Player Matchup

Chaac
Chaac
Gold II
Martinipele
Chaac
Gold II
Level 123
God Stats
33W - 25L
1,598 SR
Queue Stats
373W - 332L
1,609 MMR
Party 1
Sobek
Sobek
Gold IV
lucasmcd05
Sobek
Gold IV
Level 123
God Stats
31W - 22L
1,604 SR
Queue Stats
375W - 338L
1,418 MMR
Party 1
Zeus
Zeus
Gold I
tumy02100
Zeus
Gold I
Level 145
God Stats
18W - 13L
1,719 SR
Queue Stats
376W - 337L
1,656 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,640 SR
1,561 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,566 SR
1,387 MMR
Cerberus
Cerberus
Bronze III
ChilloutLotus
Cerberus
Bronze III
Level 88
God Stats
0W - 3L
1,437 SR
Queue Stats
4W - 9L
1,267 MMR
Solo
Artemis
Artemis
Platinum IV
JuniorPsycho
Artemis
Platinum IV
Level 129
God Stats
2W - 3L
1,476 SR
Queue Stats
81W - 110L
1,465 MMR
Solo
Kukulkan
Kukulkan
Gold IV
RiskyCookie7
Kukulkan
Gold IV
Level 107
God Stats
2W - 1L
1,785 SR
Queue Stats
107W - 121L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 9
12,112
712
14,926
20,090
20,541
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
15
4 / 4 / 14
12,632
743
9,299
24,752
40,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
15
8 / 3 / 8
12,205
718
22,432
11,307
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AthenaGilgameshGebPersephoneCthulhu

VS

Bans
BastetKhepriDanzaburouKuzenboLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChilloutLotus
Cerberus
14
1 / 5 / 6
10,545
620
8,449
28,022
32,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
JuniorPsycho
Artemis
14
2 / 10 / 4
10,118
595
11,262
15,784
6,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
RiskyCookie7
Kukulkan
16
6 / 5 / 4
12,165
716
18,820
11,921
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
9
10
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChilloutLotus
Cerberus
1
5
6
0.8
L
Artemis
JuniorPsycho
Artemis
2
10
4
0.4
W
8
3
9
4.17
L
Kukulkan
RiskyCookie7
Kukulkan
6
5
4
1.6
W
Sobek
4
4
14
2.75
W
Zeus
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,657
Damage
38,531
56,149
Taken
55,727
66,076
Mitigated
44,102
11,791
Healing
7,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChilloutLotus
Cerberus
8,449
997
88
5,621
28,022
32,907
115
17,025
10,294
20,112
0
L
Artemis
JuniorPsycho
Artemis
11,262
4,211
0
1,124
15,784
6,370
232
7,641
7,842
0
39,065
W
14,926
2,036
0
4,602
20,090
20,541
1,063
9,096
10,994
2,829
47,721
L
Kukulkan
RiskyCookie7
Kukulkan
18,820
1,062
0
862
11,921
4,825
0
7,506
4,180
58,349
0
W
Sobek
9,299
733
0
5,611
24,752
40,506
96
11,145
13,607
19,639
0
W
Zeus
22,432
4,454
79
1,499
11,307
5,029
1,750
7,418
3,889
54,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
32,828
180
Minions Killed
157
7
Camps Cleared
7
908,435
Distance Traveled
866,805
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,545
620
26
2
0
305,602
2
L
Artemis
10,118
595
51
3
3
257,790
3
W
Chaac
12,112
712
89
5
4
319,300
5
L
Kukulkan
12,165
716
80
5
4
303,413
6
W
Sobek
12,632
743
15
1
1
312,925
3
W
Zeus
12,205
718
76
4
2
276,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role