Player Matchup

Ymir
Ymir
DSkunK97
Ymir
Level 27
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 1
The Morrigan
The Morrigan
FascistBordeaux
The Morrigan
Level 29
God Stats
1W - 1L
1,677 SR
Queue Stats
7W - 6L
1,573 Elo+
Solo
Fenrir
Fenrir
greefwitme
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 29L
1,513 Elo+
Solo
Xing Tian
Xing Tian
philly-eagles112
Xing Tian
Level 125
God Stats
0W - 1L
1,364 SR
Queue Stats
15W - 11L
1,533 Elo+
Party 1
Nike
Nike
ttvlotusfairyy
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Team Averages
Level 45
1,494 SR
1,464 Elo+

VS

Team Averages
Level 41
1,574 SR
1,481 Elo+
Bacchus
Bacchus
 
Bacchus
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
BubblesLXVI
Kukulkan
Level 69
God Stats
7W - 3L
1,601 SR
Queue Stats
184W - 203L
1,484 Elo+
Party 2
Loki
Loki
GDI Wizer15
Loki
Level 18
God Stats
1W - 2L
1,442 SR
Queue Stats
35W - 41L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Hariador
Cthulhu
Level 79
God Stats
3W - 0L
1,829 SR
Queue Stats
128W - 109L
1,519 Elo+
Solo
Izanami
Izanami
Shelfsan
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 6 / 8
8,166
681
4,534
19,558
15,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
FascistBordeaux
The Morrigan
18
4 / 3 / 6
9,471
789
12,327
6,985
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
greefwitme
Fenrir
14
3 / 3 / 7
8,129
677
5,543
8,707
6,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
14
1 / 5 / 8
7,854
655
4,848
18,829
18,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 5 / 9
7,896
658
4,584
12,151
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 3 / 15
9,713
809
7,876
16,599
25,072
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
BubblesLXVI
Kukulkan
19
9 / 2 / 7
10,811
901
18,471
8,947
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 12
9,288
774
4,998
9,389
5,285
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Hariador
Cthulhu
17
3 / 1 / 16
10,615
885
14,495
10,645
9,755
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Shelfsan
Izanami
16
4 / 2 / 13
10,187
849
16,270
6,754
3,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
85
11
Kills
22
22
Deaths
13
38
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
15
2.83
W
Kukulkan
BubblesLXVI
Kukulkan
9
2
7
6.25
L
Ymir
2
6
8
1
L
The Morrigan
FascistBordeaux
The Morrigan
4
3
6
2.33
W
5
5
12
2.2
W
Cthulhu
Hariador
Cthulhu
3
1
16
11
W
Izanami
Shelfsan
Izanami
4
2
13
5.25
L
Fenrir
greefwitme
Fenrir
3
3
7
2.17
L
Xing Tian
1
5
8
1
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,836
Damage
62,110
66,230
Taken
52,334
52,261
Mitigated
49,033
18,796
Healing
15,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,876
330
695
3,429
16,599
25,072
461
6,711
9,631
10,186
0
W
Kukulkan
BubblesLXVI
Kukulkan
18,471
1,178
620
1,714
8,947
5,232
1,331
2,266
6,645
49,054
0
L
Ymir
4,534
179
3,329
4,025
19,558
15,699
0
12,441
7,117
7,618
0
L
The Morrigan
FascistBordeaux
The Morrigan
12,327
1,587
0
991
6,985
3,016
0
4,378
2,598
35,441
3,868
W
4,998
97
1,710
1,026
9,389
5,285
184
4,489
4,855
0
15,681
W
Cthulhu
Hariador
Cthulhu
14,495
241
1,546
2,158
10,645
9,755
679
3,837
6,653
26,757
0
W
Izanami
Shelfsan
Izanami
16,270
9,804
946
1,254
6,754
3,689
2,457
1,743
5,011
0
39,604
L
Fenrir
greefwitme
Fenrir
5,543
1,229
2,166
1,878
8,707
6,778
0
4,551
4,156
0
8,551
L
Xing Tian
4,848
80
1,059
3,209
18,829
18,118
0
10,973
7,856
11,565
0
L
4,584
638
656
1,483
12,151
8,650
0
8,499
3,652
0
10,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,516
Gold Earned
50,614
100
Minions Killed
150
0
Camps Cleared
0
1,034,315
Distance Traveled
1,120,239
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,713
809
4
0
0
220,344
0
W
Kukulkan
10,811
901
65
5
0
229,718
0
L
Ymir
8,166
681
7
1
0
176,725
0
L
The Morrigan
9,471
789
56
5
0
207,889
0
W
Loki
9,288
774
7
1
0
214,511
2
W
Cthulhu
10,615
885
19
2
0
248,251
0
W
Izanami
10,187
849
55
5
0
207,415
1
L
Fenrir
8,129
677
8
1
0
221,596
0
L
Xing Tian
7,854
655
12
1
0
226,262
0
L
Nike
7,896
658
17
1
0
201,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role