Player Matchup

Fenrir
Fenrir
Artcrias
Fenrir
Level 124
God Stats
7W - 6L
1,561 SR
Queue Stats
161W - 149L
1,464 Elo+
Party 3
Medusa
Medusa
Awkina
Medusa
Level 29
God Stats
4W - 1L
1,725 SR
Queue Stats
50W - 50L
1,482 Elo+
Party 3
Achilles
Achilles
GodIsGood123
Achilles
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,207 Elo+
Party 3
Athena
Athena
Kraiex
Athena
Level 62
God Stats
9W - 5L
1,499 SR
Queue Stats
71W - 90L
1,443 Elo+
Party 3
Baron Samedi
Baron Samedi
NerdyWolf1706
Baron Samedi
Level 65
God Stats
3W - 3L
1,482 SR
Queue Stats
70W - 99L
1,369 Elo+
Party 3
Team Averages
Level 69
1,553 SR
1,393 Elo+

VS

Team Averages
Level 60
1,396 SR
1,458 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Cameronmoss4
He Bo
Level 47
God Stats
0W - 3L
1,302 SR
Queue Stats
171W - 179L
1,441 Elo+
Party 1
Loki
Loki
Dimaggio_1k
Loki
Level 69
God Stats
3W - 4L
1,482 SR
Queue Stats
279W - 259L
1,459 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MolarKelp
Kumbhakarna
Level 28
God Stats
0W - 3L
1,197 SR
Queue Stats
78W - 80L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Artcrias
Fenrir
10
5 / 0 / 5
5,675
631
4,036
7,259
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
Awkina
Medusa
8
2 / 0 / 4
5,034
559
2,977
3,670
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
GodIsGood123
Achilles
9
3 / 1 / 0
5,307
590
3,767
6,055
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Athena
Kraiex
Athena
8
4 / 1 / 2
5,323
591
1,860
5,524
2,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
NerdyWolf1706
Baron Samedi
9
0 / 2 / 7
5,234
582
2,940
4,673
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 4 / 1
5,129
570
3,933
7,148
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
 
Neith
6
0 / 2 / 1
4,273
475
3,293
3,384
1,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
2 / 4 / 0
4,791
532
3,063
4,233
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 0
5,418
602
4,438
5,951
2,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
MolarKelp
Kumbhakarna
6
1 / 2 / 0
4,514
502
1,760
6,009
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
4
4
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
1
0.13
L
Neith
 
Neith
0
2
1
0.25
W
Fenrir
Artcrias
Fenrir
5
0
5
7.5
W
Medusa
Awkina
Medusa
2
0
4
4
L
2
4
0
0.5
L
1
2
0
0.5
W
Achilles
GodIsGood123
Achilles
3
1
0
3
W
Athena
Kraiex
Athena
4
1
2
5
L
Kumbhakarna
MolarKelp
Kumbhakarna
1
2
0
0.5
W
Baron Samedi
NerdyWolf1706
Baron Samedi
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,580
Damage
16,487
27,181
Taken
26,725
10,509
Mitigated
8,491
10,456
Healing
6,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,933
1,094
0
2,006
7,148
1,902
411
945
6,095
0
29,770
L
Neith
 
Neith
3,293
1,426
0
624
3,384
1,023
569
984
2,360
0
22,517
W
Fenrir
Artcrias
Fenrir
4,036
1,209
0
2,724
7,259
2,062
0
842
6,324
0
25,201
W
Medusa
Awkina
Medusa
2,977
1,649
0
1,498
3,670
785
900
655
3,011
0
19,962
L
3,063
85
0
650
4,233
1,061
0
1,449
2,619
13,020
0
L
4,438
1,148
0
1,718
5,951
2,009
0
415
5,061
0
29,839
W
Achilles
GodIsGood123
Achilles
3,767
1,200
0
3,142
6,055
3,945
0
171
5,204
0
18,966
W
Athena
Kraiex
Athena
1,860
696
0
1,263
5,524
2,291
300
1,413
4,057
8,810
0
L
Kumbhakarna
MolarKelp
Kumbhakarna
1,760
427
0
1,714
6,009
2,496
237
689
5,316
6,342
0
W
Baron Samedi
NerdyWolf1706
Baron Samedi
2,940
478
162
1,667
4,673
1,426
349
1,410
3,083
19,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
24,125
199
Minions Killed
210
0
Camps Cleared
0
899,459
Distance Traveled
790,226
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,129
570
67
7
0
177,751
3
L
Neith
4,273
475
49
5
0
117,596
0
W
Fenrir
5,675
631
53
6
0
207,903
4
W
Medusa
5,034
559
45
5
0
152,731
1
L
He Bo
4,791
532
23
3
0
172,490
0
L
Loki
5,418
602
61
7
0
181,541
1
W
Achilles
5,307
590
40
4
0
182,517
1
W
Athena
5,323
591
14
2
0
174,189
0
L
Kumbhakarna
4,514
502
10
1
0
140,848
0
W
Baron Samedi
5,234
582
47
5
0
182,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role