326 Elo+
Set
Set
Cris_Neizan_05
Set
Level 88
God Stats
12W - 21L
1,329 SR
Queue Stats
75W - 106L
1,314 Elo+
Party 3
Chaac
Chaac
NatsuCaTt
Chaac
Level 84
God Stats
13W - 10L
1,544 SR
Queue Stats
167W - 206L
1,378 Elo+
Solo
Ymir
Ymir
WheezieFJimmie
Ymir
Level 65
God Stats
117W - 124L
1,509 SR
Queue Stats
279W - 343L
1,372 Elo+
Party 1
Vulcan
Vulcan
kenaymiguel
Vulcan
Level 51
God Stats
1W - 1L
1,367 SR
Queue Stats
17W - 31L
1,265 Elo+
Party 3
Artemis
Artemis
p0rkhub
Artemis
Level 59
God Stats
35W - 33L
1,538 SR
Queue Stats
162W - 217L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
7,446
438
6,550
17,537
14,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 3 / 3
8,698
512
13,677
10,228
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
2
0 / 0 / 0
4,936
290
0
208
35
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mulan
12
1 / 3 / 1
7,479
440
8,060
13,613
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
MuyCaliente69
Jing Wei
13
1 / 4 / 0
7,728
455
7,473
11,625
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,463
557
5,090
10,811
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
NatsuCaTt
Chaac
14
1 / 1 / 1
8,517
501
10,484
13,979
10,902
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 4 / 4
7,937
467
6,119
16,960
13,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
13
3 / 4 / 3
8,279
487
7,655
9,779
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
p0rkhub
Artemis
14
2 / 0 / 5
8,224
484
8,396
8,862
2,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
11
Kills
11
12
Deaths
11
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
3
2
5
2.75
L
6
3
3
2.5
L
Hun Batz
0
0
0
0
L
Mulan
1
3
1
0.5
L
Jing Wei
MuyCaliente69
Jing Wei
1
4
0
0.25
W
Chaac
NatsuCaTt
Chaac
1
1
1
1.5
W
1
4
4
0.75
W
Vulcan
3
4
3
1.13
W
Artemis
p0rkhub
Artemis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
37,744
53,211
Taken
60,391
28,858
Mitigated
34,463
13,524
Healing
19,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,090
1,169
0
6,174
10,811
4,213
0
3,226
7,412
0
65,531
L
6,550
2,513
750
5,533
17,537
14,224
0
6,794
10,627
17,965
0
L
13,677
3,664
0
829
10,228
3,445
584
4,498
5,531
50,597
0
L
Hun Batz
0
0
0
0
208
35
0
0
208
0
1,325
L
Mulan
8,060
1,299
0
5,667
13,613
7,959
0
2,437
11,176
0
40,855
L
Jing Wei
MuyCaliente69
Jing Wei
7,473
5,520
0
745
11,625
3,195
1,002
1,823
9,762
0
60,088
W
Chaac
NatsuCaTt
Chaac
10,484
1,878
0
5,407
13,979
10,902
474
2,186
11,070
6,691
52,548
W
6,119
1,168
0
3,443
16,960
13,719
335
5,899
10,801
35,484
0
W
Vulcan
7,655
2,347
45
1,227
9,779
3,160
715
4,885
4,500
48,843
0
W
Artemis
p0rkhub
Artemis
8,396
5,071
0
3,591
8,862
2,469
1,105
3,117
5,617
0
46,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
42,420
305
Minions Killed
452
0
Camps Cleared
0
1,230,810
Distance Traveled
1,568,426
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,463
557
117
7
0
365,002
0
L
Athena
7,446
438
18
1
0
331,765
4
L
Nu Wa
8,698
512
86
5
0
271,381
2
L
Hun Batz
4,936
290
6
0
0
29,942
0
L
Mulan
7,479
440
97
6
0
297,229
2
L
Jing Wei
7,728
455
98
6
0
300,493
9
W
Chaac
8,517
501
101
6
0
293,519
2
W
Ymir
7,937
467
57
3
0
301,550
9
W
Vulcan
8,279
487
84
5
0
309,366
0
W
Artemis
8,224
484
93
5
0
298,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role