Player Matchup

Hun Batz
Hun Batz
Duffman925
Hun Batz
Level 160
God Stats
9W - 6L
1,535 SR
Queue Stats
621W - 572L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Nephritic81NG
Cthulhu
Level 146
God Stats
8W - 9L
1,462 SR
Queue Stats
452W - 492L
1,497 Elo+
Party 1
Ymir
Ymir
STLxJAWJOKERx
Ymir
Level 108
God Stats
14W - 7L
1,564 SR
Queue Stats
672W - 676L
1,413 Elo+
Party 1
Ganesha
Ganesha
bB1NG
Ganesha
Level 104
God Stats
14W - 15L
1,447 SR
Queue Stats
482W - 496L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
giantguy420
Zhong Kui
Level 123
God Stats
6W - 4L
1,630 SR
Queue Stats
215W - 248L
1,335 Elo+
Party 1
Team Averages
Level 128
1,528 SR
1,459 Elo+

VS

Team Averages
Level 42
1,500 SR
1,413 Elo+
Fafnir
Fafnir
 
Fafnir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HelenFromThePTA
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 2
Arachne
Arachne
LindaFromThePTA
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chernobog
Chernobog
RosieFromThePTA
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 2
Awilix
Awilix
eeriedud
Awilix
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 218L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Duffman925
Hun Batz
18
12 / 3 / 17
10,677
971
18,844
9,408
4,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
15
6 / 3 / 18
9,478
862
9,711
12,373
11,751
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 4 / 21
9,564
869
9,041
17,043
19,381
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
bB1NG
Ganesha
17
0 / 3 / 33
9,355
850
16,389
10,316
12,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zhong Kui
giantguy420
Zhong Kui
16
11 / 3 / 14
10,131
921
13,357
13,580
10,253
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
0 / 6 / 12
8,412
765
5,330
17,354
19,425
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 9 / 1
9,537
867
14,730
12,776
4,330
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 7 / 6
7,899
718
9,027
13,907
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
RosieFromThePTA
Chernobog
17
3 / 9 / 8
9,484
862
6,245
13,888
4,427
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
eeriedud
Awilix
15
2 / 4 / 9
8,186
744
5,278
20,864
11,811
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
52
35
Kills
16
16
Deaths
35
103
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
6
12
1
W
Hun Batz
Duffman925
Hun Batz
12
3
17
6.83
L
8
9
1
0.94
L
3
7
6
0.86
W
Cthulhu
6
3
18
5
L
Chernobog
RosieFromThePTA
Chernobog
3
9
8
0.78
W
6
4
21
4.13
W
Ganesha
bB1NG
Ganesha
0
3
33
5.5
L
Awilix
eeriedud
Awilix
2
4
9
1.63
W
Zhong Kui
giantguy420
Zhong Kui
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,342
Damage
40,610
62,720
Taken
78,789
58,210
Mitigated
44,951
19,795
Healing
19,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,330
1,477
1,476
3,071
17,354
19,425
0
10,199
6,605
14,046
0
W
Hun Batz
Duffman925
Hun Batz
18,844
4,305
2,799
1,176
9,408
4,397
1,757
1,034
8,374
0
29,960
L
14,730
7,816
0
969
12,776
4,330
0
8,133
4,564
0
22,446
L
9,027
6,817
339
2,723
13,907
4,958
0
8,947
4,612
0
12,291
W
Cthulhu
9,711
600
1,657
2,368
12,373
11,751
428
189
12,184
18,170
0
L
Chernobog
RosieFromThePTA
Chernobog
6,245
2,879
564
1,806
13,888
4,427
0
8,634
4,978
0
15,718
W
9,041
1,505
1,010
2,776
17,043
19,381
194
1,323
15,720
15,847
0
W
Ganesha
bB1NG
Ganesha
16,389
1,026
516
541
10,316
12,428
1,251
1,942
8,374
32,983
0
L
Awilix
eeriedud
Awilix
5,278
968
783
8,012
20,864
11,811
0
10,850
9,532
0
13,606
W
Zhong Kui
giantguy420
Zhong Kui
13,357
2,695
2,082
4,870
13,580
10,253
1,177
842
12,738
22,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,205
Gold Earned
43,518
124
Minions Killed
76
0
Camps Cleared
0
1,020,857
Distance Traveled
855,819
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,412
765
8
1
0
150,203
2
W
Hun Batz
10,677
971
29
3
0
228,340
0
L
Medusa
9,537
867
22
2
0
150,593
0
L
Arachne
7,899
718
8
1
0
190,392
1
W
Cthulhu
9,478
862
21
2
0
216,001
4
L
Chernobog
9,484
862
26
2
0
150,446
1
W
Ymir
9,564
869
31
3
0
167,794
0
W
Ganesha
9,355
850
0
0
0
217,326
13
L
Awilix
8,186
744
12
1
0
214,185
2
W
Zhong Kui
10,131
921
43
4
0
191,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role